Commit History

作者 SHA1 備註 提交日期
  Pedro Gimeno afe56032bb Make keep_loaded safer against garbage collection 4 年之前
  Pedro Gimeno 52787ac9c4 Normalize line endings 4 年之前
  Niwla23 40b49ee9bc Make placeholders not pointable 5 年之前
  ShadowNinja bb8456b711 Cleanup and fixup 10 年之前
  Anthony Zhang 49b683f27f Support negative values to make upside-down domes and pyramids (slight changes to worldedit.pyramid interface for coming changes). Add experimental //clearobjects, make node inspector work per-player. 11 年之前
  Anthony Zhang c1f3cfc1e4 Fix bugs in visualization API and make it ore robust. Fix bugs in //fixedpos, //suppress, and //highlight. 11 年之前
  Anthony Zhang 8ebf9d3c2a Super duper VoxelManipulator speedups to nearly every API function, and plus support for unloaded areas. Still in progress. Also, fix //allocate for very large schematics. 11 年之前
  Anthony Zhang ac5e801834 Even bigger speed gains by using LuaVoxelManipulator in a few choice places! Faster //set, //cylinder, etc., but plenty of room for improvements still. 11 年之前
  Anthony Zhang 9db6192eba Avoid using slower and deprecated EnvRef, fix schematic data MapNodes, huge speed boost to worldedit.hollow_cylinder, fix some bugs. 11 年之前
  Anthony Zhang 1e5f623cbb Super-speed a few primitives and visualization functions, including hollowsphere, sphere, hollowdome, dome, and suppress. 11 年之前
  Sfan5 5e5c1dc6c3 Add Block Queue 11 年之前
  Anthony Zhang aa4a70d237 Rename //find to //highlight and worldedit.find to worldedit.highlight, add //allocate and worldedit.allocate as well as related documentation. Improve documentation by fixing a few mistakes and adding return signatures. 12 年之前
  Anthony Zhang 1c31bd7f0d Separate components into separate mods, add visualization API with hide(), suppress(), find(), and restore() for nondestructive node visualization. Corresponding chat commands are //hide, //suppress, //find, and //restore. Commands and functions documented. 12 年之前