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  1. Source: megazeux
  2. Section: games
  3. Priority: extra
  4. Maintainer: Dylan James Morrison <dylanjmorrison611@gmail.com>
  5. Build-Depends: debhelper (>= 5), libsdl2-dev, libvorbis-dev, libpng-dev, zlib1g-dev
  6. Standards-Version: 3.8.0
  7. Package: megazeux
  8. Architecture: any
  9. Depends: ${shlibs:Depends}, ${misc:Depends}
  10. Description: A simple game creation system (GCS)
  11. MegaZeux is a Game Creation System (GCS), inspired by Epic MegaGames' ZZT,
  12. first released by Alexis Janson in 1994. It was recently ported from 16bit
  13. MSDOS C/ASM to portable SDL C/C++, improving its platform support and
  14. hardware compatibility.
  15. .
  16. Many features have been added since the original DOS version, and with the
  17. help of an intuitive editor and a simple but powerful object-oriented
  18. programming language, MegaZeux allows you to create your own ANSI-esque games
  19. regardless of genre. It is actively maintained by a thriving community.
  20. .
  21. See http://digitalmzx.net/ for more information.
  22. Package: megazeux-dbg
  23. Section: debug
  24. Architecture: any
  25. Depends: megazeux, ${shlibs:Depends}, ${misc:Depends}
  26. Description: MegaZeux debug symbols
  27. Debug symbols for MegaZeux.