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- Dolphin-emu - The Gamecube / Wii Emulator
- ==========================================
- Homesite: http://dolphin-emu.org/
- Project Site: http://code.google.com/p/dolphin-emu
- Dolphin-emu is a emulator for Gamecube, Wii, Triforce that lets
- you run Wii/GCN/Tri games on your Windows/Linux/Mac PC system.
- Open Source Release under GPL 2
- Project Leaders: F|RES, ector
- Team members: http://code.google.com/p/dolphin-emu/people/
- Please read the FAQ before use:
- http://dolphin-emu.org/docs/faq/
- System Requirements:
- * OS: Microsoft Windows (XP/Vista or higher) or Linux or Apple Mac OS X (10.6 or higher).
- Windows XP x64 is NOT supported.
- * Processor: Fast CPU with SSE2 supported (recommended at least 2Ghz).
- Dual Core for speed boost.
- * Graphics: Any reasonably modern graphics card (Direct3D9/OpenGL 2.1, shader model 3.0).
- [Command line usage]
- Usage: Dolphin [-h] [-d] [-l] [-e <str>] [-b] [-V <str>] [-A <str>]
- -h, --help Show this help message
- -d, --debugger Opens the debugger
- -l, --logger Opens the logger
- -e, --exec=<str> Loads the specified file (DOL,ELF,WAD,GCM,ISO)
- -b, --batch Exit Dolphin with emulator
- -V, --video_backend=<str> Specify a video plugin
- -A, --audio_emulation=<str> Low level (LLE) or high level (HLE) audio
- [Libraries]
- Cg: Cg Shading API (http://developer.nvidia.com/object/cg_toolkit.html)
- *.pdb = Program Debug Database (use these symbols with a program debugger)
- [DSP Emulator Engines]
- HLE: High Level DSP Emulation
- LLE: Low Level DSP Emulation (requires DSP dumps)
- Recompiler is faster than interpreter but may be buggy.
- [Video Backends]
- Direct3D9: Render with Direct3D 9
- Direct3D11: Render with Direct3D 11
- OpenGL: Render with OpenGL + Cg Shader Language
- Software Renderer: Render using the CPU only (for devs only)
- [Sys Files]
- totaldb.dsy: Database of symbols (for devs only)
- font_ansi.bin/font_sjis.bin: font dumps
- setting-usa/jpn/usa.txt: config files for Wii
- [Support Folders]
- Cache: used to cache the ISO list
- Config: emulator configuration files
- Dump: anything dumped from dolphin will go here
- GameConfig: holds the INI game config files
- GC: Gamecube memory cards
- Load: custom textures
- Logs: logs go here
- Maps: symbol tables go here (dev only)
- OpenCL: OpenCL code
- ScreenShots: screenshots are saved here
- Shaders: post-processing shaders
- StateSaves: save states are stored here
- Wii: Wii saves and config is stored here
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