glplatform.vcxproj 7.0 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <ItemGroup Label="ProjectConfigurations">
  4. <ProjectConfiguration Include="Debug|Win32">
  5. <Configuration>Debug</Configuration>
  6. <Platform>Win32</Platform>
  7. </ProjectConfiguration>
  8. <ProjectConfiguration Include="Release|Win32">
  9. <Configuration>Release</Configuration>
  10. <Platform>Win32</Platform>
  11. </ProjectConfiguration>
  12. <ProjectConfiguration Include="Debug|x64">
  13. <Configuration>Debug</Configuration>
  14. <Platform>x64</Platform>
  15. </ProjectConfiguration>
  16. <ProjectConfiguration Include="Release|x64">
  17. <Configuration>Release</Configuration>
  18. <Platform>x64</Platform>
  19. </ProjectConfiguration>
  20. </ItemGroup>
  21. <PropertyGroup Label="Globals">
  22. <ProjectGuid>{B3DB52F5-4246-4BD0-8A69-0DEAA39E5FB2}</ProjectGuid>
  23. <RootNamespace>glplatform</RootNamespace>
  24. <WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
  25. </PropertyGroup>
  26. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  27. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
  28. <ConfigurationType>StaticLibrary</ConfigurationType>
  29. <UseDebugLibraries>true</UseDebugLibraries>
  30. <PlatformToolset>v140</PlatformToolset>
  31. <CharacterSet>MultiByte</CharacterSet>
  32. </PropertyGroup>
  33. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
  34. <ConfigurationType>StaticLibrary</ConfigurationType>
  35. <UseDebugLibraries>false</UseDebugLibraries>
  36. <PlatformToolset>v140</PlatformToolset>
  37. <WholeProgramOptimization>true</WholeProgramOptimization>
  38. <CharacterSet>MultiByte</CharacterSet>
  39. </PropertyGroup>
  40. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
  41. <ConfigurationType>StaticLibrary</ConfigurationType>
  42. <UseDebugLibraries>true</UseDebugLibraries>
  43. <PlatformToolset>v140</PlatformToolset>
  44. <CharacterSet>MultiByte</CharacterSet>
  45. </PropertyGroup>
  46. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
  47. <ConfigurationType>StaticLibrary</ConfigurationType>
  48. <UseDebugLibraries>false</UseDebugLibraries>
  49. <PlatformToolset>v140</PlatformToolset>
  50. <WholeProgramOptimization>true</WholeProgramOptimization>
  51. <CharacterSet>MultiByte</CharacterSet>
  52. </PropertyGroup>
  53. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  54. <ImportGroup Label="ExtensionSettings">
  55. </ImportGroup>
  56. <ImportGroup Label="Shared">
  57. </ImportGroup>
  58. <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
  59. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  60. </ImportGroup>
  61. <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
  62. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  63. </ImportGroup>
  64. <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
  65. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  66. </ImportGroup>
  67. <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
  68. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  69. </ImportGroup>
  70. <PropertyGroup Label="UserMacros" />
  71. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
  72. <IncludePath>$(ProjectDir);$(IncludePath)</IncludePath>
  73. </PropertyGroup>
  74. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
  75. <IncludePath>$(ProjectDir);$(IncludePath)</IncludePath>
  76. </PropertyGroup>
  77. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
  78. <IncludePath>$(ProjectDir);$(IncludePath)</IncludePath>
  79. </PropertyGroup>
  80. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
  81. <IncludePath>$(ProjectDir);$(IncludePath)</IncludePath>
  82. </PropertyGroup>
  83. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
  84. <ClCompile>
  85. <WarningLevel>Level3</WarningLevel>
  86. <Optimization>Disabled</Optimization>
  87. <SDLCheck>true</SDLCheck>
  88. </ClCompile>
  89. <Link>
  90. <GenerateDebugInformation>true</GenerateDebugInformation>
  91. <AdditionalDependencies>OpenGL32.lib;%(AdditionalDependencies)</AdditionalDependencies>
  92. </Link>
  93. </ItemDefinitionGroup>
  94. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
  95. <ClCompile>
  96. <WarningLevel>Level3</WarningLevel>
  97. <Optimization>Disabled</Optimization>
  98. <SDLCheck>true</SDLCheck>
  99. </ClCompile>
  100. <Link>
  101. <GenerateDebugInformation>true</GenerateDebugInformation>
  102. <AdditionalDependencies>OpenGL32.lib;%(AdditionalDependencies)</AdditionalDependencies>
  103. </Link>
  104. </ItemDefinitionGroup>
  105. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
  106. <ClCompile>
  107. <WarningLevel>Level3</WarningLevel>
  108. <Optimization>MaxSpeed</Optimization>
  109. <FunctionLevelLinking>true</FunctionLevelLinking>
  110. <IntrinsicFunctions>true</IntrinsicFunctions>
  111. <SDLCheck>true</SDLCheck>
  112. </ClCompile>
  113. <Link>
  114. <GenerateDebugInformation>true</GenerateDebugInformation>
  115. <EnableCOMDATFolding>true</EnableCOMDATFolding>
  116. <OptimizeReferences>true</OptimizeReferences>
  117. <AdditionalDependencies>OpenGL32.lib;%(AdditionalDependencies)</AdditionalDependencies>
  118. </Link>
  119. </ItemDefinitionGroup>
  120. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
  121. <ClCompile>
  122. <WarningLevel>Level3</WarningLevel>
  123. <Optimization>MaxSpeed</Optimization>
  124. <FunctionLevelLinking>true</FunctionLevelLinking>
  125. <IntrinsicFunctions>true</IntrinsicFunctions>
  126. <SDLCheck>true</SDLCheck>
  127. </ClCompile>
  128. <Link>
  129. <GenerateDebugInformation>true</GenerateDebugInformation>
  130. <EnableCOMDATFolding>true</EnableCOMDATFolding>
  131. <OptimizeReferences>true</OptimizeReferences>
  132. <AdditionalDependencies>OpenGL32.lib;%(AdditionalDependencies)</AdditionalDependencies>
  133. </Link>
  134. </ItemDefinitionGroup>
  135. <ItemGroup>
  136. <ClCompile Include="..\glplatform.c" />
  137. <ClCompile Include="glplatform-glcore.c" />
  138. <ClCompile Include="glplatform-wgl.c" />
  139. </ItemGroup>
  140. <ItemGroup>
  141. <ClInclude Include="..\glplatform.h" />
  142. <ClInclude Include="glplatform-glcore.h" />
  143. <ClInclude Include="glplatform-wgl.h" />
  144. </ItemGroup>
  145. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  146. <ImportGroup Label="ExtensionTargets">
  147. </ImportGroup>
  148. </Project>