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- -- WALL LEVER
- -- Basically a switch that can be attached to a wall
- -- Powers the block 2 nodes behind (using a receiver)
- mesecon.register_node("mesecons_walllever:wall_lever", {
- description="Lever",
- drawtype = "mesh",
- inventory_image = "jeija_wall_lever_inv.png",
- wield_image = "jeija_wall_lever_inv.png",
- paramtype = "light",
- paramtype2 = "facedir",
- sunlight_propagates = true,
- walkable = false,
- selection_box = {
- type = "fixed",
- fixed = { -8/16, -8/16, 3/16, 8/16, 8/16, 8/16 },
- },
- sounds = default.node_sound_wood_defaults(),
- on_punch = function (pos, node)
- if(mesecon.flipstate(pos, node) == "on") then
- mesecon.receptor_on(pos, mesecon.rules.buttonlike_get(node))
- else
- mesecon.receptor_off(pos, mesecon.rules.buttonlike_get(node))
- end
- minetest.sound_play("mesecons_lever", {pos=pos})
- end
- },{
- tiles = { "jeija_wall_lever_off.png" },
- mesh="jeija_wall_lever_off.obj",
- mesecons = {receptor = {
- rules = mesecon.rules.buttonlike_get,
- state = mesecon.state.off
- }},
- groups = {dig_immediate = 2, mesecon_needs_receiver = 1}
- },{
- tiles = { "jeija_wall_lever_on.png" },
- mesh="jeija_wall_lever_on.obj",
- mesecons = {receptor = {
- rules = mesecon.rules.buttonlike_get,
- state = mesecon.state.on
- }},
- groups = {dig_immediate = 2, mesecon_needs_receiver = 1, not_in_creative_inventory = 1}
- })
- minetest.register_craft({
- output = "mesecons_walllever:wall_lever_off 2",
- recipe = {
- {"group:mesecon_conductor_craftable"},
- {"default:stone"},
- {"default:stick"},
- }
- })
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