Readme.txt 2.4 KB

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  1. Dolphin-emu - The Gamecube / Wii Emulator
  2. ==========================================
  3. Homesite: http://dolphin-emu.org/
  4. Project Site: http://code.google.com/p/dolphin-emu
  5. Dolphin-emu is a emulator for Gamecube, Wii, Triforce that lets
  6. you run Wii/GCN/Tri games on your Windows/Linux/Mac PC system.
  7. Open Source Release under GPL 2
  8. Project Leaders: F|RES, ector
  9. Team members: http://code.google.com/p/dolphin-emu/people/
  10. Please read the FAQ before use:
  11. http://dolphin-emu.org/docs/faq/
  12. System Requirements:
  13. * OS: Microsoft Windows (XP/Vista or higher) or Linux or Apple Mac OS X (10.6 or higher).
  14. Windows XP x64 is NOT supported.
  15. * Processor: Fast CPU with SSE2 supported (recommended at least 2Ghz).
  16. Dual Core for speed boost.
  17. * Graphics: Any reasonably modern graphics card (Direct3D9/OpenGL 2.1, shader model 3.0).
  18. [Command line usage]
  19. Usage: Dolphin [-h] [-d] [-l] [-e <str>] [-b] [-V <str>] [-A <str>]
  20. -h, --help Show this help message
  21. -d, --debugger Opens the debugger
  22. -l, --logger Opens the logger
  23. -e, --exec=<str> Loads the specified file (DOL,ELF,WAD,GCM,ISO)
  24. -b, --batch Exit Dolphin with emulator
  25. -V, --video_backend=<str> Specify a video plugin
  26. -A, --audio_emulation=<str> Low level (LLE) or high level (HLE) audio
  27. [Libraries]
  28. Cg: Cg Shading API (http://developer.nvidia.com/object/cg_toolkit.html)
  29. *.pdb = Program Debug Database (use these symbols with a program debugger)
  30. [DSP Emulator Engines]
  31. HLE: High Level DSP Emulation
  32. LLE: Low Level DSP Emulation (requires DSP dumps)
  33. Recompiler is faster than interpreter but may be buggy.
  34. [Video Backends]
  35. Direct3D9: Render with Direct3D 9
  36. Direct3D11: Render with Direct3D 11
  37. OpenGL: Render with OpenGL + Cg Shader Language
  38. Software Renderer: Render using the CPU only (for devs only)
  39. [Sys Files]
  40. totaldb.dsy: Database of symbols (for devs only)
  41. font_ansi.bin/font_sjis.bin: font dumps
  42. setting-usa/jpn/usa.txt: config files for Wii
  43. [Support Folders]
  44. Cache: used to cache the ISO list
  45. Config: emulator configuration files
  46. Dump: anything dumped from dolphin will go here
  47. GameConfig: holds the INI game config files
  48. GC: Gamecube memory cards
  49. Load: custom textures
  50. Logs: logs go here
  51. Maps: symbol tables go here (dev only)
  52. OpenCL: OpenCL code
  53. ScreenShots: screenshots are saved here
  54. Shaders: post-processing shaders
  55. StateSaves: save states are stored here
  56. Wii: Wii saves and config is stored here