Mod for minetest that adds digital circuitry [=minecraft redstone] - Keywords: electronics mod minetest https://github.com/minetest-mods/mesecons

Jeija a6d0a523ba Add support for sticky blocks for pistons and a a sample sticky block 9 years ago
mesecons a6d0a523ba Add support for sticky blocks for pistons and a a sample sticky block 9 years ago
mesecons_alias d3b77b5be3 Compatibility with old pistons 12 years ago
mesecons_blinkyplant 1509510262 Use group:sapling for all recipes 9 years ago
mesecons_button 5be179bf11 Replace mesecon:<some_function> with mesecon.<some_function> for greater 10 years ago
mesecons_commandblock 041429c985 Fix the commandblock's check for quiting the formspec 10 years ago
mesecons_delayer 5be179bf11 Replace mesecon:<some_function> with mesecon.<some_function> for greater 10 years ago
mesecons_detector f977ac821a Re-implement settings system: 10 years ago
mesecons_doors 8bf5b7d0e4 Fix #219, do not try to override unregistered doors 9 years ago
mesecons_extrawires 1d93a51f6e Remove insulated t-junction and crossover from craftable group 9 years ago
mesecons_gates 80648b6c14 Fix #198 by adding gates to the "overheat" group 10 years ago
mesecons_hydroturbine 775d250112 Add meshes for water turbine and and wall lever instead of nodeboxes 9 years ago
mesecons_insulated 5be179bf11 Replace mesecon:<some_function> with mesecon.<some_function> for greater 10 years ago
mesecons_lamp de6dd30745 Move textures into their mods 11 years ago
mesecons_lightstone a33859574c Use dye for lightstone recipes - for balance 9 years ago
mesecons_luacontroller 011543a782 Fix #196, removes soft-depend on commonlib 10 years ago
mesecons_materials eb3ad9e537 Update init.lua 9 years ago
mesecons_microcontroller 5be179bf11 Replace mesecon:<some_function> with mesecon.<some_function> for greater 10 years ago
mesecons_movestones 1ee3b2107d Fix movestones sometimes not starting to move again when they are at the 9 years ago
mesecons_mvps a6d0a523ba Add support for sticky blocks for pistons and a a sample sticky block 9 years ago
mesecons_noteblock 11cf727bfb Added more sounds to noteblocks, see the documentation on http://mesecons.net for more information 9 years ago
mesecons_pistons a6d0a523ba Add support for sticky blocks for pistons and a a sample sticky block 9 years ago
mesecons_powerplant 1509510262 Use group:sapling for all recipes 9 years ago
mesecons_pressureplates aa5538a734 Fix pressure plates calling receptor_on on a regular basis 9 years ago
mesecons_random 5be179bf11 Replace mesecon:<some_function> with mesecon.<some_function> for greater 10 years ago
mesecons_receiver b3aa8f5d13 Fix receiver looks, fixes #195, thanks to MT-Modder for reporting 10 years ago
mesecons_solarpanel 5be179bf11 Replace mesecon:<some_function> with mesecon.<some_function> for greater 10 years ago
mesecons_stickyblocks a6d0a523ba Add support for sticky blocks for pistons and a a sample sticky block 9 years ago
mesecons_switch e74241f4aa Fix onstate switch appearing the the creative inventory 10 years ago
mesecons_torch 5be179bf11 Replace mesecon:<some_function> with mesecon.<some_function> for greater 10 years ago
mesecons_walllever 775d250112 Add meshes for water turbine and and wall lever instead of nodeboxes 9 years ago
.gitignore 0dc5c85137 Added .gitignore 12 years ago
LICENSE.txt c3082f6601 Add LICENSE.txt 11 years ago
README.md 09be8af517 Upgrade CC-BY-SA License to 3.0 11 years ago
modpack.txt 95a84dde46 Add modpack.txt as modpack support has been added to MineTest dev around an hour ago: 12 years ago

README.md

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MESECONS by Jeija and contributors

Mezzee-what?

Mesecons! They're yellow, they're conductive, and they'll add a whole new dimension to Minetest's gameplay.

Mesecons is a mod for Minetest that implements a ton of items related to digital circuitry, such as wires, buttons, lights, and even programmable controllers. Among other things, there are also pistons, solar panels, pressure plates, and note blocks.

Mesecons has a similar goal to Redstone in Minecraft, but works in its own way, with different rules and mechanics.

OK, I want in.

Go get it!

DOWNLOADS PAGE

Now go ahead and install it like any other Minetest mod. Don't know how? Check out the wonderful page about it over at the Minetest Wiki. For your convenience, here's a quick summary:

  1. If Mesecons is still in a ZIP file, extract the folder inside to somewhere on the computer.
  2. Make sure that when you open the folder, you can directly find README.md in the listing. If you just see another folder, move that folder up one level and delete the old one.
  3. Open up the Minetest mods folder - usually /mods/. If you see the minetest or folder inside of that, that is your mod folder instead.
  4. Copy the Mesecons folder into the mods folder.

Don't like some parts of Mesecons? Open up the Mesecons folder and delete the subfolder containing the mod you don't want. If you didn't want movestones, for example, all you have to do is delete the mesecons_movestones folder and they will no longer be available.

There are no dependencies - it will work right after installing!

How do I use this thing?

How about a quick overview video?

Or maybe a comprehensive reference is your style?

An overview for the very newest of new beginners? How does this one look?

Want to get more into building? Why not check out the Mesecons Laboratory, a website dedicated to advanced Mesecons builders?

Want to contribute to Mesecons itself? Check out the source code!

Who wrote it anyways?

These awesome people made Mesecons possible!

Contributor Contribution
Jat15 Various tweaks.
Jeija Main developer! Everything.
Jordach Noteblock sounds.
khonkhortistan Code, recipes, textures.
Kotolegokot Nodeboxes for items.
minerd247 Textures.
Nore/Novatux Code.
RealBadAngel Fixes, improvements.
sfan5 Code, recipes, textures.
suzenako Piston sounds.
Uberi/Temperest Code, textures, documentation.
VanessaE Code, recipes, textures, design.
Whiskers75 Logic gates implementation.

There are also a whole bunch of other people helping with everything from code to testing and feedback. Mesecons would also not be possible without their help!

Alright, how can I use it?

All textures in this project are licensed under the CC-BY-SA 3.0 (Creative Commons Attribution-ShareAlike 3.0 Generic). That means you can distribute and remix them as much as you want to, under the condition that you give credit to the authors and the project, and that if you remix and release them, they must be under the same or similar license to this one.

All code in this project is licensed under the LGPL version 3 or later. That means you have unlimited freedom to distribute and modify the work however you see fit, provided that if you decide to distribute it or any modified versions of it, you must also use the same license. The LGPL also grants the additional freedom to write extensions for the software and distribute them without the extensions being subject to the terms of the LGPL, although the software itself retains its license.

No warranty is provided, express or implied, for any part of the project.