quake2.001 39 KB

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  1. # Microsoft Developer Studio Project File - Name="quake2" - Package Owner=<4>
  2. # Microsoft Developer Studio Generated Build File, Format Version 5.00
  3. # ** DO NOT EDIT **
  4. # TARGTYPE "Win32 (x86) Application" 0x0101
  5. # TARGTYPE "Win32 (ALPHA) Application" 0x0601
  6. CFG=quake2 - Win32 Debug Alpha
  7. !MESSAGE This is not a valid makefile. To build this project using NMAKE,
  8. !MESSAGE use the Export Makefile command and run
  9. !MESSAGE
  10. !MESSAGE NMAKE /f "quake2.mak".
  11. !MESSAGE
  12. !MESSAGE You can specify a configuration when running NMAKE
  13. !MESSAGE by defining the macro CFG on the command line. For example:
  14. !MESSAGE
  15. !MESSAGE NMAKE /f "quake2.mak" CFG="quake2 - Win32 Debug Alpha"
  16. !MESSAGE
  17. !MESSAGE Possible choices for configuration are:
  18. !MESSAGE
  19. !MESSAGE "quake2 - Win32 Release" (based on "Win32 (x86) Application")
  20. !MESSAGE "quake2 - Win32 Debug" (based on "Win32 (x86) Application")
  21. !MESSAGE "quake2 - Win32 Debug Alpha" (based on "Win32 (ALPHA) Application")
  22. !MESSAGE "quake2 - Win32 Release Alpha" (based on "Win32 (ALPHA) Application")
  23. !MESSAGE
  24. # Begin Project
  25. # PROP Scc_ProjName ""
  26. # PROP Scc_LocalPath ""
  27. !IF "$(CFG)" == "quake2 - Win32 Release"
  28. # PROP BASE Use_MFC 0
  29. # PROP BASE Use_Debug_Libraries 0
  30. # PROP BASE Output_Dir ".\Release"
  31. # PROP BASE Intermediate_Dir ".\Release"
  32. # PROP BASE Target_Dir ""
  33. # PROP Use_MFC 0
  34. # PROP Use_Debug_Libraries 0
  35. # PROP Output_Dir ".\release"
  36. # PROP Intermediate_Dir ".\release"
  37. # PROP Ignore_Export_Lib 0
  38. # PROP Target_Dir ""
  39. CPP=cl.exe
  40. # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
  41. # ADD CPP /nologo /G5 /MT /W4 /GX /Zd /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
  42. MTL=midl.exe
  43. # ADD BASE MTL /nologo /D "NDEBUG" /win32
  44. # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
  45. RSC=rc.exe
  46. # ADD BASE RSC /l 0x409 /d "NDEBUG"
  47. # ADD RSC /l 0x409 /d "NDEBUG"
  48. BSC32=bscmake.exe
  49. # ADD BASE BSC32 /nologo
  50. # ADD BSC32 /nologo
  51. LINK32=link.exe
  52. # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
  53. # ADD LINK32 winmm.lib wsock32.lib kernel32.lib user32.lib gdi32.lib /nologo /subsystem:windows /machine:I386
  54. # SUBTRACT LINK32 /incremental:yes /debug /nodefaultlib
  55. !ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
  56. # PROP BASE Use_MFC 0
  57. # PROP BASE Use_Debug_Libraries 1
  58. # PROP BASE Output_Dir ".\Debug"
  59. # PROP BASE Intermediate_Dir ".\Debug"
  60. # PROP BASE Target_Dir ""
  61. # PROP Use_MFC 0
  62. # PROP Use_Debug_Libraries 1
  63. # PROP Output_Dir ".\debug"
  64. # PROP Intermediate_Dir ".\debug"
  65. # PROP Ignore_Export_Lib 0
  66. # PROP Target_Dir ""
  67. CPP=cl.exe
  68. # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
  69. # ADD CPP /nologo /G5 /MTd /W3 /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /FD /c
  70. # SUBTRACT CPP /Gy
  71. MTL=midl.exe
  72. # ADD BASE MTL /nologo /D "_DEBUG" /win32
  73. # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
  74. RSC=rc.exe
  75. # ADD BASE RSC /l 0x409 /d "_DEBUG"
  76. # ADD RSC /l 0x409 /d "_DEBUG"
  77. BSC32=bscmake.exe
  78. # ADD BASE BSC32 /nologo
  79. # ADD BSC32 /nologo
  80. LINK32=link.exe
  81. # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386
  82. # ADD LINK32 winmm.lib wsock32.lib kernel32.lib user32.lib gdi32.lib /nologo /subsystem:windows /incremental:no /map /debug /machine:I386
  83. # SUBTRACT LINK32 /nodefaultlib
  84. !ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
  85. # PROP BASE Use_MFC 0
  86. # PROP BASE Use_Debug_Libraries 1
  87. # PROP BASE Output_Dir "quake2__"
  88. # PROP BASE Intermediate_Dir "quake2__"
  89. # PROP BASE Ignore_Export_Lib 0
  90. # PROP BASE Target_Dir ""
  91. # PROP Use_MFC 0
  92. # PROP Use_Debug_Libraries 1
  93. # PROP Output_Dir ".\DebugAxp"
  94. # PROP Intermediate_Dir ".\DebugAxp"
  95. # PROP Ignore_Export_Lib 0
  96. # PROP Target_Dir ""
  97. MTL=midl.exe
  98. # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
  99. # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
  100. CPP=cl.exe
  101. # ADD BASE CPP /nologo /Gt0 /W3 /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /FD /c
  102. # SUBTRACT BASE CPP /Gy
  103. # ADD CPP /nologo /QA21164 /MTd /Gt0 /W3 /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "C_ONLY" /YX /FD /QAieee1 /c
  104. # SUBTRACT CPP /Fr
  105. RSC=rc.exe
  106. # ADD BASE RSC /l 0x409 /d "_DEBUG"
  107. # ADD RSC /l 0x409 /d "_DEBUG"
  108. BSC32=bscmake.exe
  109. # ADD BASE BSC32 /nologo
  110. # ADD BSC32 /nologo
  111. LINK32=link.exe
  112. # ADD BASE LINK32 winmm.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /debug /machine:ALPHA
  113. # SUBTRACT BASE LINK32 /nodefaultlib
  114. # ADD LINK32 winmm.lib wsock32.lib kernel32.lib user32.lib gdi32.lib /nologo /subsystem:windows /debug /machine:ALPHA
  115. # SUBTRACT LINK32 /nodefaultlib
  116. !ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
  117. # PROP BASE Use_MFC 0
  118. # PROP BASE Use_Debug_Libraries 0
  119. # PROP BASE Output_Dir "quake2__"
  120. # PROP BASE Intermediate_Dir "quake2__"
  121. # PROP BASE Ignore_Export_Lib 0
  122. # PROP BASE Target_Dir ""
  123. # PROP Use_MFC 0
  124. # PROP Use_Debug_Libraries 0
  125. # PROP Output_Dir ".\ReleaseAXP"
  126. # PROP Intermediate_Dir ".\ReleaseAXP"
  127. # PROP Ignore_Export_Lib 0
  128. # PROP Target_Dir ""
  129. MTL=midl.exe
  130. # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
  131. # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
  132. CPP=cl.exe
  133. # ADD BASE CPP /nologo /Gt0 /W3 /GX /Zd /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
  134. # ADD CPP /nologo /QA21164 /MT /Gt0 /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "C_ONLY" /YX /FD /QAieee1 /c
  135. # SUBTRACT CPP /Z<none> /Fr
  136. RSC=rc.exe
  137. # ADD BASE RSC /l 0x409 /d "NDEBUG"
  138. # ADD RSC /l 0x409 /d "NDEBUG"
  139. BSC32=bscmake.exe
  140. # ADD BASE BSC32 /nologo
  141. # ADD BSC32 /nologo
  142. LINK32=link.exe
  143. # ADD BASE LINK32 winmm.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /machine:ALPHA
  144. # SUBTRACT BASE LINK32 /debug /nodefaultlib
  145. # ADD LINK32 winmm.lib wsock32.lib kernel32.lib user32.lib gdi32.lib /nologo /subsystem:windows /machine:ALPHA
  146. # SUBTRACT LINK32 /debug /nodefaultlib
  147. !ENDIF
  148. # Begin Target
  149. # Name "quake2 - Win32 Release"
  150. # Name "quake2 - Win32 Debug"
  151. # Name "quake2 - Win32 Debug Alpha"
  152. # Name "quake2 - Win32 Release Alpha"
  153. # Begin Group "Source Files"
  154. # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90"
  155. # Begin Source File
  156. SOURCE=.\win32\cd_win.c
  157. !IF "$(CFG)" == "quake2 - Win32 Release"
  158. !ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
  159. !ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
  160. DEP_CPP_CD_WI=\
  161. ".\client\cdaudio.h"\
  162. ".\client\client.h"\
  163. ".\client\console.h"\
  164. ".\client\input.h"\
  165. ".\client\keys.h"\
  166. ".\client\ref.h"\
  167. ".\client\screen.h"\
  168. ".\client\sound.h"\
  169. ".\client\vid.h"\
  170. ".\game\q_shared.h"\
  171. ".\qcommon\qcommon.h"\
  172. ".\qcommon\qfiles.h"\
  173. !ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
  174. DEP_CPP_CD_WI=\
  175. ".\client\cdaudio.h"\
  176. ".\client\client.h"\
  177. ".\client\console.h"\
  178. ".\client\input.h"\
  179. ".\client\keys.h"\
  180. ".\client\ref.h"\
  181. ".\client\screen.h"\
  182. ".\client\sound.h"\
  183. ".\client\vid.h"\
  184. ".\game\q_shared.h"\
  185. ".\qcommon\qcommon.h"\
  186. ".\qcommon\qfiles.h"\
  187. !ENDIF
  188. # End Source File
  189. # Begin Source File
  190. SOURCE=.\client\cl_cin.c
  191. !IF "$(CFG)" == "quake2 - Win32 Release"
  192. !ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
  193. !ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
  194. DEP_CPP_CL_CI=\
  195. ".\client\cdaudio.h"\
  196. ".\client\client.h"\
  197. ".\client\console.h"\
  198. ".\client\input.h"\
  199. ".\client\keys.h"\
  200. ".\client\ref.h"\
  201. ".\client\screen.h"\
  202. ".\client\sound.h"\
  203. ".\client\vid.h"\
  204. ".\game\q_shared.h"\
  205. ".\qcommon\qcommon.h"\
  206. ".\qcommon\qfiles.h"\
  207. !ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
  208. DEP_CPP_CL_CI=\
  209. ".\client\cdaudio.h"\
  210. ".\client\client.h"\
  211. ".\client\console.h"\
  212. ".\client\input.h"\
  213. ".\client\keys.h"\
  214. ".\client\ref.h"\
  215. ".\client\screen.h"\
  216. ".\client\sound.h"\
  217. ".\client\vid.h"\
  218. ".\game\q_shared.h"\
  219. ".\qcommon\qcommon.h"\
  220. ".\qcommon\qfiles.h"\
  221. !ENDIF
  222. # End Source File
  223. # Begin Source File
  224. SOURCE=.\client\cl_ents.c
  225. !IF "$(CFG)" == "quake2 - Win32 Release"
  226. !ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
  227. !ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
  228. DEP_CPP_CL_EN=\
  229. ".\client\cdaudio.h"\
  230. ".\client\client.h"\
  231. ".\client\console.h"\
  232. ".\client\input.h"\
  233. ".\client\keys.h"\
  234. ".\client\ref.h"\
  235. ".\client\screen.h"\
  236. ".\client\sound.h"\
  237. ".\client\vid.h"\
  238. ".\game\q_shared.h"\
  239. ".\qcommon\qcommon.h"\
  240. ".\qcommon\qfiles.h"\
  241. !ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
  242. DEP_CPP_CL_EN=\
  243. ".\client\cdaudio.h"\
  244. ".\client\client.h"\
  245. ".\client\console.h"\
  246. ".\client\input.h"\
  247. ".\client\keys.h"\
  248. ".\client\ref.h"\
  249. ".\client\screen.h"\
  250. ".\client\sound.h"\
  251. ".\client\vid.h"\
  252. ".\game\q_shared.h"\
  253. ".\qcommon\qcommon.h"\
  254. ".\qcommon\qfiles.h"\
  255. !ENDIF
  256. # End Source File
  257. # Begin Source File
  258. SOURCE=.\client\cl_fx.c
  259. !IF "$(CFG)" == "quake2 - Win32 Release"
  260. !ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
  261. !ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
  262. DEP_CPP_CL_FX=\
  263. ".\client\cdaudio.h"\
  264. ".\client\client.h"\
  265. ".\client\console.h"\
  266. ".\client\input.h"\
  267. ".\client\keys.h"\
  268. ".\client\ref.h"\
  269. ".\client\screen.h"\
  270. ".\client\sound.h"\
  271. ".\client\vid.h"\
  272. ".\game\q_shared.h"\
  273. ".\qcommon\qcommon.h"\
  274. ".\qcommon\qfiles.h"\
  275. !ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
  276. DEP_CPP_CL_FX=\
  277. ".\client\cdaudio.h"\
  278. ".\client\client.h"\
  279. ".\client\console.h"\
  280. ".\client\input.h"\
  281. ".\client\keys.h"\
  282. ".\client\ref.h"\
  283. ".\client\screen.h"\
  284. ".\client\sound.h"\
  285. ".\client\vid.h"\
  286. ".\game\q_shared.h"\
  287. ".\qcommon\qcommon.h"\
  288. ".\qcommon\qfiles.h"\
  289. !ENDIF
  290. # End Source File
  291. # Begin Source File
  292. SOURCE=.\client\cl_input.c
  293. !IF "$(CFG)" == "quake2 - Win32 Release"
  294. !ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
  295. !ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
  296. DEP_CPP_CL_IN=\
  297. ".\client\cdaudio.h"\
  298. ".\client\client.h"\
  299. ".\client\console.h"\
  300. ".\client\input.h"\
  301. ".\client\keys.h"\
  302. ".\client\ref.h"\
  303. ".\client\screen.h"\
  304. ".\client\sound.h"\
  305. ".\client\vid.h"\
  306. ".\game\q_shared.h"\
  307. ".\qcommon\qcommon.h"\
  308. ".\qcommon\qfiles.h"\
  309. !ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
  310. DEP_CPP_CL_IN=\
  311. ".\client\cdaudio.h"\
  312. ".\client\client.h"\
  313. ".\client\console.h"\
  314. ".\client\input.h"\
  315. ".\client\keys.h"\
  316. ".\client\ref.h"\
  317. ".\client\screen.h"\
  318. ".\client\sound.h"\
  319. ".\client\vid.h"\
  320. ".\game\q_shared.h"\
  321. ".\qcommon\qcommon.h"\
  322. ".\qcommon\qfiles.h"\
  323. !ENDIF
  324. # End Source File
  325. # Begin Source File
  326. SOURCE=.\client\cl_inv.c
  327. !IF "$(CFG)" == "quake2 - Win32 Release"
  328. !ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
  329. !ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
  330. DEP_CPP_CL_INV=\
  331. ".\client\cdaudio.h"\
  332. ".\client\client.h"\
  333. ".\client\console.h"\
  334. ".\client\input.h"\
  335. ".\client\keys.h"\
  336. ".\client\ref.h"\
  337. ".\client\screen.h"\
  338. ".\client\sound.h"\
  339. ".\client\vid.h"\
  340. ".\game\q_shared.h"\
  341. ".\qcommon\qcommon.h"\
  342. ".\qcommon\qfiles.h"\
  343. !ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
  344. DEP_CPP_CL_INV=\
  345. ".\client\cdaudio.h"\
  346. ".\client\client.h"\
  347. ".\client\console.h"\
  348. ".\client\input.h"\
  349. ".\client\keys.h"\
  350. ".\client\ref.h"\
  351. ".\client\screen.h"\
  352. ".\client\sound.h"\
  353. ".\client\vid.h"\
  354. ".\game\q_shared.h"\
  355. ".\qcommon\qcommon.h"\
  356. ".\qcommon\qfiles.h"\
  357. !ENDIF
  358. # End Source File
  359. # Begin Source File
  360. SOURCE=.\client\cl_main.c
  361. !IF "$(CFG)" == "quake2 - Win32 Release"
  362. !ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
  363. !ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
  364. DEP_CPP_CL_MA=\
  365. ".\client\cdaudio.h"\
  366. ".\client\client.h"\
  367. ".\client\console.h"\
  368. ".\client\input.h"\
  369. ".\client\keys.h"\
  370. ".\client\ref.h"\
  371. ".\client\screen.h"\
  372. ".\client\sound.h"\
  373. ".\client\vid.h"\
  374. ".\game\q_shared.h"\
  375. ".\qcommon\qcommon.h"\
  376. ".\qcommon\qfiles.h"\
  377. !ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
  378. DEP_CPP_CL_MA=\
  379. ".\client\cdaudio.h"\
  380. ".\client\client.h"\
  381. ".\client\console.h"\
  382. ".\client\input.h"\
  383. ".\client\keys.h"\
  384. ".\client\ref.h"\
  385. ".\client\screen.h"\
  386. ".\client\sound.h"\
  387. ".\client\vid.h"\
  388. ".\game\q_shared.h"\
  389. ".\qcommon\qcommon.h"\
  390. ".\qcommon\qfiles.h"\
  391. !ENDIF
  392. # End Source File
  393. # Begin Source File
  394. SOURCE=.\client\cl_newfx.c
  395. !IF "$(CFG)" == "quake2 - Win32 Release"
  396. !ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
  397. !ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
  398. DEP_CPP_CL_NE=\
  399. ".\client\cdaudio.h"\
  400. ".\client\client.h"\
  401. ".\client\console.h"\
  402. ".\client\input.h"\
  403. ".\client\keys.h"\
  404. ".\client\ref.h"\
  405. ".\client\screen.h"\
  406. ".\client\sound.h"\
  407. ".\client\vid.h"\
  408. ".\game\q_shared.h"\
  409. ".\qcommon\qcommon.h"\
  410. ".\qcommon\qfiles.h"\
  411. !ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
  412. DEP_CPP_CL_NE=\
  413. ".\client\cdaudio.h"\
  414. ".\client\client.h"\
  415. ".\client\console.h"\
  416. ".\client\input.h"\
  417. ".\client\keys.h"\
  418. ".\client\ref.h"\
  419. ".\client\screen.h"\
  420. ".\client\sound.h"\
  421. ".\client\vid.h"\
  422. ".\game\q_shared.h"\
  423. ".\qcommon\qcommon.h"\
  424. ".\qcommon\qfiles.h"\
  425. !ENDIF
  426. # End Source File
  427. # Begin Source File
  428. SOURCE=.\client\cl_parse.c
  429. !IF "$(CFG)" == "quake2 - Win32 Release"
  430. !ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
  431. !ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
  432. DEP_CPP_CL_PA=\
  433. ".\client\cdaudio.h"\
  434. ".\client\client.h"\
  435. ".\client\console.h"\
  436. ".\client\input.h"\
  437. ".\client\keys.h"\
  438. ".\client\ref.h"\
  439. ".\client\screen.h"\
  440. ".\client\sound.h"\
  441. ".\client\vid.h"\
  442. ".\game\q_shared.h"\
  443. ".\qcommon\qcommon.h"\
  444. ".\qcommon\qfiles.h"\
  445. !ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
  446. DEP_CPP_CL_PA=\
  447. ".\client\cdaudio.h"\
  448. ".\client\client.h"\
  449. ".\client\console.h"\
  450. ".\client\input.h"\
  451. ".\client\keys.h"\
  452. ".\client\ref.h"\
  453. ".\client\screen.h"\
  454. ".\client\sound.h"\
  455. ".\client\vid.h"\
  456. ".\game\q_shared.h"\
  457. ".\qcommon\qcommon.h"\
  458. ".\qcommon\qfiles.h"\
  459. !ENDIF
  460. # End Source File
  461. # Begin Source File
  462. SOURCE=.\client\cl_pred.c
  463. !IF "$(CFG)" == "quake2 - Win32 Release"
  464. !ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
  465. !ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
  466. DEP_CPP_CL_PR=\
  467. ".\client\cdaudio.h"\
  468. ".\client\client.h"\
  469. ".\client\console.h"\
  470. ".\client\input.h"\
  471. ".\client\keys.h"\
  472. ".\client\ref.h"\
  473. ".\client\screen.h"\
  474. ".\client\sound.h"\
  475. ".\client\vid.h"\
  476. ".\game\q_shared.h"\
  477. ".\qcommon\qcommon.h"\
  478. ".\qcommon\qfiles.h"\
  479. !ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
  480. DEP_CPP_CL_PR=\
  481. ".\client\cdaudio.h"\
  482. ".\client\client.h"\
  483. ".\client\console.h"\
  484. ".\client\input.h"\
  485. ".\client\keys.h"\
  486. ".\client\ref.h"\
  487. ".\client\screen.h"\
  488. ".\client\sound.h"\
  489. ".\client\vid.h"\
  490. ".\game\q_shared.h"\
  491. ".\qcommon\qcommon.h"\
  492. ".\qcommon\qfiles.h"\
  493. !ENDIF
  494. # End Source File
  495. # Begin Source File
  496. SOURCE=.\client\cl_scrn.c
  497. !IF "$(CFG)" == "quake2 - Win32 Release"
  498. !ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
  499. !ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
  500. DEP_CPP_CL_SC=\
  501. ".\client\cdaudio.h"\
  502. ".\client\client.h"\
  503. ".\client\console.h"\
  504. ".\client\input.h"\
  505. ".\client\keys.h"\
  506. ".\client\ref.h"\
  507. ".\client\screen.h"\
  508. ".\client\sound.h"\
  509. ".\client\vid.h"\
  510. ".\game\q_shared.h"\
  511. ".\qcommon\qcommon.h"\
  512. ".\qcommon\qfiles.h"\
  513. !ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
  514. DEP_CPP_CL_SC=\
  515. ".\client\cdaudio.h"\
  516. ".\client\client.h"\
  517. ".\client\console.h"\
  518. ".\client\input.h"\
  519. ".\client\keys.h"\
  520. ".\client\ref.h"\
  521. ".\client\screen.h"\
  522. ".\client\sound.h"\
  523. ".\client\vid.h"\
  524. ".\game\q_shared.h"\
  525. ".\qcommon\qcommon.h"\
  526. ".\qcommon\qfiles.h"\
  527. !ENDIF
  528. # End Source File
  529. # Begin Source File
  530. SOURCE=.\client\cl_tent.c
  531. !IF "$(CFG)" == "quake2 - Win32 Release"
  532. !ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
  533. !ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
  534. DEP_CPP_CL_TE=\
  535. ".\client\cdaudio.h"\
  536. ".\client\client.h"\
  537. ".\client\console.h"\
  538. ".\client\input.h"\
  539. ".\client\keys.h"\
  540. ".\client\ref.h"\
  541. ".\client\screen.h"\
  542. ".\client\sound.h"\
  543. ".\client\vid.h"\
  544. ".\game\q_shared.h"\
  545. ".\qcommon\qcommon.h"\
  546. ".\qcommon\qfiles.h"\
  547. !ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
  548. DEP_CPP_CL_TE=\
  549. ".\client\cdaudio.h"\
  550. ".\client\client.h"\
  551. ".\client\console.h"\
  552. ".\client\input.h"\
  553. ".\client\keys.h"\
  554. ".\client\ref.h"\
  555. ".\client\screen.h"\
  556. ".\client\sound.h"\
  557. ".\client\vid.h"\
  558. ".\game\q_shared.h"\
  559. ".\qcommon\qcommon.h"\
  560. ".\qcommon\qfiles.h"\
  561. !ENDIF
  562. # End Source File
  563. # Begin Source File
  564. SOURCE=.\client\cl_view.c
  565. !IF "$(CFG)" == "quake2 - Win32 Release"
  566. !ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
  567. !ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
  568. DEP_CPP_CL_VI=\
  569. ".\client\cdaudio.h"\
  570. ".\client\client.h"\
  571. ".\client\console.h"\
  572. ".\client\input.h"\
  573. ".\client\keys.h"\
  574. ".\client\ref.h"\
  575. ".\client\screen.h"\
  576. ".\client\sound.h"\
  577. ".\client\vid.h"\
  578. ".\game\q_shared.h"\
  579. ".\qcommon\qcommon.h"\
  580. ".\qcommon\qfiles.h"\
  581. !ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
  582. DEP_CPP_CL_VI=\
  583. ".\client\cdaudio.h"\
  584. ".\client\client.h"\
  585. ".\client\console.h"\
  586. ".\client\input.h"\
  587. ".\client\keys.h"\
  588. ".\client\ref.h"\
  589. ".\client\screen.h"\
  590. ".\client\sound.h"\
  591. ".\client\vid.h"\
  592. ".\game\q_shared.h"\
  593. ".\qcommon\qcommon.h"\
  594. ".\qcommon\qfiles.h"\
  595. !ENDIF
  596. # End Source File
  597. # Begin Source File
  598. SOURCE=.\qcommon\cmd.c
  599. !IF "$(CFG)" == "quake2 - Win32 Release"
  600. !ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
  601. !ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
  602. DEP_CPP_CMD_C=\
  603. ".\game\q_shared.h"\
  604. ".\qcommon\qcommon.h"\
  605. ".\qcommon\qfiles.h"\
  606. !ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
  607. DEP_CPP_CMD_C=\
  608. ".\game\q_shared.h"\
  609. ".\qcommon\qcommon.h"\
  610. ".\qcommon\qfiles.h"\
  611. !ENDIF
  612. # End Source File
  613. # Begin Source File
  614. SOURCE=.\qcommon\cmodel.c
  615. !IF "$(CFG)" == "quake2 - Win32 Release"
  616. !ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
  617. !ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
  618. DEP_CPP_CMODE=\
  619. ".\game\q_shared.h"\
  620. ".\qcommon\qcommon.h"\
  621. ".\qcommon\qfiles.h"\
  622. !ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
  623. DEP_CPP_CMODE=\
  624. ".\game\q_shared.h"\
  625. ".\qcommon\qcommon.h"\
  626. ".\qcommon\qfiles.h"\
  627. !ENDIF
  628. # End Source File
  629. # Begin Source File
  630. SOURCE=.\qcommon\common.c
  631. !IF "$(CFG)" == "quake2 - Win32 Release"
  632. !ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
  633. !ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
  634. DEP_CPP_COMMO=\
  635. ".\client\anorms.h"\
  636. ".\game\q_shared.h"\
  637. ".\qcommon\qcommon.h"\
  638. ".\qcommon\qfiles.h"\
  639. !ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
  640. DEP_CPP_COMMO=\
  641. ".\client\anorms.h"\
  642. ".\game\q_shared.h"\
  643. ".\qcommon\qcommon.h"\
  644. ".\qcommon\qfiles.h"\
  645. !ENDIF
  646. # End Source File
  647. # Begin Source File
  648. SOURCE=.\win32\conproc.c
  649. !IF "$(CFG)" == "quake2 - Win32 Release"
  650. !ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
  651. !ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
  652. DEP_CPP_CONPR=\
  653. ".\win32\conproc.h"\
  654. !ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
  655. DEP_CPP_CONPR=\
  656. ".\win32\conproc.h"\
  657. !ENDIF
  658. # End Source File
  659. # Begin Source File
  660. SOURCE=.\client\console.c
  661. !IF "$(CFG)" == "quake2 - Win32 Release"
  662. !ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
  663. !ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
  664. DEP_CPP_CONSO=\
  665. ".\client\cdaudio.h"\
  666. ".\client\client.h"\
  667. ".\client\console.h"\
  668. ".\client\input.h"\
  669. ".\client\keys.h"\
  670. ".\client\ref.h"\
  671. ".\client\screen.h"\
  672. ".\client\sound.h"\
  673. ".\client\vid.h"\
  674. ".\game\q_shared.h"\
  675. ".\qcommon\qcommon.h"\
  676. ".\qcommon\qfiles.h"\
  677. !ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
  678. DEP_CPP_CONSO=\
  679. ".\client\cdaudio.h"\
  680. ".\client\client.h"\
  681. ".\client\console.h"\
  682. ".\client\input.h"\
  683. ".\client\keys.h"\
  684. ".\client\ref.h"\
  685. ".\client\screen.h"\
  686. ".\client\sound.h"\
  687. ".\client\vid.h"\
  688. ".\game\q_shared.h"\
  689. ".\qcommon\qcommon.h"\
  690. ".\qcommon\qfiles.h"\
  691. !ENDIF
  692. # End Source File
  693. # Begin Source File
  694. SOURCE=.\qcommon\crc.c
  695. !IF "$(CFG)" == "quake2 - Win32 Release"
  696. !ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
  697. !ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
  698. DEP_CPP_CRC_C=\
  699. ".\game\q_shared.h"\
  700. ".\qcommon\qcommon.h"\
  701. ".\qcommon\qfiles.h"\
  702. !ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
  703. DEP_CPP_CRC_C=\
  704. ".\game\q_shared.h"\
  705. ".\qcommon\qcommon.h"\
  706. ".\qcommon\qfiles.h"\
  707. !ENDIF
  708. # End Source File
  709. # Begin Source File
  710. SOURCE=.\qcommon\cvar.c
  711. !IF "$(CFG)" == "quake2 - Win32 Release"
  712. !ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
  713. !ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
  714. DEP_CPP_CVAR_=\
  715. ".\game\q_shared.h"\
  716. ".\qcommon\qcommon.h"\
  717. ".\qcommon\qfiles.h"\
  718. !ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
  719. DEP_CPP_CVAR_=\
  720. ".\game\q_shared.h"\
  721. ".\qcommon\qcommon.h"\
  722. ".\qcommon\qfiles.h"\
  723. !ENDIF
  724. # End Source File
  725. # Begin Source File
  726. SOURCE=.\qcommon\files.c
  727. !IF "$(CFG)" == "quake2 - Win32 Release"
  728. !ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
  729. !ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
  730. DEP_CPP_FILES=\
  731. ".\game\q_shared.h"\
  732. ".\qcommon\qcommon.h"\
  733. ".\qcommon\qfiles.h"\
  734. !ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
  735. DEP_CPP_FILES=\
  736. ".\game\q_shared.h"\
  737. ".\qcommon\qcommon.h"\
  738. ".\qcommon\qfiles.h"\
  739. !ENDIF
  740. # End Source File
  741. # Begin Source File
  742. SOURCE=.\win32\in_win.c
  743. !IF "$(CFG)" == "quake2 - Win32 Release"
  744. !ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
  745. !ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
  746. DEP_CPP_IN_WI=\
  747. ".\client\cdaudio.h"\
  748. ".\client\client.h"\
  749. ".\client\console.h"\
  750. ".\client\input.h"\
  751. ".\client\keys.h"\
  752. ".\client\ref.h"\
  753. ".\client\screen.h"\
  754. ".\client\sound.h"\
  755. ".\client\vid.h"\
  756. ".\game\q_shared.h"\
  757. ".\qcommon\qcommon.h"\
  758. ".\qcommon\qfiles.h"\
  759. ".\win32\winquake.h"\
  760. !ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
  761. DEP_CPP_IN_WI=\
  762. ".\client\cdaudio.h"\
  763. ".\client\client.h"\
  764. ".\client\console.h"\
  765. ".\client\input.h"\
  766. ".\client\keys.h"\
  767. ".\client\ref.h"\
  768. ".\client\screen.h"\
  769. ".\client\sound.h"\
  770. ".\client\vid.h"\
  771. ".\game\q_shared.h"\
  772. ".\qcommon\qcommon.h"\
  773. ".\qcommon\qfiles.h"\
  774. ".\win32\winquake.h"\
  775. !ENDIF
  776. # End Source File
  777. # Begin Source File
  778. SOURCE=.\client\keys.c
  779. !IF "$(CFG)" == "quake2 - Win32 Release"
  780. !ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
  781. !ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
  782. DEP_CPP_KEYS_=\
  783. ".\client\cdaudio.h"\
  784. ".\client\client.h"\
  785. ".\client\console.h"\
  786. ".\client\input.h"\
  787. ".\client\keys.h"\
  788. ".\client\ref.h"\
  789. ".\client\screen.h"\
  790. ".\client\sound.h"\
  791. ".\client\vid.h"\
  792. ".\game\q_shared.h"\
  793. ".\qcommon\qcommon.h"\
  794. ".\qcommon\qfiles.h"\
  795. !ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
  796. DEP_CPP_KEYS_=\
  797. ".\client\cdaudio.h"\
  798. ".\client\client.h"\
  799. ".\client\console.h"\
  800. ".\client\input.h"\
  801. ".\client\keys.h"\
  802. ".\client\ref.h"\
  803. ".\client\screen.h"\
  804. ".\client\sound.h"\
  805. ".\client\vid.h"\
  806. ".\game\q_shared.h"\
  807. ".\qcommon\qcommon.h"\
  808. ".\qcommon\qfiles.h"\
  809. !ENDIF
  810. # End Source File
  811. # Begin Source File
  812. SOURCE=.\game\m_flash.c
  813. !IF "$(CFG)" == "quake2 - Win32 Release"
  814. !ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
  815. !ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
  816. DEP_CPP_M_FLA=\
  817. ".\game\q_shared.h"\
  818. !ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
  819. DEP_CPP_M_FLA=\
  820. ".\game\q_shared.h"\
  821. !ENDIF
  822. # End Source File
  823. # Begin Source File
  824. SOURCE=.\qcommon\md4.c
  825. !IF "$(CFG)" == "quake2 - Win32 Release"
  826. !ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
  827. !ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
  828. !ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
  829. !ENDIF
  830. # End Source File
  831. # Begin Source File
  832. SOURCE=.\client\menu.c
  833. !IF "$(CFG)" == "quake2 - Win32 Release"
  834. !ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
  835. !ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
  836. DEP_CPP_MENU_=\
  837. ".\client\cdaudio.h"\
  838. ".\client\client.h"\
  839. ".\client\console.h"\
  840. ".\client\input.h"\
  841. ".\client\keys.h"\
  842. ".\client\qmenu.h"\
  843. ".\client\ref.h"\
  844. ".\client\screen.h"\
  845. ".\client\sound.h"\
  846. ".\client\vid.h"\
  847. ".\game\q_shared.h"\
  848. ".\qcommon\qcommon.h"\
  849. ".\qcommon\qfiles.h"\
  850. !ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
  851. DEP_CPP_MENU_=\
  852. ".\client\cdaudio.h"\
  853. ".\client\client.h"\
  854. ".\client\console.h"\
  855. ".\client\input.h"\
  856. ".\client\keys.h"\
  857. ".\client\qmenu.h"\
  858. ".\client\ref.h"\
  859. ".\client\screen.h"\
  860. ".\client\sound.h"\
  861. ".\client\vid.h"\
  862. ".\game\q_shared.h"\
  863. ".\qcommon\qcommon.h"\
  864. ".\qcommon\qfiles.h"\
  865. !ENDIF
  866. # End Source File
  867. # Begin Source File
  868. SOURCE=.\qcommon\net_chan.c
  869. !IF "$(CFG)" == "quake2 - Win32 Release"
  870. !ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
  871. !ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
  872. DEP_CPP_NET_C=\
  873. ".\game\q_shared.h"\
  874. ".\qcommon\qcommon.h"\
  875. ".\qcommon\qfiles.h"\
  876. !ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
  877. DEP_CPP_NET_C=\
  878. ".\game\q_shared.h"\
  879. ".\qcommon\qcommon.h"\
  880. ".\qcommon\qfiles.h"\
  881. !ENDIF
  882. # End Source File
  883. # Begin Source File
  884. SOURCE=.\win32\net_wins.c
  885. !IF "$(CFG)" == "quake2 - Win32 Release"
  886. !ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
  887. !ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
  888. DEP_CPP_NET_W=\
  889. ".\game\q_shared.h"\
  890. ".\qcommon\qcommon.h"\
  891. ".\qcommon\qfiles.h"\
  892. !ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
  893. DEP_CPP_NET_W=\
  894. ".\game\q_shared.h"\
  895. ".\qcommon\qcommon.h"\
  896. ".\qcommon\qfiles.h"\
  897. !ENDIF
  898. # End Source File
  899. # Begin Source File
  900. SOURCE=.\qcommon\pmove.c
  901. !IF "$(CFG)" == "quake2 - Win32 Release"
  902. !ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
  903. !ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
  904. DEP_CPP_PMOVE=\
  905. ".\game\q_shared.h"\
  906. ".\qcommon\qcommon.h"\
  907. ".\qcommon\qfiles.h"\
  908. !ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
  909. DEP_CPP_PMOVE=\
  910. ".\game\q_shared.h"\
  911. ".\qcommon\qcommon.h"\
  912. ".\qcommon\qfiles.h"\
  913. !ENDIF
  914. # End Source File
  915. # Begin Source File
  916. SOURCE=.\game\q_shared.c
  917. !IF "$(CFG)" == "quake2 - Win32 Release"
  918. !ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
  919. !ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
  920. DEP_CPP_Q_SHA=\
  921. ".\game\q_shared.h"\
  922. !ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
  923. DEP_CPP_Q_SHA=\
  924. ".\game\q_shared.h"\
  925. !ENDIF
  926. # End Source File
  927. # Begin Source File
  928. SOURCE=.\win32\q_shwin.c
  929. !IF "$(CFG)" == "quake2 - Win32 Release"
  930. !ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
  931. !ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
  932. DEP_CPP_Q_SHW=\
  933. ".\game\q_shared.h"\
  934. ".\qcommon\qcommon.h"\
  935. ".\qcommon\qfiles.h"\
  936. ".\win32\winquake.h"\
  937. !ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
  938. DEP_CPP_Q_SHW=\
  939. ".\game\q_shared.h"\
  940. ".\qcommon\qcommon.h"\
  941. ".\qcommon\qfiles.h"\
  942. ".\win32\winquake.h"\
  943. !ENDIF
  944. # End Source File
  945. # Begin Source File
  946. SOURCE=.\client\qmenu.c
  947. !IF "$(CFG)" == "quake2 - Win32 Release"
  948. !ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
  949. !ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
  950. DEP_CPP_QMENU=\
  951. ".\client\cdaudio.h"\
  952. ".\client\client.h"\
  953. ".\client\console.h"\
  954. ".\client\input.h"\
  955. ".\client\keys.h"\
  956. ".\client\qmenu.h"\
  957. ".\client\ref.h"\
  958. ".\client\screen.h"\
  959. ".\client\sound.h"\
  960. ".\client\vid.h"\
  961. ".\game\q_shared.h"\
  962. ".\qcommon\qcommon.h"\
  963. ".\qcommon\qfiles.h"\
  964. !ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
  965. DEP_CPP_QMENU=\
  966. ".\client\cdaudio.h"\
  967. ".\client\client.h"\
  968. ".\client\console.h"\
  969. ".\client\input.h"\
  970. ".\client\keys.h"\
  971. ".\client\qmenu.h"\
  972. ".\client\ref.h"\
  973. ".\client\screen.h"\
  974. ".\client\sound.h"\
  975. ".\client\vid.h"\
  976. ".\game\q_shared.h"\
  977. ".\qcommon\qcommon.h"\
  978. ".\qcommon\qfiles.h"\
  979. !ENDIF
  980. # End Source File
  981. # Begin Source File
  982. SOURCE=.\client\snd_dma.c
  983. !IF "$(CFG)" == "quake2 - Win32 Release"
  984. !ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
  985. !ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
  986. DEP_CPP_SND_D=\
  987. ".\client\cdaudio.h"\
  988. ".\client\client.h"\
  989. ".\client\console.h"\
  990. ".\client\input.h"\
  991. ".\client\keys.h"\
  992. ".\client\ref.h"\
  993. ".\client\screen.h"\
  994. ".\client\snd_loc.h"\
  995. ".\client\sound.h"\
  996. ".\client\vid.h"\
  997. ".\game\q_shared.h"\
  998. ".\qcommon\qcommon.h"\
  999. ".\qcommon\qfiles.h"\
  1000. !ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
  1001. DEP_CPP_SND_D=\
  1002. ".\client\cdaudio.h"\
  1003. ".\client\client.h"\
  1004. ".\client\console.h"\
  1005. ".\client\input.h"\
  1006. ".\client\keys.h"\
  1007. ".\client\ref.h"\
  1008. ".\client\screen.h"\
  1009. ".\client\snd_loc.h"\
  1010. ".\client\sound.h"\
  1011. ".\client\vid.h"\
  1012. ".\game\q_shared.h"\
  1013. ".\qcommon\qcommon.h"\
  1014. ".\qcommon\qfiles.h"\
  1015. !ENDIF
  1016. # End Source File
  1017. # Begin Source File
  1018. SOURCE=.\client\snd_mem.c
  1019. !IF "$(CFG)" == "quake2 - Win32 Release"
  1020. !ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
  1021. !ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
  1022. DEP_CPP_SND_M=\
  1023. ".\client\cdaudio.h"\
  1024. ".\client\client.h"\
  1025. ".\client\console.h"\
  1026. ".\client\input.h"\
  1027. ".\client\keys.h"\
  1028. ".\client\ref.h"\
  1029. ".\client\screen.h"\
  1030. ".\client\snd_loc.h"\
  1031. ".\client\sound.h"\
  1032. ".\client\vid.h"\
  1033. ".\game\q_shared.h"\
  1034. ".\qcommon\qcommon.h"\
  1035. ".\qcommon\qfiles.h"\
  1036. !ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
  1037. DEP_CPP_SND_M=\
  1038. ".\client\cdaudio.h"\
  1039. ".\client\client.h"\
  1040. ".\client\console.h"\
  1041. ".\client\input.h"\
  1042. ".\client\keys.h"\
  1043. ".\client\ref.h"\
  1044. ".\client\screen.h"\
  1045. ".\client\snd_loc.h"\
  1046. ".\client\sound.h"\
  1047. ".\client\vid.h"\
  1048. ".\game\q_shared.h"\
  1049. ".\qcommon\qcommon.h"\
  1050. ".\qcommon\qfiles.h"\
  1051. !ENDIF
  1052. # End Source File
  1053. # Begin Source File
  1054. SOURCE=.\client\snd_mix.c
  1055. !IF "$(CFG)" == "quake2 - Win32 Release"
  1056. !ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
  1057. !ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
  1058. DEP_CPP_SND_MI=\
  1059. ".\client\cdaudio.h"\
  1060. ".\client\client.h"\
  1061. ".\client\console.h"\
  1062. ".\client\input.h"\
  1063. ".\client\keys.h"\
  1064. ".\client\ref.h"\
  1065. ".\client\screen.h"\
  1066. ".\client\snd_loc.h"\
  1067. ".\client\sound.h"\
  1068. ".\client\vid.h"\
  1069. ".\game\q_shared.h"\
  1070. ".\qcommon\qcommon.h"\
  1071. ".\qcommon\qfiles.h"\
  1072. !ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
  1073. DEP_CPP_SND_MI=\
  1074. ".\client\cdaudio.h"\
  1075. ".\client\client.h"\
  1076. ".\client\console.h"\
  1077. ".\client\input.h"\
  1078. ".\client\keys.h"\
  1079. ".\client\ref.h"\
  1080. ".\client\screen.h"\
  1081. ".\client\snd_loc.h"\
  1082. ".\client\sound.h"\
  1083. ".\client\vid.h"\
  1084. ".\game\q_shared.h"\
  1085. ".\qcommon\qcommon.h"\
  1086. ".\qcommon\qfiles.h"\
  1087. !ENDIF
  1088. # End Source File
  1089. # Begin Source File
  1090. SOURCE=.\win32\snd_win.c
  1091. !IF "$(CFG)" == "quake2 - Win32 Release"
  1092. !ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
  1093. !ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
  1094. DEP_CPP_SND_W=\
  1095. ".\client\cdaudio.h"\
  1096. ".\client\client.h"\
  1097. ".\client\console.h"\
  1098. ".\client\input.h"\
  1099. ".\client\keys.h"\
  1100. ".\client\ref.h"\
  1101. ".\client\screen.h"\
  1102. ".\client\snd_loc.h"\
  1103. ".\client\sound.h"\
  1104. ".\client\vid.h"\
  1105. ".\game\q_shared.h"\
  1106. ".\qcommon\qcommon.h"\
  1107. ".\qcommon\qfiles.h"\
  1108. ".\win32\winquake.h"\
  1109. !ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
  1110. DEP_CPP_SND_W=\
  1111. ".\client\cdaudio.h"\
  1112. ".\client\client.h"\
  1113. ".\client\console.h"\
  1114. ".\client\input.h"\
  1115. ".\client\keys.h"\
  1116. ".\client\ref.h"\
  1117. ".\client\screen.h"\
  1118. ".\client\snd_loc.h"\
  1119. ".\client\sound.h"\
  1120. ".\client\vid.h"\
  1121. ".\game\q_shared.h"\
  1122. ".\qcommon\qcommon.h"\
  1123. ".\qcommon\qfiles.h"\
  1124. ".\win32\winquake.h"\
  1125. !ENDIF
  1126. # End Source File
  1127. # Begin Source File
  1128. SOURCE=.\server\sv_ccmds.c
  1129. !IF "$(CFG)" == "quake2 - Win32 Release"
  1130. !ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
  1131. !ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
  1132. DEP_CPP_SV_CC=\
  1133. ".\game\game.h"\
  1134. ".\game\q_shared.h"\
  1135. ".\qcommon\qcommon.h"\
  1136. ".\qcommon\qfiles.h"\
  1137. ".\server\server.h"\
  1138. !ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
  1139. DEP_CPP_SV_CC=\
  1140. ".\game\game.h"\
  1141. ".\game\q_shared.h"\
  1142. ".\qcommon\qcommon.h"\
  1143. ".\qcommon\qfiles.h"\
  1144. ".\server\server.h"\
  1145. !ENDIF
  1146. # End Source File
  1147. # Begin Source File
  1148. SOURCE=.\server\sv_ents.c
  1149. !IF "$(CFG)" == "quake2 - Win32 Release"
  1150. !ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
  1151. !ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
  1152. DEP_CPP_SV_EN=\
  1153. ".\game\game.h"\
  1154. ".\game\q_shared.h"\
  1155. ".\qcommon\qcommon.h"\
  1156. ".\qcommon\qfiles.h"\
  1157. ".\server\server.h"\
  1158. !ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
  1159. DEP_CPP_SV_EN=\
  1160. ".\game\game.h"\
  1161. ".\game\q_shared.h"\
  1162. ".\qcommon\qcommon.h"\
  1163. ".\qcommon\qfiles.h"\
  1164. ".\server\server.h"\
  1165. !ENDIF
  1166. # End Source File
  1167. # Begin Source File
  1168. SOURCE=.\server\sv_game.c
  1169. !IF "$(CFG)" == "quake2 - Win32 Release"
  1170. !ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
  1171. !ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
  1172. DEP_CPP_SV_GA=\
  1173. ".\game\game.h"\
  1174. ".\game\q_shared.h"\
  1175. ".\qcommon\qcommon.h"\
  1176. ".\qcommon\qfiles.h"\
  1177. ".\server\server.h"\
  1178. !ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
  1179. DEP_CPP_SV_GA=\
  1180. ".\game\game.h"\
  1181. ".\game\q_shared.h"\
  1182. ".\qcommon\qcommon.h"\
  1183. ".\qcommon\qfiles.h"\
  1184. ".\server\server.h"\
  1185. !ENDIF
  1186. # End Source File
  1187. # Begin Source File
  1188. SOURCE=.\server\sv_init.c
  1189. !IF "$(CFG)" == "quake2 - Win32 Release"
  1190. !ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
  1191. !ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
  1192. DEP_CPP_SV_IN=\
  1193. ".\game\game.h"\
  1194. ".\game\q_shared.h"\
  1195. ".\qcommon\qcommon.h"\
  1196. ".\qcommon\qfiles.h"\
  1197. ".\server\server.h"\
  1198. !ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
  1199. DEP_CPP_SV_IN=\
  1200. ".\game\game.h"\
  1201. ".\game\q_shared.h"\
  1202. ".\qcommon\qcommon.h"\
  1203. ".\qcommon\qfiles.h"\
  1204. ".\server\server.h"\
  1205. !ENDIF
  1206. # End Source File
  1207. # Begin Source File
  1208. SOURCE=.\server\sv_main.c
  1209. !IF "$(CFG)" == "quake2 - Win32 Release"
  1210. !ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
  1211. !ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
  1212. DEP_CPP_SV_MA=\
  1213. ".\game\game.h"\
  1214. ".\game\q_shared.h"\
  1215. ".\qcommon\qcommon.h"\
  1216. ".\qcommon\qfiles.h"\
  1217. ".\server\server.h"\
  1218. !ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
  1219. DEP_CPP_SV_MA=\
  1220. ".\game\game.h"\
  1221. ".\game\q_shared.h"\
  1222. ".\qcommon\qcommon.h"\
  1223. ".\qcommon\qfiles.h"\
  1224. ".\server\server.h"\
  1225. !ENDIF
  1226. # End Source File
  1227. # Begin Source File
  1228. SOURCE=.\server\sv_send.c
  1229. !IF "$(CFG)" == "quake2 - Win32 Release"
  1230. !ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
  1231. !ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
  1232. DEP_CPP_SV_SE=\
  1233. ".\game\game.h"\
  1234. ".\game\q_shared.h"\
  1235. ".\qcommon\qcommon.h"\
  1236. ".\qcommon\qfiles.h"\
  1237. ".\server\server.h"\
  1238. !ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
  1239. DEP_CPP_SV_SE=\
  1240. ".\game\game.h"\
  1241. ".\game\q_shared.h"\
  1242. ".\qcommon\qcommon.h"\
  1243. ".\qcommon\qfiles.h"\
  1244. ".\server\server.h"\
  1245. !ENDIF
  1246. # End Source File
  1247. # Begin Source File
  1248. SOURCE=.\server\sv_user.c
  1249. !IF "$(CFG)" == "quake2 - Win32 Release"
  1250. !ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
  1251. !ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
  1252. DEP_CPP_SV_US=\
  1253. ".\game\game.h"\
  1254. ".\game\q_shared.h"\
  1255. ".\qcommon\qcommon.h"\
  1256. ".\qcommon\qfiles.h"\
  1257. ".\server\server.h"\
  1258. !ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
  1259. DEP_CPP_SV_US=\
  1260. ".\game\game.h"\
  1261. ".\game\q_shared.h"\
  1262. ".\qcommon\qcommon.h"\
  1263. ".\qcommon\qfiles.h"\
  1264. ".\server\server.h"\
  1265. !ENDIF
  1266. # End Source File
  1267. # Begin Source File
  1268. SOURCE=.\server\sv_world.c
  1269. !IF "$(CFG)" == "quake2 - Win32 Release"
  1270. !ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
  1271. !ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
  1272. DEP_CPP_SV_WO=\
  1273. ".\game\game.h"\
  1274. ".\game\q_shared.h"\
  1275. ".\qcommon\qcommon.h"\
  1276. ".\qcommon\qfiles.h"\
  1277. ".\server\server.h"\
  1278. !ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
  1279. DEP_CPP_SV_WO=\
  1280. ".\game\game.h"\
  1281. ".\game\q_shared.h"\
  1282. ".\qcommon\qcommon.h"\
  1283. ".\qcommon\qfiles.h"\
  1284. ".\server\server.h"\
  1285. !ENDIF
  1286. # End Source File
  1287. # Begin Source File
  1288. SOURCE=.\win32\sys_win.c
  1289. !IF "$(CFG)" == "quake2 - Win32 Release"
  1290. !ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
  1291. !ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
  1292. DEP_CPP_SYS_W=\
  1293. ".\game\q_shared.h"\
  1294. ".\qcommon\qcommon.h"\
  1295. ".\qcommon\qfiles.h"\
  1296. ".\win32\conproc.h"\
  1297. ".\win32\winquake.h"\
  1298. !ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
  1299. DEP_CPP_SYS_W=\
  1300. ".\game\q_shared.h"\
  1301. ".\qcommon\qcommon.h"\
  1302. ".\qcommon\qfiles.h"\
  1303. ".\win32\conproc.h"\
  1304. ".\win32\winquake.h"\
  1305. !ENDIF
  1306. # End Source File
  1307. # Begin Source File
  1308. SOURCE=.\win32\vid_dll.c
  1309. !IF "$(CFG)" == "quake2 - Win32 Release"
  1310. !ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
  1311. !ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
  1312. DEP_CPP_VID_D=\
  1313. ".\client\cdaudio.h"\
  1314. ".\client\client.h"\
  1315. ".\client\console.h"\
  1316. ".\client\input.h"\
  1317. ".\client\keys.h"\
  1318. ".\client\ref.h"\
  1319. ".\client\screen.h"\
  1320. ".\client\sound.h"\
  1321. ".\client\vid.h"\
  1322. ".\game\q_shared.h"\
  1323. ".\qcommon\qcommon.h"\
  1324. ".\qcommon\qfiles.h"\
  1325. ".\win32\winquake.h"\
  1326. !ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
  1327. DEP_CPP_VID_D=\
  1328. ".\client\cdaudio.h"\
  1329. ".\client\client.h"\
  1330. ".\client\console.h"\
  1331. ".\client\input.h"\
  1332. ".\client\keys.h"\
  1333. ".\client\ref.h"\
  1334. ".\client\screen.h"\
  1335. ".\client\sound.h"\
  1336. ".\client\vid.h"\
  1337. ".\game\q_shared.h"\
  1338. ".\qcommon\qcommon.h"\
  1339. ".\qcommon\qfiles.h"\
  1340. ".\win32\winquake.h"\
  1341. !ENDIF
  1342. # End Source File
  1343. # Begin Source File
  1344. SOURCE=.\win32\vid_menu.c
  1345. !IF "$(CFG)" == "quake2 - Win32 Release"
  1346. !ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
  1347. !ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
  1348. DEP_CPP_VID_M=\
  1349. ".\client\cdaudio.h"\
  1350. ".\client\client.h"\
  1351. ".\client\console.h"\
  1352. ".\client\input.h"\
  1353. ".\client\keys.h"\
  1354. ".\client\qmenu.h"\
  1355. ".\client\ref.h"\
  1356. ".\client\screen.h"\
  1357. ".\client\sound.h"\
  1358. ".\client\vid.h"\
  1359. ".\game\q_shared.h"\
  1360. ".\qcommon\qcommon.h"\
  1361. ".\qcommon\qfiles.h"\
  1362. !ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
  1363. DEP_CPP_VID_M=\
  1364. ".\client\cdaudio.h"\
  1365. ".\client\client.h"\
  1366. ".\client\console.h"\
  1367. ".\client\input.h"\
  1368. ".\client\keys.h"\
  1369. ".\client\qmenu.h"\
  1370. ".\client\ref.h"\
  1371. ".\client\screen.h"\
  1372. ".\client\sound.h"\
  1373. ".\client\vid.h"\
  1374. ".\game\q_shared.h"\
  1375. ".\qcommon\qcommon.h"\
  1376. ".\qcommon\qfiles.h"\
  1377. !ENDIF
  1378. # End Source File
  1379. # Begin Source File
  1380. SOURCE=.\client\x86.c
  1381. !IF "$(CFG)" == "quake2 - Win32 Release"
  1382. !ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
  1383. !ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
  1384. DEP_CPP_X86_C=\
  1385. ".\client\cdaudio.h"\
  1386. ".\client\client.h"\
  1387. ".\client\console.h"\
  1388. ".\client\input.h"\
  1389. ".\client\keys.h"\
  1390. ".\client\ref.h"\
  1391. ".\client\screen.h"\
  1392. ".\client\sound.h"\
  1393. ".\client\vid.h"\
  1394. ".\game\q_shared.h"\
  1395. ".\qcommon\qcommon.h"\
  1396. ".\qcommon\qfiles.h"\
  1397. !ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
  1398. DEP_CPP_X86_C=\
  1399. ".\client\cdaudio.h"\
  1400. ".\client\client.h"\
  1401. ".\client\console.h"\
  1402. ".\client\input.h"\
  1403. ".\client\keys.h"\
  1404. ".\client\ref.h"\
  1405. ".\client\screen.h"\
  1406. ".\client\sound.h"\
  1407. ".\client\vid.h"\
  1408. ".\game\q_shared.h"\
  1409. ".\qcommon\qcommon.h"\
  1410. ".\qcommon\qfiles.h"\
  1411. !ENDIF
  1412. # End Source File
  1413. # End Group
  1414. # Begin Group "Header Files"
  1415. # PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd"
  1416. # Begin Source File
  1417. SOURCE=.\client\anorms.h
  1418. # End Source File
  1419. # Begin Source File
  1420. SOURCE=.\qcommon\bspfile.h
  1421. # End Source File
  1422. # Begin Source File
  1423. SOURCE=.\client\cdaudio.h
  1424. # End Source File
  1425. # Begin Source File
  1426. SOURCE=.\client\client.h
  1427. # End Source File
  1428. # Begin Source File
  1429. SOURCE=.\win32\conproc.h
  1430. # End Source File
  1431. # Begin Source File
  1432. SOURCE=.\client\console.h
  1433. # End Source File
  1434. # Begin Source File
  1435. SOURCE=.\game\game.h
  1436. # End Source File
  1437. # Begin Source File
  1438. SOURCE=.\client\input.h
  1439. # End Source File
  1440. # Begin Source File
  1441. SOURCE=.\client\keys.h
  1442. # End Source File
  1443. # Begin Source File
  1444. SOURCE=.\game\q_shared.h
  1445. # End Source File
  1446. # Begin Source File
  1447. SOURCE=.\qcommon\qcommon.h
  1448. # End Source File
  1449. # Begin Source File
  1450. SOURCE=.\qcommon\qfiles.h
  1451. # End Source File
  1452. # Begin Source File
  1453. SOURCE=.\client\qmenu.h
  1454. # End Source File
  1455. # Begin Source File
  1456. SOURCE=.\client\ref.h
  1457. # End Source File
  1458. # Begin Source File
  1459. SOURCE=.\client\screen.h
  1460. # End Source File
  1461. # Begin Source File
  1462. SOURCE=.\server\server.h
  1463. # End Source File
  1464. # Begin Source File
  1465. SOURCE=.\client\snd_loc.h
  1466. # End Source File
  1467. # Begin Source File
  1468. SOURCE=.\client\sound.h
  1469. # End Source File
  1470. # Begin Source File
  1471. SOURCE=.\client\vid.h
  1472. # End Source File
  1473. # Begin Source File
  1474. SOURCE=.\win32\winquake.h
  1475. # End Source File
  1476. # End Group
  1477. # Begin Group "Resource Files"
  1478. # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
  1479. # Begin Source File
  1480. SOURCE=.\win32\q2.ico
  1481. # End Source File
  1482. # Begin Source File
  1483. SOURCE=.\win32\q2.rc
  1484. !IF "$(CFG)" == "quake2 - Win32 Release"
  1485. !ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
  1486. !ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
  1487. !ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
  1488. !ENDIF
  1489. # End Source File
  1490. # End Group
  1491. # End Target
  1492. # End Project