Pedro Gimeno
|
afe56032bb
Make keep_loaded safer against garbage collection
|
4 years ago |
Pedro Gimeno
|
52787ac9c4
Normalize line endings
|
4 years ago |
Niwla23
|
40b49ee9bc
Make placeholders not pointable
|
5 years ago |
ShadowNinja
|
bb8456b711
Cleanup and fixup
|
10 years ago |
Anthony Zhang
|
49b683f27f
Support negative values to make upside-down domes and pyramids (slight changes to worldedit.pyramid interface for coming changes). Add experimental //clearobjects, make node inspector work per-player.
|
11 years ago |
Anthony Zhang
|
c1f3cfc1e4
Fix bugs in visualization API and make it ore robust. Fix bugs in //fixedpos, //suppress, and //highlight.
|
11 years ago |
Anthony Zhang
|
8ebf9d3c2a
Super duper VoxelManipulator speedups to nearly every API function, and plus support for unloaded areas. Still in progress. Also, fix //allocate for very large schematics.
|
11 years ago |
Anthony Zhang
|
ac5e801834
Even bigger speed gains by using LuaVoxelManipulator in a few choice places! Faster //set, //cylinder, etc., but plenty of room for improvements still.
|
11 years ago |
Anthony Zhang
|
9db6192eba
Avoid using slower and deprecated EnvRef, fix schematic data MapNodes, huge speed boost to worldedit.hollow_cylinder, fix some bugs.
|
11 years ago |
Anthony Zhang
|
1e5f623cbb
Super-speed a few primitives and visualization functions, including hollowsphere, sphere, hollowdome, dome, and suppress.
|
11 years ago |
Sfan5
|
5e5c1dc6c3
Add Block Queue
|
11 years ago |
Anthony Zhang
|
aa4a70d237
Rename //find to //highlight and worldedit.find to worldedit.highlight, add //allocate and worldedit.allocate as well as related documentation. Improve documentation by fixing a few mistakes and adding return signatures.
|
12 years ago |
Anthony Zhang
|
1c31bd7f0d
Separate components into separate mods, add visualization API with hide(), suppress(), find(), and restore() for nondestructive node visualization. Corresponding chat commands are //hide, //suppress, //find, and //restore. Commands and functions documented.
|
12 years ago |