تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  Pokechu22 cc5640245c Fix build errors related to formatting non-scoped enums 2 سال پیش
  TellowKrinkle 68f49df0f8 VideoCommon: Add vertex shader point and line expansion 2 سال پیش
  Pokechu22 04fdadd9d5 VideoCommon: Rename norm0/norm1/norm2 to normal/tangent/binormal 2 سال پیش
  Pierre Bourdon e149ad4f0a treewide: convert GPLv2+ license info to SPDX tags 3 سال پیش
  Pokechu22 aab81d5aa0 Convert XFMemory to BitField and enum class 4 سال پیش
  Lioncash 149a97e396 VideoCommon: Remove unnecessary memset on ShaderUid instances. 5 سال پیش
  Lioncash 2b3b1e8d09 VertexShaderGen: Convert defines to an enum 7 سال پیش
  Stenzek 3ea9d86faa ShaderGen: Pass host config to shader generation functions 7 سال پیش
  Stenzek 82c27182a8 ShaderGen: Remove host state from shader uids 7 سال پیش
  iwubcode a9d08a31a6 Add configurable toggle that rounds vertices to the nearest pixel when 8 سال پیش
  Jules Blok f866748006 VertexShaderGen: Remove the need for an extra UID. 8 سال پیش
  Jules Blok ef82aebb97 VideoCommon: Don't process the depth range in the vertex shader if it's not oversized. 8 سال پیش
  Lioncash 14e0b48ae4 VideoCommon: Make API_TYPE an enum class 8 سال پیش
  Scott Mansell ebe5fd0b36 Multithreadded Shadergen: Minor fixups. 9 سال پیش
  Scott Mansell 1a831cfc7d Multithreadded Shadergen: Second Pass over vertex/lighting Shadergens 9 سال پیش
  Scott Mansell 4969415f38 Remove global refrences from common code. 9 سال پیش
  Pierre Bourdon 3570c7f03a Reformat all the things. Have fun with merge conflicts. 8 سال پیش
  Lioncash d9fec92628 VideoCommon: Header cleanup 9 سال پیش
  Tillmann Karras 71d1eb3c31 VideoCommon: return code/uid from shader gens 9 سال پیش
  Tillmann Karras 983978ee66 VideoCommon: flush vertex manager if components change 9 سال پیش
  Tillmann Karras 7066689131 ShaderCaches: remove unneeded typedefs 9 سال پیش
  Tillmann Karras 30ebb2459e Set copyright year to when a file was created 9 سال پیش
  Tillmann Karras cefcb0ace9 Update license headers to GPLv2+ 9 سال پیش
  Jules Blok 275af9c5e4 VideoCommon: Assume we always use a geometry shader, not just for stereoscopy. 10 سال پیش
  Jules Blok 9253bb7d96 D3D: Add geometry shader stereoscopy support. 10 سال پیش
  Jules Blok 9b4185ffdf ShaderGen: Make use of padding to store the stereo flag. 10 سال پیش
  Jules Blok fa32f751d3 ShaderGen: Handle ShaderCode objects directly. 10 سال پیش
  Jules Blok b236c363de ShaderGen: Add a stereoscopy flag in the UID data. 10 سال پیش
  Lioncash 48ff45b8a8 VideoCommon: Remove some unused constants from VertexShaderGen.h. 10 سال پیش
  degasus 924ad1ee9f LightingShader: hard code const variable 10 سال پیش