Anthony Zhang
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536c77330b
Fix sticky piston crafting recipe.
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11 anni fa |
Anthony Zhang
|
5b5e919683
Make load times faster by avoiding inventorycube and wielditem creation in technical blocks such as active wires and various piston orientations.
|
11 anni fa |
Jeija
|
74eefc270a
Fix piston drops and craft recipe
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11 anni fa |
Jeija
|
c062411fa1
Fix another two piston-related bugs
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12 anni fa |
Jeija
|
2a8bd68c41
Fix very rare piston bug (needs testing)
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12 anni fa |
Vanessa Ezekowitz
|
cdd9a93da9
revamped textures for all pistons, tweaked thickness of piston pusher
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12 anni fa |
Jeija
|
d3b77b5be3
Compatibility with old pistons
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12 anni fa |
Jeija
|
d91e0b66cb
Re-write pistons from scratch, propably fixes a lot of bugs and doesn't cause too many new ones.
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12 anni fa |
Jeija
|
af8fd75fa4
Fix sticky piston up
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12 anni fa |
Jeija
|
594d061d6d
Fix sticky piston retraction not working
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12 anni fa |
Jeija
|
23bebfc054
Merge branch 'master' into nextgen
|
12 anni fa |
Jeija
|
5aa0815ffb
hopefully fix http://minetest.net/forum/viewtopic.php?pid=58093#p58093
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12 anni fa |
Jeija
|
f6ef7b005d
Same for sticky piston
|
12 anni fa |
Jeija
|
5cdf23fb00
Fix bug reported here: http://bit.ly/VOF35X
|
12 anni fa |
Anthony Zhang
|
c50b68cf83
Use a simpler way of detecting up/down piston placement (thanks Jeija).
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12 anni fa |
Jeija
|
a1852204fb
Cleanup and improve piston code
|
12 anni fa |
Jeija
|
ae4bd1e21c
Merge branch 'master' into nextgen
|
12 anni fa |
Anthony Zhang
|
9dee0c020c
Fix placing while facing diagonally.
|
12 anni fa |
Anthony Zhang
|
aab0d4d943
Place up/down pistons automatically depending on the player look direction, remove the craft recipes for up/down pistons, and unify all the pushing/pulling behaviors into mesecon:piston_push(pos) and mesecon:piston_pull(pos).
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12 anni fa |
Jeija
|
44dc1a128c
Upload cleaned up mesecons to nextgen branch
|
12 anni fa |
Jeija
|
b37bdbf55c
Port a lot more (basically everything apart from gates, pistons and extrawire crossing) to the new nodedef system. There are some problems with wall button and wall lever (in the way they visually connect to wires)
|
12 anni fa |
Anthony Zhang
|
3bab7cb252
Simpler piston push/pull method.
|
12 anni fa |
Anthony Zhang
|
aaddd9e74d
Fix a rare piston pushing bug and make piston updating faster.
|
12 anni fa |
Anthony Zhang
|
db434c6fe9
Use nodeupdate() so things like pushing gravel/sand off a ledge allows it to fall.
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12 anni fa |
Anthony Zhang
|
3ae31cd849
Use add_node since place_node only works with ItemStacks and can't specify param1/param2 value. This fixes pistons pushing pistons/torches/etc.
|
12 anni fa |
Anthony Zhang
|
ff5dcda7c7
Further piston improvements, the pistons now delay before retracting and play nice with invalid states.
|
12 anni fa |
Anthony Zhang
|
dcd2f94ba9
New pistons activation mechanism, fixes many of the issues reported when pushing mesecons around. Side effect is that it might be somewhat slower, and it waits a tiny delay before extending or retracting. This should be unnoticable in normal use.
|
12 anni fa |
Jat
|
b7553145b0
Actuator ignored liquid (all)
|
12 anni fa |
Jeija
|
00ce2540c2
New effector system, effectors have to be registered with mesecon:register_effector(onstate, offstate, rules, function get_rules) rules and function get_rules are optional. You don't have to specify both onstate and offstate (required for e.g. removestone)
|
12 anni fa |
Jeija
|
9829abc74d
HUGE speed improvement
|
12 anni fa |