g_chase.cpp 3.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172
  1. // Copyright (c) ZeniMax Media Inc.
  2. // Licensed under the GNU General Public License 2.0.
  3. #include "g_local.h"
  4. void UpdateChaseCam(edict_t *ent)
  5. {
  6. vec3_t o, ownerv, goal;
  7. edict_t *targ;
  8. vec3_t forward, right;
  9. trace_t trace;
  10. vec3_t oldgoal;
  11. vec3_t angles;
  12. // is our chase target gone?
  13. if (!ent->client->chase_target->inuse || ent->client->chase_target->client->resp.spectator)
  14. {
  15. edict_t *old = ent->client->chase_target;
  16. ChaseNext(ent);
  17. if (ent->client->chase_target == old)
  18. {
  19. ent->client->chase_target = nullptr;
  20. ent->client->ps.pmove.pm_flags &= ~(PMF_NO_POSITIONAL_PREDICTION | PMF_NO_ANGULAR_PREDICTION);
  21. return;
  22. }
  23. }
  24. targ = ent->client->chase_target;
  25. ownerv = targ->s.origin;
  26. oldgoal = ent->s.origin;
  27. ownerv[2] += targ->viewheight;
  28. angles = targ->client->v_angle;
  29. if (angles[PITCH] > 56)
  30. angles[PITCH] = 56;
  31. AngleVectors(angles, forward, right, nullptr);
  32. forward.normalize();
  33. o = ownerv + (forward * -30);
  34. if (o[2] < targ->s.origin[2] + 20)
  35. o[2] = targ->s.origin[2] + 20;
  36. // jump animation lifts
  37. if (!targ->groundentity)
  38. o[2] += 16;
  39. trace = gi.traceline(ownerv, o, targ, MASK_SOLID);
  40. goal = trace.endpos;
  41. goal += (forward * 2);
  42. // pad for floors and ceilings
  43. o = goal;
  44. o[2] += 6;
  45. trace = gi.traceline(goal, o, targ, MASK_SOLID);
  46. if (trace.fraction < 1)
  47. {
  48. goal = trace.endpos;
  49. goal[2] -= 6;
  50. }
  51. o = goal;
  52. o[2] -= 6;
  53. trace = gi.traceline(goal, o, targ, MASK_SOLID);
  54. if (trace.fraction < 1)
  55. {
  56. goal = trace.endpos;
  57. goal[2] += 6;
  58. }
  59. if (targ->deadflag)
  60. ent->client->ps.pmove.pm_type = PM_DEAD;
  61. else
  62. ent->client->ps.pmove.pm_type = PM_FREEZE;
  63. ent->s.origin = goal;
  64. ent->client->ps.pmove.delta_angles = targ->client->v_angle - ent->client->resp.cmd_angles;
  65. if (targ->deadflag)
  66. {
  67. ent->client->ps.viewangles[ROLL] = 40;
  68. ent->client->ps.viewangles[PITCH] = -15;
  69. ent->client->ps.viewangles[YAW] = targ->client->killer_yaw;
  70. }
  71. else
  72. {
  73. ent->client->ps.viewangles = targ->client->v_angle;
  74. ent->client->v_angle = targ->client->v_angle;
  75. AngleVectors(ent->client->v_angle, ent->client->v_forward, nullptr, nullptr);
  76. }
  77. ent->viewheight = 0;
  78. ent->client->ps.pmove.pm_flags |= PMF_NO_POSITIONAL_PREDICTION | PMF_NO_ANGULAR_PREDICTION;
  79. gi.linkentity(ent);
  80. }
  81. void ChaseNext(edict_t *ent)
  82. {
  83. ptrdiff_t i;
  84. edict_t *e;
  85. if (!ent->client->chase_target)
  86. return;
  87. i = ent->client->chase_target - g_edicts;
  88. do
  89. {
  90. i++;
  91. if (i > game.maxclients)
  92. i = 1;
  93. e = g_edicts + i;
  94. if (!e->inuse)
  95. continue;
  96. if (!e->client->resp.spectator)
  97. break;
  98. } while (e != ent->client->chase_target);
  99. ent->client->chase_target = e;
  100. ent->client->update_chase = true;
  101. }
  102. void ChasePrev(edict_t *ent)
  103. {
  104. int i;
  105. edict_t *e;
  106. if (!ent->client->chase_target)
  107. return;
  108. i = ent->client->chase_target - g_edicts;
  109. do
  110. {
  111. i--;
  112. if (i < 1)
  113. i = game.maxclients;
  114. e = g_edicts + i;
  115. if (!e->inuse)
  116. continue;
  117. if (!e->client->resp.spectator)
  118. break;
  119. } while (e != ent->client->chase_target);
  120. ent->client->chase_target = e;
  121. ent->client->update_chase = true;
  122. }
  123. void GetChaseTarget(edict_t *ent)
  124. {
  125. uint32_t i;
  126. edict_t *other;
  127. for (i = 1; i <= game.maxclients; i++)
  128. {
  129. other = g_edicts + i;
  130. if (other->inuse && !other->client->resp.spectator)
  131. {
  132. ent->client->chase_target = other;
  133. ent->client->update_chase = true;
  134. UpdateChaseCam(ent);
  135. return;
  136. }
  137. }
  138. if (ent->client->chase_msg_time <= level.time)
  139. {
  140. gi.LocCenter_Print(ent, "$g_no_players_chase");
  141. ent->client->chase_msg_time = level.time + 5_sec;
  142. }
  143. }