OpenGL window and function binding management
Neils Nesse 679af8e749 Windows build nominally works | 9 years ago | |
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windows | 9 years ago | |
.gitignore | 9 years ago | |
LICENSE | 9 years ago | |
Makefile.am | 9 years ago | |
Readme.md | 9 years ago | |
autogen.sh | 9 years ago | |
configure.ac | 9 years ago | |
example.c | 9 years ago | |
glplatform.c | 9 years ago | |
glplatform.h | 9 years ago |
glplatform
provides a framework for developing OpenGL applications without taking control over an application's main loop. It handles window creation, event processing, OpenGL context management, and OpenGL binding management. glplatform
is only designed to make it easy to create an OpenGL application and does not serve as general purpose platform abstraction library. At present only GNU/Linux is supported. Support for other platforms may be added later as variants of the present interface.
An window can be created in by calling glplatform_create_window() specifying its title, initial dimentions, and a structure containing event callbacks. The event callbacks will be called inside glplatform_process_events()
(see below).
Example: Create a "Hello world" window
void on_key_down(struct glplatform_win *win, int k)
{
printf("Key pressed: %c\n", k);
}
int main()
{
struct glplatform_win_callbacks cb = {
.on_key_down = on_key_down
};
struct glplatform_win *win = glplatform_create_window("Hello window", &cb, 512, 512);
//...
}
glplatform
invokes callbacks for previously queued events when glplatform_process_events()
is called. Events are queued by glplatform_get_events()
.
Example: A simple main loop
int main()
{
//...
while (glplatform_process_events()) {
if (glplatform_get_events(true) < 0)
break;
}
}
If false is passed into glplatform_get_events()
then glplatform
will not block and returns the number of events queued, allowing the user to poll for events. glplatform
uses epoll()
to wait for events and it exposes the epoll file descriptor it uses to the application as glplatform_epoll_fd
. This may allow for glplatform
event processing to be performed in combination with other event processing systems without polling.
When creating a context you must specify which OpenGL version your application requires and the window that the context will be rendering to. The version on the returned context may be higher but will be backwards compatible with the requested version. The returned context will always be a core profile context. Before OpenGL calls can be made the context must be made current with glplatform_make_current()
. This causes call OpenGL commands on the current thread to operate in the context.
Example: Creating a OpenGL 3.3 core profile compatible context
struct glplatform_win *win = glplatform_create_window("Hello window", &cb, 512, 512);
//...
glplatform_gl_context_t ctx = glplatform_create_context(win, 3, 3);
if (!ctx)
exit(-1)
glplatform_make_current(win, ctx);
Once a context has been made current OpenGL calls cannot be issued until the OpenGL API's function pointers are bound. glplatform
contains bindings generated by glbindify
for this purpose.
Example: Initializing OpenGL bindings
#include "glplatform.h"
#include "glplatform-glcore.h"
int main()
{
struct glplatform_win *win;
glplatform_gl_context_t ctx;
//...
glplatform_make_current(win, ctx);
if (!glplatform_glcore_init(3, 3)) {
exit(-1);
}
}
See the glbindify
documentation for details. Note that glplatform
uses the namespace feature of glbindify
so where the documentation refers to glb
or GLB
you should substitute glplatform
or GLPLATFORM
respectively.