Histórico de commits

Autor SHA1 Mensagem Data
  Anthony Zhang 3792b692aa Digging and footstep sounds for everything that needs them! Plus, pushing buttons, punching switches, and flipping levers all make sounds. 11 anos atrás
  Jeija d91e0b66cb Re-write pistons from scratch, propably fixes a lot of bugs and doesn't cause too many new ones. 12 anos atrás
  Jeija b37bdbf55c Port a lot more (basically everything apart from gates, pistons and extrawire crossing) to the new nodedef system. There are some problems with wall button and wall lever (in the way they visually connect to wires) 12 anos atrás
  Jeija 15fa38b848 Switch from tile_images to tiles = {...} 12 anos atrás
  Jeija 00ce2540c2 New effector system, effectors have to be registered with mesecon:register_effector(onstate, offstate, rules, function get_rules) rules and function get_rules are optional. You don't have to specify both onstate and offstate (required for e.g. removestone) 12 anos atrás
  Jeija 3ea68a6eae Fix mesecon delayer bugs and other non-functional changes 12 anos atrás
  Jeija 9829abc74d HUGE speed improvement 12 anos atrás
  Vanessa Ezekowitz e12b297987 change all recipes to use group:mesecon_conductor_craftable 12 anos atrás
  Jeija 1f6e1fa7ab Mesecons only connect to blocks with group mesecon > 1 12 anos atrás
  Vanessa Ezekowitz 39db9cf01c Added "mesecon = 1" to the groups setting for most objects, so that they'll 12 anos atrás
  Jeija df7edcb35c Make lamps and pressure plates walkable 12 anos atrás
  Kotolegokot 9f493e8cb7 Meselamp nodebox 12 anos atrás
  Kotolegokot 70841d8c8e not_in_creative_inventory 12 anos atrás
  Anthony Zhang 3018128b4b Update nodes for compatibility with digging time groups. 12 anos atrás
  Anthony Zhang 6bf1d17bbd For some reason Meselamps' functionality was not actually implemented. 12 anos atrás
  Jeija 36ae0cc1a5 Upload after major code reorganization - Version 0.6 DEV - Split mesecons mod into several modules - [BUGGY?] 12 anos atrás