Historique des commits

Auteur SHA1 Message Date
  sfan5 26b6682587 Update API docs il y a 5 ans
  sfan5 de566d2e3e Update API docs il y a 5 ans
  sfan5 12270dc094 Correct spelling of Minetest il y a 7 ans
  Wuzzy 3c61759bae Allow to bulk-set param2 of regions (#144) il y a 7 ans
  sfan5 870873ad15 Add //hollowcube and //cube il y a 7 ans
  Kyle bf8e2a8233 Dual-based cylinder il y a 12 ans
  sfan5 6e2e2385e9 Merge remote-tracking branch 'tmp/hollowpyramid' il y a 8 ans
  sfan5 e0a2661700 Fix //stack2 not working (closes #94) il y a 9 ans
  Sebastien Ponce 5f9efb1205 Added hollow pyramids il y a 9 ans
  ShadowNinja bb8456b711 Cleanup and fixup il y a 10 ans
  ShadowNinja 796aa3870d Clean up serialization il y a 10 ans
  Uberi 9616c7d944 Update `stack2` API documentation. il y a 10 ans
  Uberi 674d6473e4 Improve node inspector to show player axis, replace //scale with //stretch, which supports per-axis stretching (full backwards compatibility retained), and secure schematic file loading functions. il y a 11 ans
  Uberi ac7430e02f Version information is now available via the API. il y a 11 ans
  Anthony Zhang b0bf52e9b6 Rewrite spirals from scratch and fix upside-down pyramids. Use voxelmanip for markers to ensure area is emerged. il y a 11 ans
  Anthony Zhang 49b683f27f Support negative values to make upside-down domes and pyramids (slight changes to worldedit.pyramid interface for coming changes). Add experimental //clearobjects, make node inspector work per-player. il y a 11 ans
  Anthony Zhang 8ebf9d3c2a Super duper VoxelManipulator speedups to nearly every API function, and plus support for unloaded areas. Still in progress. Also, fix //allocate for very large schematics. il y a 11 ans
  Anthony Zhang 58970e7fab Clarify the documentation regarding the the positioning of WorldEdit primitives relative to position 1. il y a 11 ans
  Anthony Zhang d4187866db Add `//scale <factor>` command (suggested by Jordach), fix transposition description in docs. il y a 11 ans
  Anthony Zhang 71b6004b92 New commands //hollowdome and //dome, as well as new API functions worldedit.dome and worldedit.hollow_dome. Oh, and spheres generate faster too. il y a 11 ans
  Anthony Zhang 65c218c3e2 Dynamic module loading - you can now delete any file in the worldedit mod except init.lua, and the relevant functionality will simply not be included. il y a 11 ans
  Anthony Zhang 9209d81d20 //metasave and //metaload are now superceded by //save and //load's new functionality. worldedit.deserialize now supports every version of the WorldEdit format that has ever existed, and the new worldedit.valueversion uses file characteristics to determine which type of file format a given file uses. The new WorldEdit file format is the same as the one used by MineTest for serializing data, and is capable of storing arbitrary data, as well as leaving fields for future improvements. In other words, this is the last forward-compatibility breaking change that will be made to the file format. il y a 11 ans
  Anthony Zhang 7cf84045d4 Replace //homogenize with //replaceinverse (//homogenize x is equivalent to //replaceinverse air x), add documentation for it. il y a 12 ans
  Anthony Zhang e2f1c4ef17 Add //homogenize, //lua, and //luatransform commands, as well as their documentation. il y a 12 ans
  Anthony Zhang c27ab877f1 New command: //orient, that rotates oriented nodes such as furnaces around the Y-axis by a specified angle. il y a 12 ans
  Anthony Zhang 7cb2df24b8 Change all references of //dig to //fixlight, document the changes, fix a small typo. il y a 12 ans
  Anthony Zhang e5331d39ae Many thanks to Smitje for providing a working example of roations. il y a 12 ans
  Anthony Zhang aa4a70d237 Rename //find to //highlight and worldedit.find to worldedit.highlight, add //allocate and worldedit.allocate as well as related documentation. Improve documentation by fixing a few mistakes and adding return signatures. il y a 12 ans
  Anthony Zhang 1c31bd7f0d Separate components into separate mods, add visualization API with hide(), suppress(), find(), and restore() for nondestructive node visualization. Corresponding chat commands are //hide, //suppress, //find, and //restore. Commands and functions documented. il y a 12 ans
  Anthony Zhang 12dfbd198d Use modpack for easier installation (idea is taken from cornernote's mod format), fix some grammar in API reference, move chat command reference and API reference to separate files. il y a 12 ans