sfan5
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26b6682587
Update API docs
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5 anos atrás |
sfan5
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de566d2e3e
Update API docs
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5 anos atrás |
sfan5
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12270dc094
Correct spelling of Minetest
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7 anos atrás |
Wuzzy
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3c61759bae
Allow to bulk-set param2 of regions (#144)
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7 anos atrás |
sfan5
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870873ad15
Add //hollowcube and //cube
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7 anos atrás |
Kyle
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bf8e2a8233
Dual-based cylinder
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12 anos atrás |
sfan5
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6e2e2385e9
Merge remote-tracking branch 'tmp/hollowpyramid'
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8 anos atrás |
sfan5
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e0a2661700
Fix //stack2 not working (closes #94)
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9 anos atrás |
Sebastien Ponce
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5f9efb1205
Added hollow pyramids
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9 anos atrás |
ShadowNinja
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bb8456b711
Cleanup and fixup
|
10 anos atrás |
ShadowNinja
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796aa3870d
Clean up serialization
|
10 anos atrás |
Uberi
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9616c7d944
Update `stack2` API documentation.
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10 anos atrás |
Uberi
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674d6473e4
Improve node inspector to show player axis, replace //scale with //stretch, which supports per-axis stretching (full backwards compatibility retained), and secure schematic file loading functions.
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11 anos atrás |
Uberi
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ac7430e02f
Version information is now available via the API.
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11 anos atrás |
Anthony Zhang
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b0bf52e9b6
Rewrite spirals from scratch and fix upside-down pyramids. Use voxelmanip for markers to ensure area is emerged.
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11 anos atrás |
Anthony Zhang
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49b683f27f
Support negative values to make upside-down domes and pyramids (slight changes to worldedit.pyramid interface for coming changes). Add experimental //clearobjects, make node inspector work per-player.
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11 anos atrás |
Anthony Zhang
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8ebf9d3c2a
Super duper VoxelManipulator speedups to nearly every API function, and plus support for unloaded areas. Still in progress. Also, fix //allocate for very large schematics.
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11 anos atrás |
Anthony Zhang
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58970e7fab
Clarify the documentation regarding the the positioning of WorldEdit primitives relative to position 1.
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11 anos atrás |
Anthony Zhang
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d4187866db
Add `//scale <factor>` command (suggested by Jordach), fix transposition description in docs.
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11 anos atrás |
Anthony Zhang
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71b6004b92
New commands //hollowdome and //dome, as well as new API functions worldedit.dome and worldedit.hollow_dome. Oh, and spheres generate faster too.
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11 anos atrás |
Anthony Zhang
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65c218c3e2
Dynamic module loading - you can now delete any file in the worldedit mod except init.lua, and the relevant functionality will simply not be included.
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11 anos atrás |
Anthony Zhang
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9209d81d20
//metasave and //metaload are now superceded by //save and //load's new functionality. worldedit.deserialize now supports every version of the WorldEdit format that has ever existed, and the new worldedit.valueversion uses file characteristics to determine which type of file format a given file uses. The new WorldEdit file format is the same as the one used by MineTest for serializing data, and is capable of storing arbitrary data, as well as leaving fields for future improvements. In other words, this is the last forward-compatibility breaking change that will be made to the file format.
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11 anos atrás |
Anthony Zhang
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7cf84045d4
Replace //homogenize with //replaceinverse (//homogenize x is equivalent to //replaceinverse air x), add documentation for it.
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12 anos atrás |
Anthony Zhang
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e2f1c4ef17
Add //homogenize, //lua, and //luatransform commands, as well as their documentation.
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12 anos atrás |
Anthony Zhang
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c27ab877f1
New command: //orient, that rotates oriented nodes such as furnaces around the Y-axis by a specified angle.
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12 anos atrás |
Anthony Zhang
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7cb2df24b8
Change all references of //dig to //fixlight, document the changes, fix a small typo.
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12 anos atrás |
Anthony Zhang
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e5331d39ae
Many thanks to Smitje for providing a working example of roations.
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12 anos atrás |
Anthony Zhang
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aa4a70d237
Rename //find to //highlight and worldedit.find to worldedit.highlight, add //allocate and worldedit.allocate as well as related documentation. Improve documentation by fixing a few mistakes and adding return signatures.
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12 anos atrás |
Anthony Zhang
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1c31bd7f0d
Separate components into separate mods, add visualization API with hide(), suppress(), find(), and restore() for nondestructive node visualization. Corresponding chat commands are //hide, //suppress, //find, and //restore. Commands and functions documented.
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12 anos atrás |
Anthony Zhang
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12dfbd198d
Use modpack for easier installation (idea is taken from cornernote's mod format), fix some grammar in API reference, move chat command reference and API reference to separate files.
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12 anos atrás |