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- Source: megazeux
- Section: games
- Priority: extra
- Maintainer: Dylan James Morrison <dylanjmorrison611@gmail.com>
- Build-Depends: debhelper (>= 5), libsdl2-dev, libvorbis-dev, libpng-dev, zlib1g-dev
- Standards-Version: 3.8.0
- Package: megazeux
- Architecture: any
- Depends: ${shlibs:Depends}, ${misc:Depends}
- Description: A simple game creation system (GCS)
- MegaZeux is a Game Creation System (GCS), inspired by Epic MegaGames' ZZT,
- first released by Alexis Janson in 1994. It was recently ported from 16bit
- MSDOS C/ASM to portable SDL C/C++, improving its platform support and
- hardware compatibility.
- .
- Many features have been added since the original DOS version, and with the
- help of an intuitive editor and a simple but powerful object-oriented
- programming language, MegaZeux allows you to create your own ANSI-esque games
- regardless of genre. It is actively maintained by a thriving community.
- .
- See http://digitalmzx.net/ for more information.
- Package: megazeux-dbg
- Section: debug
- Architecture: any
- Depends: megazeux, ${shlibs:Depends}, ${misc:Depends}
- Description: MegaZeux debug symbols
- Debug symbols for MegaZeux.
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