iwubcode
|
834f8f7b5c
VideoBackends: add support to allow rendering to multiple output textures
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1 year ago |
iwubcode
|
7bea39b39e
VideoBackends: add a way to load data into a specific level AND layer, default to layer 0
|
1 year ago |
Pierre Bourdon
|
e149ad4f0a
treewide: convert GPLv2+ license info to SPDX tags
|
3 years ago |
Lioncash
|
86000fc6b4
VideoBackends/Null: Remove unnecessary constructors and destructors
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5 years ago |
Stenzek
|
f039149198
Move most backend functionality to VideoCommon
|
5 years ago |
Stenzek
|
4c24a69710
VideoCommon: Add support for Abstract Framebuffers
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6 years ago |
Stenzek
|
6374a4c4a8
AbstractTexture: Support multisampled abstract texture
|
6 years ago |
Stenzek
|
38e0b6e2ab
AbstractTexture: Move Bind() method to Renderer
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6 years ago |
Stenzek
|
56afebeb44
AbstractTexture: Seperate CopyRectangleFromTexture to two methods
|
7 years ago |
Stenzek
|
f43d85921d
VideoBackends: Add AbstractStagingTexture class
|
7 years ago |
Lioncash
|
07cddf6f7f
AbstractTexture: Add missing includes (and remove unnecessary ones)
|
7 years ago |
iwubcode
|
2cdc93f4ab
Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture'
|
7 years ago |