Anthony Zhang
|
3792b692aa
Digging and footstep sounds for everything that needs them! Plus, pushing buttons, punching switches, and flipping levers all make sounds.
|
11 years ago |
Jeija
|
d91e0b66cb
Re-write pistons from scratch, propably fixes a lot of bugs and doesn't cause too many new ones.
|
12 years ago |
Jeija
|
b37bdbf55c
Port a lot more (basically everything apart from gates, pistons and extrawire crossing) to the new nodedef system. There are some problems with wall button and wall lever (in the way they visually connect to wires)
|
12 years ago |
Jeija
|
15fa38b848
Switch from tile_images to tiles = {...}
|
12 years ago |
Jeija
|
00ce2540c2
New effector system, effectors have to be registered with mesecon:register_effector(onstate, offstate, rules, function get_rules) rules and function get_rules are optional. You don't have to specify both onstate and offstate (required for e.g. removestone)
|
12 years ago |
Jeija
|
3ea68a6eae
Fix mesecon delayer bugs and other non-functional changes
|
12 years ago |
Jeija
|
9829abc74d
HUGE speed improvement
|
12 years ago |
Vanessa Ezekowitz
|
e12b297987
change all recipes to use group:mesecon_conductor_craftable
|
12 years ago |
Jeija
|
1f6e1fa7ab
Mesecons only connect to blocks with group mesecon > 1
|
12 years ago |
Vanessa Ezekowitz
|
39db9cf01c
Added "mesecon = 1" to the groups setting for most objects, so that they'll
|
12 years ago |
Jeija
|
df7edcb35c
Make lamps and pressure plates walkable
|
12 years ago |
Kotolegokot
|
9f493e8cb7
Meselamp nodebox
|
12 years ago |
Kotolegokot
|
70841d8c8e
not_in_creative_inventory
|
12 years ago |
Anthony Zhang
|
3018128b4b
Update nodes for compatibility with digging time groups.
|
12 years ago |
Anthony Zhang
|
6bf1d17bbd
For some reason Meselamps' functionality was not actually implemented.
|
12 years ago |
Jeija
|
36ae0cc1a5
Upload after major code reorganization - Version 0.6 DEV - Split mesecons mod into several modules - [BUGGY?]
|
12 years ago |