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- // Copyright (c) ZeniMax Media Inc.
- // Licensed under the GNU General Public License 2.0.
- #include "g_local.h"
- void UpdateChaseCam(edict_t *ent)
- {
- vec3_t o, ownerv, goal;
- edict_t *targ;
- vec3_t forward, right;
- trace_t trace;
- vec3_t oldgoal;
- vec3_t angles;
- // is our chase target gone?
- if (!ent->client->chase_target->inuse || ent->client->chase_target->client->resp.spectator)
- {
- edict_t *old = ent->client->chase_target;
- ChaseNext(ent);
- if (ent->client->chase_target == old)
- {
- ent->client->chase_target = nullptr;
- ent->client->ps.pmove.pm_flags &= ~(PMF_NO_POSITIONAL_PREDICTION | PMF_NO_ANGULAR_PREDICTION);
- return;
- }
- }
- targ = ent->client->chase_target;
- ownerv = targ->s.origin;
- oldgoal = ent->s.origin;
- ownerv[2] += targ->viewheight;
- angles = targ->client->v_angle;
- if (angles[PITCH] > 56)
- angles[PITCH] = 56;
- AngleVectors(angles, forward, right, nullptr);
- forward.normalize();
- o = ownerv + (forward * -30);
- if (o[2] < targ->s.origin[2] + 20)
- o[2] = targ->s.origin[2] + 20;
- // jump animation lifts
- if (!targ->groundentity)
- o[2] += 16;
- trace = gi.traceline(ownerv, o, targ, MASK_SOLID);
- goal = trace.endpos;
- goal += (forward * 2);
- // pad for floors and ceilings
- o = goal;
- o[2] += 6;
- trace = gi.traceline(goal, o, targ, MASK_SOLID);
- if (trace.fraction < 1)
- {
- goal = trace.endpos;
- goal[2] -= 6;
- }
- o = goal;
- o[2] -= 6;
- trace = gi.traceline(goal, o, targ, MASK_SOLID);
- if (trace.fraction < 1)
- {
- goal = trace.endpos;
- goal[2] += 6;
- }
- if (targ->deadflag)
- ent->client->ps.pmove.pm_type = PM_DEAD;
- else
- ent->client->ps.pmove.pm_type = PM_FREEZE;
- ent->s.origin = goal;
- ent->client->ps.pmove.delta_angles = targ->client->v_angle - ent->client->resp.cmd_angles;
- if (targ->deadflag)
- {
- ent->client->ps.viewangles[ROLL] = 40;
- ent->client->ps.viewangles[PITCH] = -15;
- ent->client->ps.viewangles[YAW] = targ->client->killer_yaw;
- }
- else
- {
- ent->client->ps.viewangles = targ->client->v_angle;
- ent->client->v_angle = targ->client->v_angle;
- AngleVectors(ent->client->v_angle, ent->client->v_forward, nullptr, nullptr);
- }
- ent->viewheight = 0;
- ent->client->ps.pmove.pm_flags |= PMF_NO_POSITIONAL_PREDICTION | PMF_NO_ANGULAR_PREDICTION;
- gi.linkentity(ent);
- }
- void ChaseNext(edict_t *ent)
- {
- ptrdiff_t i;
- edict_t *e;
- if (!ent->client->chase_target)
- return;
- i = ent->client->chase_target - g_edicts;
- do
- {
- i++;
- if (i > game.maxclients)
- i = 1;
- e = g_edicts + i;
- if (!e->inuse)
- continue;
- if (!e->client->resp.spectator)
- break;
- } while (e != ent->client->chase_target);
- ent->client->chase_target = e;
- ent->client->update_chase = true;
- }
- void ChasePrev(edict_t *ent)
- {
- int i;
- edict_t *e;
- if (!ent->client->chase_target)
- return;
- i = ent->client->chase_target - g_edicts;
- do
- {
- i--;
- if (i < 1)
- i = game.maxclients;
- e = g_edicts + i;
- if (!e->inuse)
- continue;
- if (!e->client->resp.spectator)
- break;
- } while (e != ent->client->chase_target);
- ent->client->chase_target = e;
- ent->client->update_chase = true;
- }
- void GetChaseTarget(edict_t *ent)
- {
- uint32_t i;
- edict_t *other;
- for (i = 1; i <= game.maxclients; i++)
- {
- other = g_edicts + i;
- if (other->inuse && !other->client->resp.spectator)
- {
- ent->client->chase_target = other;
- ent->client->update_chase = true;
- UpdateChaseCam(ent);
- return;
- }
- }
- if (ent->client->chase_msg_time <= level.time)
- {
- gi.LocCenter_Print(ent, "$g_no_players_chase");
- ent->client->chase_msg_time = level.time + 5_sec;
- }
- }
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