grayscale2.glsl 264 B

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  1. uniform sampler2D samp9;
  2. out vec4 ocol0;
  3. in vec2 uv0;
  4. void main()
  5. {
  6. vec4 c0 = texture(samp9, uv0);
  7. // Info: http://www.oreillynet.com/cs/user/view/cs_msg/8691
  8. float avg = (0.222 * c0.r) + (0.707 * c0.g) + (0.071 * c0.b);
  9. ocol0 = vec4(avg, avg, avg, c0.a);
  10. }