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- minetest.register_node("mesecons_noteblock:noteblock", {
- description = "Noteblock",
- tiles = {"mesecons_noteblock.png"},
- groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
- visual_scale = 1.3,
- paramtype="light",
- after_place_node = function(pos)
- minetest.add_node(pos, {name="mesecons_noteblock:noteblock", param2=0})
- end,
- on_punch = function (pos, node) -- change sound when punched
- local param2 = node.param2+1
- if param2==12 then param2=0 end
- minetest.add_node(pos, {name = node.name, param2 = param2})
- mesecon.noteblock_play(pos, param2)
- end,
- sounds = default.node_sound_wood_defaults(),
- mesecons = {effector = { -- play sound when activated
- action_on = function (pos, node)
- mesecon.noteblock_play(pos, node.param2)
- end
- }}
- })
- minetest.register_craft({
- output = "mesecons_noteblock:noteblock 1",
- recipe = {
- {"group:wood", "group:wood", "group:wood"},
- {"group:mesecon_conductor_craftable", "default:steel_ingot", "group:mesecon_conductor_craftable"},
- {"group:wood", "group:wood", "group:wood"},
- }
- })
- mesecon.noteblock_play = function (pos, param2)
- local soundname
- if param2==8 then
- soundname="mesecons_noteblock_a"
- elseif param2==9 then
- soundname="mesecons_noteblock_asharp"
- elseif param2==10 then
- soundname="mesecons_noteblock_b"
- elseif param2==11 then
- soundname="mesecons_noteblock_c"
- elseif param2==0 then
- soundname="mesecons_noteblock_csharp"
- elseif param2==1 then
- soundname="mesecons_noteblock_d"
- elseif param2==2 then
- soundname="mesecons_noteblock_dsharp"
- elseif param2==3 then
- soundname="mesecons_noteblock_e"
- elseif param2==4 then
- soundname="mesecons_noteblock_f"
- elseif param2==5 then
- soundname="mesecons_noteblock_fsharp"
- elseif param2==6 then
- soundname="mesecons_noteblock_g"
- elseif param2==7 then
- soundname="mesecons_noteblock_gsharp"
- end
- local block_below_name = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name
- if block_below_name == "default:glass" then
- soundname="mesecons_noteblock_hihat"
- end
- if block_below_name == "default:steelblock" then
- soundname=soundname.."2" -- Go up an octave.
- end
- if block_below_name == "default:stone" then
- soundname="mesecons_noteblock_kick"
- end
- if block_below_name == "default:lava_source" then
- soundname="fire_large"
- end
- if block_below_name == "default:chest" then
- soundname="mesecons_noteblock_snare"
- end
- if block_below_name == "default:tree" then
- soundname="mesecons_noteblock_crash"
- end
- if block_below_name == "default:wood" then
- soundname="mesecons_noteblock_litecrash"
- end
- if block_below_name == "default:coalblock" then
- soundname="tnt_explode"
- end
- minetest.sound_play(soundname,
- {pos = pos, gain = 1.0, max_hear_distance = 32,})
- end
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