RamiLego4Game
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0632dbeeaa
Update the chiptune generators to use LÖVE QueueableSource
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%!s(int64=6) %!d(string=hai) anos |
RamiLego4Game
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3f4a592622
Removed the jit.off() fix, it's now done by LÖVE itself
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%!s(int64=6) %!d(string=hai) anos |
RamiLego4Game (Mobile)
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3e9da4c017
Improve performance for Android and fix Audio
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%!s(int64=6) %!d(string=hai) anos |
RamiLego4Game (Mobile)
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2a5b418e7b
Merge branch 'master' of https://github.com/RamiLego4Game/LIKO-12
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%!s(int64=6) %!d(string=hai) anos |
RamiLego4Game (Mobile)
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0215a6a70b
Buffers rate is 20 for both Android and Desktop
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%!s(int64=6) %!d(string=hai) anos |
RamiLego4Game
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9c78f14013
Tweak triangle wave
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%!s(int64=6) %!d(string=hai) anos |
RamiLego4Game
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4228a03d5a
Optamization
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%!s(int64=6) %!d(string=hai) anos |
RamiLego4Game
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072cd1ad99
Bugfix
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%!s(int64=6) %!d(string=hai) anos |
RamiLego4Game
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4332b5f766
Mobile tweak
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%!s(int64=6) %!d(string=hai) anos |
RamiLego4Game
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c4e35ba42d
The buffers cache now holds 4 sounddatas
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%!s(int64=6) %!d(string=hai) anos |
RamiLego4Game
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242ca514b2
Bugfix
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%!s(int64=6) %!d(string=hai) anos |
RamiLego4Game
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efbecf1390
Mobile tweaks
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%!s(int64=6) %!d(string=hai) anos |
RamiLego4Game
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0895e3115e
Bugfix
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%!s(int64=6) %!d(string=hai) anos |
RamiLego4Game
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9ef3656df4
Tweaks for mobile
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%!s(int64=6) %!d(string=hai) anos |
RamiLego4Game
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8a614f5cb1
Well, I did the opposite :joy:
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%!s(int64=6) %!d(string=hai) anos |
RamiLego4Game
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b71c7e5070
Disabled sounddata cache for noise
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%!s(int64=6) %!d(string=hai) anos |
RamiLego4Game
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9d68d38367
Tweaked sleep time
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%!s(int64=6) %!d(string=hai) anos |
RamiLego4Game
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5aa458d7b1
Fix sounddata caching
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%!s(int64=6) %!d(string=hai) anos |
RamiLego4Game
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313d3378b3
Another bugfix
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%!s(int64=6) %!d(string=hai) anos |
RamiLego4Game
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6012f0cfb7
Bugfix
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%!s(int64=6) %!d(string=hai) anos |
RamiLego4Game
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2020ffa97b
Now caches the generated sounddata, and lowers the sleep time on Android
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%!s(int64=6) %!d(string=hai) anos |
RamiLego4Game
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cf7ff174c2
Cleaned up, commented and improved the chiptune generator.
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%!s(int64=6) %!d(string=hai) anos |
RamiLego4Game
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5d9ffc94d7
Minor Improvement
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%!s(int64=6) %!d(string=hai) anos |
RamiLego4Game
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cf43d88a6a
Added smart timers to the Audio threads
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%!s(int64=6) %!d(string=hai) anos |
RamiLego4Game
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f14ba8dcf2
Noise is now effected by the `amp`
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%!s(int64=6) %!d(string=hai) anos |
RamiLego4Game
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f59f7a8a70
New waves + various improvements
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%!s(int64=6) %!d(string=hai) anos |
RamiLego4Game
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d06cf477ba
Got rid of the pops and fixed square wave
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%!s(int64=6) %!d(string=hai) anos |
RamiLego4Game
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b3ce99774e
Bugfix Real CPU being completely used by chiptune thread
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%!s(int64=6) %!d(string=hai) anos |
RamiLego4Game (Mobile)
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870ac32170
Added noise waveform
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%!s(int64=6) %!d(string=hai) anos |
RamiLego4Game (Mobile)
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6369e90809
Started the work on chiptune
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%!s(int64=6) %!d(string=hai) anos |