README 1.3 KB

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  1. bsnes-mercury is a Super Nintendo video game system emulator that can be used
  2. as a libretro core.
  3. bsnes-mercury is a fork of higan, aiming to restore some useful features that
  4. have been removed, as well as improving performance a bit. Maximum accuracy is
  5. still uncompromisable; anything that affects accuracy is optional and off by
  6. default.
  7. bsnes-mercury optionally supports using the following BIOS image file for
  8. operation:
  9. * dsp1.data.rom (DSP1 DATA)
  10. * dsp1.program.rom (DSP1 PROGRAM)
  11. * dsp1b.data.rom (DSP1B DATA)
  12. * dsp1b.program.rom (DSP1B PROGRAM))
  13. * dsp2.data.rom (DSP2 DATA)
  14. * dsp2.program.rom (DSP2 PROGRAM)
  15. * dsp3.data.rom (DSP3 DATA)
  16. * dsp3.program.rom (DSP3 PROGRAM)
  17. * dsp4.data.rom (DSP4 DATA)
  18. * dsp4.program.rom (DSP4 PROGRAM)
  19. * cx4.data.rom (Cx4 DATA)
  20. * st010.data.rom (ST-0010 DATA)
  21. * st010.program.rom (ST-0010 PROGRAM)
  22. * st011.data.rom (ST-0011 DATA)
  23. * st011.program.rom (ST-0011 PROGRAM)
  24. * st018.data.rom (ST-0018 DATA)
  25. * st018.program.rom (ST-0018 PROGRAM)
  26. By default, this SlackBuild will build the bsnes accuracy core.
  27. To build the balanced or performance cores, choose any desired cores:
  28. CORE="accuracy balanced performance" ./bsnes-mercury.SlackBuild
  29. Or to build all three cores, "all" can be used:
  30. CORE="all" ./bsnes-mercury.SlackBuild
  31. To build the debugging symbols use:
  32. DEBUG=1 ./bsnes-mercury.SlackBuild