Pierre Bourdon e7213ca4b1 Overlay the user Shaders/ over the shared one to avoid copying files %!s(int64=11) %!d(string=hai) anos
..
16bit.glsl e7213ca4b1 Overlay the user Shaders/ over the shared one to avoid copying files %!s(int64=11) %!d(string=hai) anos
32bit.glsl e7213ca4b1 Overlay the user Shaders/ over the shared one to avoid copying files %!s(int64=11) %!d(string=hai) anos
README.txt e7213ca4b1 Overlay the user Shaders/ over the shared one to avoid copying files %!s(int64=11) %!d(string=hai) anos
acidmetal.glsl e7213ca4b1 Overlay the user Shaders/ over the shared one to avoid copying files %!s(int64=11) %!d(string=hai) anos
acidtrip.glsl e7213ca4b1 Overlay the user Shaders/ over the shared one to avoid copying files %!s(int64=11) %!d(string=hai) anos
acidtrip2.glsl e7213ca4b1 Overlay the user Shaders/ over the shared one to avoid copying files %!s(int64=11) %!d(string=hai) anos
asciiart.glsl e7213ca4b1 Overlay the user Shaders/ over the shared one to avoid copying files %!s(int64=11) %!d(string=hai) anos
auto_toon.glsl e7213ca4b1 Overlay the user Shaders/ over the shared one to avoid copying files %!s(int64=11) %!d(string=hai) anos
auto_toon2.glsl e7213ca4b1 Overlay the user Shaders/ over the shared one to avoid copying files %!s(int64=11) %!d(string=hai) anos
bad_bloom.glsl e7213ca4b1 Overlay the user Shaders/ over the shared one to avoid copying files %!s(int64=11) %!d(string=hai) anos
brighten.glsl e7213ca4b1 Overlay the user Shaders/ over the shared one to avoid copying files %!s(int64=11) %!d(string=hai) anos
chrismas.glsl e7213ca4b1 Overlay the user Shaders/ over the shared one to avoid copying files %!s(int64=11) %!d(string=hai) anos
cool1.glsl e7213ca4b1 Overlay the user Shaders/ over the shared one to avoid copying files %!s(int64=11) %!d(string=hai) anos
darkerbrighter.glsl e7213ca4b1 Overlay the user Shaders/ over the shared one to avoid copying files %!s(int64=11) %!d(string=hai) anos
emboss.glsl e7213ca4b1 Overlay the user Shaders/ over the shared one to avoid copying files %!s(int64=11) %!d(string=hai) anos
fire.glsl e7213ca4b1 Overlay the user Shaders/ over the shared one to avoid copying files %!s(int64=11) %!d(string=hai) anos
fire2.glsl e7213ca4b1 Overlay the user Shaders/ over the shared one to avoid copying files %!s(int64=11) %!d(string=hai) anos
firewater.glsl e7213ca4b1 Overlay the user Shaders/ over the shared one to avoid copying files %!s(int64=11) %!d(string=hai) anos
grayscale.glsl e7213ca4b1 Overlay the user Shaders/ over the shared one to avoid copying files %!s(int64=11) %!d(string=hai) anos
grayscale2.glsl e7213ca4b1 Overlay the user Shaders/ over the shared one to avoid copying files %!s(int64=11) %!d(string=hai) anos
invert.glsl e7213ca4b1 Overlay the user Shaders/ over the shared one to avoid copying files %!s(int64=11) %!d(string=hai) anos
invert_blue.glsl e7213ca4b1 Overlay the user Shaders/ over the shared one to avoid copying files %!s(int64=11) %!d(string=hai) anos
invertedoutline.glsl e7213ca4b1 Overlay the user Shaders/ over the shared one to avoid copying files %!s(int64=11) %!d(string=hai) anos
mad_world.glsl e7213ca4b1 Overlay the user Shaders/ over the shared one to avoid copying files %!s(int64=11) %!d(string=hai) anos
nightvision.glsl e7213ca4b1 Overlay the user Shaders/ over the shared one to avoid copying files %!s(int64=11) %!d(string=hai) anos
nightvision2.glsl e7213ca4b1 Overlay the user Shaders/ over the shared one to avoid copying files %!s(int64=11) %!d(string=hai) anos
nightvision2scanlines.glsl e7213ca4b1 Overlay the user Shaders/ over the shared one to avoid copying files %!s(int64=11) %!d(string=hai) anos
posterize.glsl e7213ca4b1 Overlay the user Shaders/ over the shared one to avoid copying files %!s(int64=11) %!d(string=hai) anos
posterize2.glsl e7213ca4b1 Overlay the user Shaders/ over the shared one to avoid copying files %!s(int64=11) %!d(string=hai) anos
primarycolors.glsl e7213ca4b1 Overlay the user Shaders/ over the shared one to avoid copying files %!s(int64=11) %!d(string=hai) anos
sepia.glsl e7213ca4b1 Overlay the user Shaders/ over the shared one to avoid copying files %!s(int64=11) %!d(string=hai) anos
sketchy.glsl e7213ca4b1 Overlay the user Shaders/ over the shared one to avoid copying files %!s(int64=11) %!d(string=hai) anos
spookey1.glsl e7213ca4b1 Overlay the user Shaders/ over the shared one to avoid copying files %!s(int64=11) %!d(string=hai) anos
spookey2.glsl e7213ca4b1 Overlay the user Shaders/ over the shared one to avoid copying files %!s(int64=11) %!d(string=hai) anos
stereoscopic.glsl e7213ca4b1 Overlay the user Shaders/ over the shared one to avoid copying files %!s(int64=11) %!d(string=hai) anos
stereoscopic2.glsl e7213ca4b1 Overlay the user Shaders/ over the shared one to avoid copying files %!s(int64=11) %!d(string=hai) anos
sunset.glsl e7213ca4b1 Overlay the user Shaders/ over the shared one to avoid copying files %!s(int64=11) %!d(string=hai) anos
swap_RGB_BGR.glsl e7213ca4b1 Overlay the user Shaders/ over the shared one to avoid copying files %!s(int64=11) %!d(string=hai) anos
swap_RGB_BRG.glsl e7213ca4b1 Overlay the user Shaders/ over the shared one to avoid copying files %!s(int64=11) %!d(string=hai) anos
swap_RGB_GBR.glsl e7213ca4b1 Overlay the user Shaders/ over the shared one to avoid copying files %!s(int64=11) %!d(string=hai) anos
swap_RGB_GRB.glsl e7213ca4b1 Overlay the user Shaders/ over the shared one to avoid copying files %!s(int64=11) %!d(string=hai) anos
swap_RGB_RBG.glsl e7213ca4b1 Overlay the user Shaders/ over the shared one to avoid copying files %!s(int64=11) %!d(string=hai) anos
toxic.glsl e7213ca4b1 Overlay the user Shaders/ over the shared one to avoid copying files %!s(int64=11) %!d(string=hai) anos

README.txt

//dummy shader:
uniform sampler2D samp9;

out vec4 ocol0;
in vec2 uv0;

void main()
{
ocol0 = texture(samp9, uv0);
}

/*
And now that's over with, the contents of this readme file!
For best results, turn Wordwrap formatting on...
The shaders shown in the dropdown box in the video plugin configuration window are kept in the directory named User/Data/Shaders. They are linked in to the dolphin source from the repository at . See for more details on the way shaders work.

This file will hopefully hold more content in future...
*/