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- -- Modified, from minetest_game/mods/doors/init.lua
- local function on_rightclick(pos, dir, check_name, replace, replace_dir, params)
- pos.y = pos.y + dir
- if not minetest.get_node(pos).name == check_name then
- return
- end
- local p2 = minetest.get_node(pos).param2
- p2 = params[p2 + 1]
- minetest.swap_node(pos, {name = replace_dir, param2 = p2})
- pos.y = pos.y - dir
- minetest.swap_node(pos, {name = replace, param2 = p2})
- if (minetest.get_meta(pos):get_int("right") ~= 0) == (params[1] ~= 3) then
- minetest.sound_play("door_close", {pos = pos, gain = 0.3, max_hear_distance = 10})
- else
- minetest.sound_play("door_open", {pos = pos, gain = 0.3, max_hear_distance = 10})
- end
- end
- local function meseconify_door(name)
- if not minetest.registered_items[name] then return end
- local function toggle_state1 (pos, node)
- on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0})
- end
- local function toggle_state2 (pos, node)
- on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2})
- end
- minetest.override_item(name.."_b_1", {
- mesecons = {effector = {
- action_on = toggle_state1,
- action_off = toggle_state1,
- rules = mesecon.rules.pplate
- }},
- })
- minetest.override_item(name.."_b_2", {
- mesecons = {effector = {
- action_on = toggle_state2,
- action_off = toggle_state2,
- rules = mesecon.rules.pplate
- }},
- })
- end
- meseconify_door("doors:door_wood")
- meseconify_door("doors:door_steel")
- meseconify_door("doors:door_glass")
- meseconify_door("doors:door_obsidian_glass")
- -- Trapdoor
- local function trapdoor_switch(pos, node)
- local state = minetest.get_meta(pos):get_int("state")
- if state == 1 then
- minetest.sound_play("doors_door_close", {pos = pos, gain = 0.3, max_hear_distance = 10})
- minetest.set_node(pos, {name="doors:trapdoor", param2 = node.param2})
- else
- minetest.sound_play("doors_door_open", {pos = pos, gain = 0.3, max_hear_distance = 10})
- minetest.set_node(pos, {name="doors:trapdoor_open", param2 = node.param2})
- end
- minetest.get_meta(pos):set_int("state", state == 1 and 0 or 1)
- end
- if minetest.registered_nodes["doors:trapdoor"] then
- minetest.override_item("doors:trapdoor", {
- mesecons = {effector = {
- action_on = trapdoor_switch,
- action_off = trapdoor_switch
- }},
- })
- minetest.override_item("doors:trapdoor_open", {
- mesecons = {effector = {
- action_on = trapdoor_switch,
- action_off = trapdoor_switch
- }},
- })
- end
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