Commit History

作者 SHA1 備註 提交日期
  sfan5 34844b2d38 Set static_save = false for marker entities 4 年之前
  sfan5 9b26034aea Move worldedit.marker_update 4 年之前
  sfan5 5e47af8773 Make region marker entities withstand TNT explosions 4 年之前
  ANAND 9bb0ad0442 Fix double-definition of visual_size in entity def 5 年之前
  sfan5 0a16f11d93 Replace more deprecated functions 5 年之前
  sfan5 aa0e46d4e2 Handle failure of minetest.add_entity() 8 年之前
  sfan5 83288c969e Don't mark or load areas into memory when they are over a certain size, fixes #97 8 年之前
  sfan5 df6b54d2f5 Fix blowing up TNT near worldedit markers 8 年之前
  ShadowNinja bb8456b711 Cleanup and fixup 10 年之前
  Uberi 2e41f0076d Mark the region with an entity cube. 11 年之前
  Anthony Zhang 8bd5db51b2 Final changes and version number bump. 11 年之前
  Anthony Zhang b0bf52e9b6 Rewrite spirals from scratch and fix upside-down pyramids. Use voxelmanip for markers to ensure area is emerged. 11 年之前
  Anthony Zhang 3c51ec8c4a //pyramid works along any axis and backwards. Working //clearobjects and //cylinder command, begin implementing super marker. Remove EnvRef usages and the block queue (the block queue does not work with VoxelManips). More block emergers. 11 年之前
  Anthony Zhang 1c31bd7f0d Separate components into separate mods, add visualization API with hide(), suppress(), find(), and restore() for nondestructive node visualization. Corresponding chat commands are //hide, //suppress, //find, and //restore. Commands and functions documented. 12 年之前