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- // Scale2x scaler.
- uniform sampler2D tex;
- uniform sampler2D videoTex;
- in vec2 texStep; // could be uniform
- in vec2 coord2pi;
- in vec2 texCoord;
- in vec2 videoCoord;
- out vec4 fragColor;
- vec4 scaleNx()
- {
- vec4 delta;
- delta.xw = sin(coord2pi) * texStep;
- delta.yz = vec2(0.0);
- vec4 posLeftTop = texCoord.stst - delta;
- vec4 posRightBot = texCoord.stst + delta;
- vec4 left = texture(tex, posLeftTop.xy);
- vec4 top = texture(tex, posLeftTop.zw);
- vec4 right = texture(tex, posRightBot.xy);
- vec4 bot = texture(tex, posRightBot.zw);
- if (dot(left.rgb - right.rgb, top.rgb - bot.rgb) == 0.0 || left.rgb != top.rgb) {
- return texture(tex, texCoord.st);
- } else {
- return top;
- }
- }
- void main()
- {
- #if SUPERIMPOSE
- vec4 col = scaleNx();
- vec4 vid = texture(videoTex, videoCoord);
- fragColor = mix(vid, col, col.a);
- #else
- fragColor = scaleNx();
- #endif
- }
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