Pokechu22
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cc5640245c
Fix build errors related to formatting non-scoped enums
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%!s(int64=2) %!d(string=hai) anos |
TellowKrinkle
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68f49df0f8
VideoCommon: Add vertex shader point and line expansion
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%!s(int64=2) %!d(string=hai) anos |
Pokechu22
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04fdadd9d5
VideoCommon: Rename norm0/norm1/norm2 to normal/tangent/binormal
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%!s(int64=2) %!d(string=hai) anos |
Pierre Bourdon
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e149ad4f0a
treewide: convert GPLv2+ license info to SPDX tags
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%!s(int64=3) %!d(string=hai) anos |
Pokechu22
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aab81d5aa0
Convert XFMemory to BitField and enum class
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%!s(int64=4) %!d(string=hai) anos |
Lioncash
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149a97e396
VideoCommon: Remove unnecessary memset on ShaderUid instances.
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%!s(int64=5) %!d(string=hai) anos |
Lioncash
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2b3b1e8d09
VertexShaderGen: Convert defines to an enum
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%!s(int64=7) %!d(string=hai) anos |
Stenzek
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3ea9d86faa
ShaderGen: Pass host config to shader generation functions
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%!s(int64=7) %!d(string=hai) anos |
Stenzek
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82c27182a8
ShaderGen: Remove host state from shader uids
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%!s(int64=7) %!d(string=hai) anos |
iwubcode
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a9d08a31a6
Add configurable toggle that rounds vertices to the nearest pixel when
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%!s(int64=8) %!d(string=hai) anos |
Jules Blok
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f866748006
VertexShaderGen: Remove the need for an extra UID.
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%!s(int64=8) %!d(string=hai) anos |
Jules Blok
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ef82aebb97
VideoCommon: Don't process the depth range in the vertex shader if it's not oversized.
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%!s(int64=8) %!d(string=hai) anos |
Lioncash
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14e0b48ae4
VideoCommon: Make API_TYPE an enum class
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%!s(int64=8) %!d(string=hai) anos |
Scott Mansell
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ebe5fd0b36
Multithreadded Shadergen: Minor fixups.
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%!s(int64=9) %!d(string=hai) anos |
Scott Mansell
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1a831cfc7d
Multithreadded Shadergen: Second Pass over vertex/lighting Shadergens
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%!s(int64=9) %!d(string=hai) anos |
Scott Mansell
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4969415f38
Remove global refrences from common code.
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%!s(int64=9) %!d(string=hai) anos |
Pierre Bourdon
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3570c7f03a
Reformat all the things. Have fun with merge conflicts.
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%!s(int64=8) %!d(string=hai) anos |
Lioncash
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d9fec92628
VideoCommon: Header cleanup
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%!s(int64=9) %!d(string=hai) anos |
Tillmann Karras
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71d1eb3c31
VideoCommon: return code/uid from shader gens
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%!s(int64=9) %!d(string=hai) anos |
Tillmann Karras
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983978ee66
VideoCommon: flush vertex manager if components change
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%!s(int64=9) %!d(string=hai) anos |
Tillmann Karras
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7066689131
ShaderCaches: remove unneeded typedefs
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%!s(int64=9) %!d(string=hai) anos |
Tillmann Karras
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30ebb2459e
Set copyright year to when a file was created
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%!s(int64=9) %!d(string=hai) anos |
Tillmann Karras
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cefcb0ace9
Update license headers to GPLv2+
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%!s(int64=9) %!d(string=hai) anos |
Jules Blok
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275af9c5e4
VideoCommon: Assume we always use a geometry shader, not just for stereoscopy.
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%!s(int64=10) %!d(string=hai) anos |
Jules Blok
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9253bb7d96
D3D: Add geometry shader stereoscopy support.
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%!s(int64=10) %!d(string=hai) anos |
Jules Blok
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9b4185ffdf
ShaderGen: Make use of padding to store the stereo flag.
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%!s(int64=10) %!d(string=hai) anos |
Jules Blok
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fa32f751d3
ShaderGen: Handle ShaderCode objects directly.
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%!s(int64=10) %!d(string=hai) anos |
Jules Blok
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b236c363de
ShaderGen: Add a stereoscopy flag in the UID data.
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%!s(int64=10) %!d(string=hai) anos |
Lioncash
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48ff45b8a8
VideoCommon: Remove some unused constants from VertexShaderGen.h.
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%!s(int64=10) %!d(string=hai) anos |
degasus
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924ad1ee9f
LightingShader: hard code const variable
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%!s(int64=10) %!d(string=hai) anos |