lhunath

lhunath commented on issue Krock/dawn#394

Add instructions for macOS users

I can open a separate PR, no problem.

1 year ago

lhunath commented on issue Krock/dawn#374

Missing models

Hmm, 3Shain seems to just do:

1 year ago

lhunath commented on issue Krock/dawn#374

Missing models

Thanks 3Shain,

1 year ago

lhunath commented on issue Krock/dawn#394

Add instructions for macOS users

Alright.. I've also had to update `hpatchz` since it's a Linux binary. Since that's a binary, I've just gone and forked your repo. For some reason I cannot make a pull request to you, noteabug.org gives a 404 when I try. So please check out:

1 year ago

lhunath pushed to master at lhunath/dawn

  • 05725cd954 Fix scripts for POSIX/macOS compatibility There are many GNU-isms in use here since these scripts were targetted exclusively for GNU Linux. This causes issues on non-GNU POSIX systems, such as macOS. - find must have a base search path. - sed is NOT a file editor, use ex instead. - md4 -c is non-standard. Use openssl instead. - HDiffPatch binary is a Linux binary. Add macOS binary and test `uname` to see which binary applies.

1 year ago

lhunath forked a repository to lhunath/dawn

1 year ago

lhunath commented on issue Krock/dawn#394

Add instructions for macOS users

Here's one to fix the non-portable use of `md5 -c` using a more portable use of `openssl` in order to fix game updates:

1 year ago

lhunath commented on issue Krock/dawn#394

Add instructions for macOS users

Hi 3Shain.

1 year ago

lhunath commented on issue Krock/dawn#374

Missing models

> The vulkan side missing models is never going to change because of apple's policies.

1 year ago

lhunath commented on issue Krock/dawn#374

Missing models

D3D triggers the "Game is on an LSD trip" section in `TROUBLESHOOTING.md`.

1 year ago

lhunath commented on issue Krock/dawn#374

Missing models

It appears that Metal 3's Mesh shaders should alleviate the issue of missing Metal APIs, but it will obviously mean we'll need to see updates in the Vulkan translation layers to adopt these.

1 year ago

lhunath commented on issue Krock/dawn#374

Missing models

It appears that Metal 3's Mesh shaders should alleviate the issue of missing Metal APIs, but it will obviously mean we'll need to see updates in the Vulkan translation layers to adopt these.

1 year ago

lhunath commented on issue Krock/dawn#12

MacOS is detected as Virtual Machine

Wanted to drop a note that I was able to run the game under macOS on an M1 Max using CrossOver, though there is a model rendering issues; details of my configuration in #374

1 year ago

lhunath commented on issue Krock/dawn#374

Missing models

Thank you, I did spot #12 and was also happy to see the game did indeed at least run on my end. The in-game browser and most functionality seems to all be working well, models aside.

1 year ago

lhunath opened issue Krock/dawn#374

Missing models

1 year ago