Dolphin is a GameCube / Wii emulator, allowing you to play games for these two platforms on PC with improvements.

Tony Wasserka 2879cbd2b5 Installer: Bump PRODUCT_VERSION. 11 년 전
CMakeTests 70130aeac3 Remove the REQUIRED option from the cmake pkg-config check for GLEW so 11 년 전
Data 25c52b0b69 Gameini database update of Metroid: Other M. The game actually needed emulate format changes and not a projection hack to work properly. Disabled the projection hack and the game now works fine with all backends (it didn't with d3d11). 11 년 전
Externals 323ecdb772 Ship vcomp100.dll with Dolphin 11 년 전
Installer 2879cbd2b5 Installer: Bump PRODUCT_VERSION. 11 년 전
Languages d321aa7e7a Pull in translations from Transifex. 11 년 전
Source 8a887a6fea Don't prepend file:// in wxUtils::Explore() on windows. Wxw will just remove it, and/or blow up trying to remove it, if the path isn't ascii. 11 년 전
Tools 0ecc498585 Sync gameini ratings from the wiki. Fixes issue 6477. 11 년 전
docs 5f0c892ed0 Remove outdated documentation files 11 년 전
.gitignore 382be2aabd Merge branch 'master' into GLSL-master 11 년 전
.hgeol 4a0c8fc0c9 Hg: 14 년 전
.hgignore e480ab2b10 drop vs2008 projects in favor of vs2010 13 년 전
CMakeLists.txt 219d45299f Make CMakeLists.txt recognize "stable" as a stable branch. 11 년 전
Readme.txt 4798524b75 Dolphin 3.5 release. 12 년 전
license.txt af570b17dc Engrish. :) 16 년 전

Readme.txt

Dolphin-emu - The Gamecube / Wii Emulator
==========================================
Homesite: http://dolphin-emu.org/
Project Site: http://code.google.com/p/dolphin-emu

Dolphin-emu is a emulator for Gamecube, Wii, Triforce that lets
you run Wii/GCN/Tri games on your Windows/Linux/Mac PC system.

Open Source Release under GPL 2

Project Leaders: F|RES, ector

Team members: http://code.google.com/p/dolphin-emu/people/

Please read the FAQ before use:

http://dolphin-emu.org/docs/faq/

System Requirements:
* OS: Microsoft Windows (XP/Vista or higher) or Linux or Apple Mac OS X (10.6 or higher).
Windows XP x64 is NOT supported.
* Processor: Fast CPU with SSE2 supported (recommended at least 2Ghz).
Dual Core for speed boost.
* Graphics: Any reasonably modern graphics card (Direct3D9/OpenGL 2.1, shader model 3.0).

[Command line usage]
Usage: Dolphin [-h] [-d] [-l] [-e ] [-b] [-V ] [-A ]
-h, --help Show this help message
-d, --debugger Opens the debugger
-l, --logger Opens the logger
-e, --exec= Loads the specified file (DOL,ELF,WAD,GCM,ISO)
-b, --batch Exit Dolphin with emulator
-V, --video_backend= Specify a video plugin
-A, --audio_emulation= Low level (LLE) or high level (HLE) audio

[Libraries]
Cg: Cg Shading API (http://developer.nvidia.com/object/cg_toolkit.html)
*.pdb = Program Debug Database (use these symbols with a program debugger)

[DSP Emulator Engines]
HLE: High Level DSP Emulation
LLE: Low Level DSP Emulation (requires DSP dumps)
Recompiler is faster than interpreter but may be buggy.

[Video Backends]
Direct3D9: Render with Direct3D 9
Direct3D11: Render with Direct3D 11
OpenGL: Render with OpenGL + Cg Shader Language
Software Renderer: Render using the CPU only (for devs only)

[Sys Files]
totaldb.dsy: Database of symbols (for devs only)
font_ansi.bin/font_sjis.bin: font dumps
setting-usa/jpn/usa.txt: config files for Wii

[Support Folders]
Cache: used to cache the ISO list
Config: emulator configuration files
Dump: anything dumped from dolphin will go here
GameConfig: holds the INI game config files
GC: Gamecube memory cards
Load: custom textures
Logs: logs go here
Maps: symbol tables go here (dev only)
OpenCL: OpenCL code
ScreenShots: screenshots are saved here
Shaders: post-processing shaders
StateSaves: save states are stored here
Wii: Wii saves and config is stored here