История коммитов

Автор SHA1 Сообщение Дата
  sfan5 34844b2d38 Set static_save = false for marker entities 4 лет назад
  sfan5 9b26034aea Move worldedit.marker_update 4 лет назад
  sfan5 5e47af8773 Make region marker entities withstand TNT explosions 4 лет назад
  ANAND 9bb0ad0442 Fix double-definition of visual_size in entity def 5 лет назад
  sfan5 0a16f11d93 Replace more deprecated functions 5 лет назад
  sfan5 aa0e46d4e2 Handle failure of minetest.add_entity() 8 лет назад
  sfan5 83288c969e Don't mark or load areas into memory when they are over a certain size, fixes #97 8 лет назад
  sfan5 df6b54d2f5 Fix blowing up TNT near worldedit markers 8 лет назад
  ShadowNinja bb8456b711 Cleanup and fixup 10 лет назад
  Uberi 2e41f0076d Mark the region with an entity cube. 11 лет назад
  Anthony Zhang 8bd5db51b2 Final changes and version number bump. 11 лет назад
  Anthony Zhang b0bf52e9b6 Rewrite spirals from scratch and fix upside-down pyramids. Use voxelmanip for markers to ensure area is emerged. 11 лет назад
  Anthony Zhang 3c51ec8c4a //pyramid works along any axis and backwards. Working //clearobjects and //cylinder command, begin implementing super marker. Remove EnvRef usages and the block queue (the block queue does not work with VoxelManips). More block emergers. 11 лет назад
  Anthony Zhang 1c31bd7f0d Separate components into separate mods, add visualization API with hide(), suppress(), find(), and restore() for nondestructive node visualization. Corresponding chat commands are //hide, //suppress, //find, and //restore. Commands and functions documented. 12 лет назад