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- bsnes-mercury is a Super Nintendo video game system emulator that can be used
- as a libretro core.
- bsnes-mercury is a fork of higan, aiming to restore some useful features that
- have been removed, as well as improving performance a bit. Maximum accuracy is
- still uncompromisable; anything that affects accuracy is optional and off by
- default.
- bsnes-mercury optionally supports using the following BIOS image file for
- operation:
- * dsp1.data.rom (DSP1 DATA)
- * dsp1.program.rom (DSP1 PROGRAM)
- * dsp1b.data.rom (DSP1B DATA)
- * dsp1b.program.rom (DSP1B PROGRAM))
- * dsp2.data.rom (DSP2 DATA)
- * dsp2.program.rom (DSP2 PROGRAM)
- * dsp3.data.rom (DSP3 DATA)
- * dsp3.program.rom (DSP3 PROGRAM)
- * dsp4.data.rom (DSP4 DATA)
- * dsp4.program.rom (DSP4 PROGRAM)
- * cx4.data.rom (Cx4 DATA)
- * st010.data.rom (ST-0010 DATA)
- * st010.program.rom (ST-0010 PROGRAM)
- * st011.data.rom (ST-0011 DATA)
- * st011.program.rom (ST-0011 PROGRAM)
- * st018.data.rom (ST-0018 DATA)
- * st018.program.rom (ST-0018 PROGRAM)
- By default, this SlackBuild will build the bsnes accuracy core.
- To build the balanced or performance cores, choose any desired cores:
- CORE="accuracy balanced performance" ./bsnes-mercury.SlackBuild
- Or to build all three cores, "all" can be used:
- CORE="all" ./bsnes-mercury.SlackBuild
- To build the debugging symbols use:
- DEBUG=1 ./bsnes-mercury.SlackBuild
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