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- // Copyright 2017 Dolphin Emulator Project
- // SPDX-License-Identifier: GPL-2.0-or-later
- #pragma once
- #include <memory>
- #include <vector>
- #include "Common/CommonTypes.h"
- #include "VideoCommon/AbstractFramebuffer.h"
- #include "VideoCommon/AbstractStagingTexture.h"
- #include "VideoCommon/AbstractTexture.h"
- namespace Null
- {
- class NullTexture final : public AbstractTexture
- {
- public:
- explicit NullTexture(const TextureConfig& config);
- void CopyRectangleFromTexture(const AbstractTexture* src,
- const MathUtil::Rectangle<int>& src_rect, u32 src_layer,
- u32 src_level, const MathUtil::Rectangle<int>& dst_rect,
- u32 dst_layer, u32 dst_level) override;
- void ResolveFromTexture(const AbstractTexture* src, const MathUtil::Rectangle<int>& rect,
- u32 layer, u32 level) override;
- void Load(u32 level, u32 width, u32 height, u32 row_length, const u8* buffer, size_t buffer_size,
- u32 layer) override;
- };
- class NullStagingTexture final : public AbstractStagingTexture
- {
- public:
- explicit NullStagingTexture(StagingTextureType type, const TextureConfig& config);
- ~NullStagingTexture();
- void CopyFromTexture(const AbstractTexture* src, const MathUtil::Rectangle<int>& src_rect,
- u32 src_layer, u32 src_level,
- const MathUtil::Rectangle<int>& dst_rect) override;
- void CopyToTexture(const MathUtil::Rectangle<int>& src_rect, AbstractTexture* dst,
- const MathUtil::Rectangle<int>& dst_rect, u32 dst_layer,
- u32 dst_level) override;
- bool Map() override;
- void Unmap() override;
- void Flush() override;
- private:
- std::vector<u8> m_texture_buf;
- };
- class NullFramebuffer final : public AbstractFramebuffer
- {
- public:
- explicit NullFramebuffer(AbstractTexture* color_attachment, AbstractTexture* depth_attachment,
- std::vector<AbstractTexture*> additional_color_attachments,
- AbstractTextureFormat color_format, AbstractTextureFormat depth_format,
- u32 width, u32 height, u32 layers, u32 samples);
- static std::unique_ptr<NullFramebuffer>
- Create(NullTexture* color_attachment, NullTexture* depth_attachment,
- std::vector<AbstractTexture*> additional_color_attachments);
- };
- } // namespace Null
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