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- A chisel that allows you to shape blocks.
- If technic mod is present the chisel will be rechargeable.
- To craft a chisel just put a steel ingot and a brown wool in the crafting grid. The steel goes above the wool.
- (different recipe for technic device)
- Once you have your chisel you can set the style by right clicking.
- There are 5 styles to choose from(default)
- - horizontal groove
- - vertical groove
- - cross groves (this matches up with the vertical and horizontal grooves
- - square
- - 4 edges
- Right click until you see the style you want in the chat then point at the node and left click.
- Each node can be cut 4 times. Each time you chisel the groove will get a little deeper.
- Shift right click to change the supported mod. Here the list of supported mods:
- default (mychisel mod) 5 styles
- facade 10 styles
- Only certain nodes can be chiseled. Here are the supported nodes
- Cobble
- Sandstone
- Clay
- Coal Block
- Stone
- Desert Stone"
- Wood
- Acacia Wood
- Aspen Wood
- Pine Wood
- Desert Cobble
- Jungle Wood
- Sandstone Brick
- Stone Brick
- Desert Stone Brick
- Forum - https://forum.minetest.net/viewtopic.php?f=11&t=13104
- *************************************************************************
- *************************************************************************
- *** added 01/2018 by Gundul ***
- *** chiselapi: ***
- *************************************************************************
- *************************************************************************
- Fist init your mod with mychisel:
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- chisel.add_mod(modname,number)
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- modname = the name of your mod
- number = number of different styles for each node
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- Then register your nodes with mychisel:
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- chisel.register_node(modname, prefix, raw, design)
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- modname = the name of your node
- prefix = prefix of your new node name right behind the ":", usually the name of the raw material without "modname:"
- raw = name of the raw material for example "default:stone"
- design = name of your nodestyle after beeing chiseled
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- Naming your nodes:
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- In your mod the nodes should be named like this: modname..":"..prefix.."_"..design
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- depends.txt:
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- In your modfolder add this line to your depends.txt: mychisel?
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- Example: you made a mod named "pillar" with 3 different pillar designs
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- first register your mod: chisel.add_mod(pillar,3)
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- then register each node of it:
- chisel.register_node("pillar", "stone", "default:stone", "round")
- chisel.register_node("pillar", "stone", "default:stone", "square")
- chisel.register_node("pillar", "stone", "default:stone", "hexagon")
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- Do this for every material your mod supports:
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- chisel.register_node("pillar", "sandstone", "default:sandstone", "round")
- chisel.register_node("pillar", "sandstone", "default:sandstone", "square")
- chisel.register_node("pillar", "sandstone", "default:sandstone", "hexagon")
- ...
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- In your mod the nodes should have names like:
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- pillar:stone_round
- pillar:stone_square
- pillar:stone_hexagon
- pillar:sandstone_round
- ...
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