sfan5
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34844b2d38
Set static_save = false for marker entities
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4 лет назад |
sfan5
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9b26034aea
Move worldedit.marker_update
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4 лет назад |
sfan5
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5e47af8773
Make region marker entities withstand TNT explosions
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4 лет назад |
ANAND
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9bb0ad0442
Fix double-definition of visual_size in entity def
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5 лет назад |
sfan5
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0a16f11d93
Replace more deprecated functions
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5 лет назад |
sfan5
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aa0e46d4e2
Handle failure of minetest.add_entity()
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8 лет назад |
sfan5
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83288c969e
Don't mark or load areas into memory when they are over a certain size, fixes #97
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8 лет назад |
sfan5
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df6b54d2f5
Fix blowing up TNT near worldedit markers
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8 лет назад |
ShadowNinja
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bb8456b711
Cleanup and fixup
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10 лет назад |
Uberi
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2e41f0076d
Mark the region with an entity cube.
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11 лет назад |
Anthony Zhang
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8bd5db51b2
Final changes and version number bump.
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11 лет назад |
Anthony Zhang
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b0bf52e9b6
Rewrite spirals from scratch and fix upside-down pyramids. Use voxelmanip for markers to ensure area is emerged.
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11 лет назад |
Anthony Zhang
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3c51ec8c4a
//pyramid works along any axis and backwards. Working //clearobjects and //cylinder command, begin implementing super marker. Remove EnvRef usages and the block queue (the block queue does not work with VoxelManips). More block emergers.
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11 лет назад |
Anthony Zhang
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1c31bd7f0d
Separate components into separate mods, add visualization API with hide(), suppress(), find(), and restore() for nondestructive node visualization. Corresponding chat commands are //hide, //suppress, //find, and //restore. Commands and functions documented.
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12 лет назад |