Commit History

Author SHA1 Message Date
  iwubcode 834f8f7b5c VideoBackends: add support to allow rendering to multiple output textures 1 year ago
  iwubcode 7bea39b39e VideoBackends: add a way to load data into a specific level AND layer, default to layer 0 1 year ago
  Pierre Bourdon e149ad4f0a treewide: convert GPLv2+ license info to SPDX tags 3 years ago
  Lioncash 86000fc6b4 VideoBackends/Null: Remove unnecessary constructors and destructors 5 years ago
  Stenzek f039149198 Move most backend functionality to VideoCommon 5 years ago
  Stenzek 4c24a69710 VideoCommon: Add support for Abstract Framebuffers 6 years ago
  Stenzek 6374a4c4a8 AbstractTexture: Support multisampled abstract texture 6 years ago
  Stenzek 38e0b6e2ab AbstractTexture: Move Bind() method to Renderer 6 years ago
  Stenzek 56afebeb44 AbstractTexture: Seperate CopyRectangleFromTexture to two methods 7 years ago
  Stenzek f43d85921d VideoBackends: Add AbstractStagingTexture class 7 years ago
  Lioncash 07cddf6f7f AbstractTexture: Add missing includes (and remove unnecessary ones) 7 years ago
  iwubcode 2cdc93f4ab Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture' 7 years ago