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- !ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
- !ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
- DEP_CPP_CL_INV=\
- ".\client\cdaudio.h"\
- ".\client\client.h"\
- ".\client\console.h"\
- ".\client\input.h"\
- ".\client\keys.h"\
- ".\client\ref.h"\
- ".\client\screen.h"\
- ".\client\sound.h"\
- ".\client\vid.h"\
- ".\game\q_shared.h"\
- ".\qcommon\qcommon.h"\
- ".\qcommon\qfiles.h"\
-
- !ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
- DEP_CPP_CL_INV=\
- ".\client\cdaudio.h"\
- ".\client\client.h"\
- ".\client\console.h"\
- ".\client\input.h"\
- ".\client\keys.h"\
- ".\client\ref.h"\
- ".\client\screen.h"\
- ".\client\sound.h"\
- ".\client\vid.h"\
- ".\game\q_shared.h"\
- ".\qcommon\qcommon.h"\
- ".\qcommon\qfiles.h"\
-
- !ENDIF
- # End Source File
- # Begin Source File
- SOURCE=.\client\cl_main.c
- !IF "$(CFG)" == "quake2 - Win32 Release"
- !ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
- !ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
- DEP_CPP_CL_MA=\
- ".\client\cdaudio.h"\
- ".\client\client.h"\
- ".\client\console.h"\
- ".\client\input.h"\
- ".\client\keys.h"\
- ".\client\ref.h"\
- ".\client\screen.h"\
- ".\client\sound.h"\
- ".\client\vid.h"\
- ".\game\q_shared.h"\
- ".\qcommon\qcommon.h"\
- ".\qcommon\qfiles.h"\
-
- !ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
- DEP_CPP_CL_MA=\
- ".\client\cdaudio.h"\
- ".\client\client.h"\
- ".\client\console.h"\
- ".\client\input.h"\
- ".\client\keys.h"\
- ".\client\ref.h"\
- ".\client\screen.h"\
- ".\client\sound.h"\
- ".\client\vid.h"\
- ".\game\q_shared.h"\
- ".\qcommon\qcommon.h"\
- ".\qcommon\qfiles.h"\
-
- !ENDIF
- # End Source File
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- SOURCE=.\client\cl_newfx.c
- !IF "$(CFG)" == "quake2 - Win32 Release"
- !ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
- !ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
- DEP_CPP_CL_NE=\
- ".\client\cdaudio.h"\
- ".\client\client.h"\
- ".\client\console.h"\
- ".\client\input.h"\
- ".\client\keys.h"\
- ".\client\ref.h"\
- ".\client\screen.h"\
- ".\client\sound.h"\
- ".\client\vid.h"\
- ".\game\q_shared.h"\
- ".\qcommon\qcommon.h"\
- ".\qcommon\qfiles.h"\
-
- !ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
- DEP_CPP_CL_NE=\
- ".\client\cdaudio.h"\
- ".\client\client.h"\
- ".\client\console.h"\
- ".\client\input.h"\
- ".\client\keys.h"\
- ".\client\ref.h"\
- ".\client\screen.h"\
- ".\client\sound.h"\
- ".\client\vid.h"\
- ".\game\q_shared.h"\
- ".\qcommon\qcommon.h"\
- ".\qcommon\qfiles.h"\
-
- !ENDIF
- # End Source File
- # Begin Source File
- SOURCE=.\client\cl_parse.c
- !IF "$(CFG)" == "quake2 - Win32 Release"
- !ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
- !ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
- DEP_CPP_CL_PA=\
- ".\client\cdaudio.h"\
- ".\client\client.h"\
- ".\client\console.h"\
- ".\client\input.h"\
- ".\client\keys.h"\
- ".\client\ref.h"\
- ".\client\screen.h"\
- ".\client\sound.h"\
- ".\client\vid.h"\
- ".\game\q_shared.h"\
- ".\qcommon\qcommon.h"\
- ".\qcommon\qfiles.h"\
-
- !ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
- DEP_CPP_CL_PA=\
- ".\client\cdaudio.h"\
- ".\client\client.h"\
- ".\client\console.h"\
- ".\client\input.h"\
- ".\client\keys.h"\
- ".\client\ref.h"\
- ".\client\screen.h"\
- ".\client\sound.h"\
- ".\client\vid.h"\
- ".\game\q_shared.h"\
- ".\qcommon\qcommon.h"\
- ".\qcommon\qfiles.h"\
-
- !ENDIF
- # End Source File
- # Begin Source File
- SOURCE=.\client\cl_pred.c
- !IF "$(CFG)" == "quake2 - Win32 Release"
- !ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
- !ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
- DEP_CPP_CL_PR=\
- ".\client\cdaudio.h"\
- ".\client\client.h"\
- ".\client\console.h"\
- ".\client\input.h"\
- ".\client\keys.h"\
- ".\client\ref.h"\
- ".\client\screen.h"\
- ".\client\sound.h"\
- ".\client\vid.h"\
- ".\game\q_shared.h"\
- ".\qcommon\qcommon.h"\
- ".\qcommon\qfiles.h"\
-
- !ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
- DEP_CPP_CL_PR=\
- ".\client\cdaudio.h"\
- ".\client\client.h"\
- ".\client\console.h"\
- ".\client\input.h"\
- ".\client\keys.h"\
- ".\client\ref.h"\
- ".\client\screen.h"\
- ".\client\sound.h"\
- ".\client\vid.h"\
- ".\game\q_shared.h"\
- ".\qcommon\qcommon.h"\
- ".\qcommon\qfiles.h"\
-
- !ENDIF
- # End Source File
- # Begin Source File
- SOURCE=.\client\cl_scrn.c
- !IF "$(CFG)" == "quake2 - Win32 Release"
- !ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
- !ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
- DEP_CPP_CL_SC=\
- ".\client\cdaudio.h"\
- ".\client\client.h"\
- ".\client\console.h"\
- ".\client\input.h"\
- ".\client\keys.h"\
- ".\client\ref.h"\
- ".\client\screen.h"\
- ".\client\sound.h"\
- ".\client\vid.h"\
- ".\game\q_shared.h"\
- ".\qcommon\qcommon.h"\
- ".\qcommon\qfiles.h"\
-
- !ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
- DEP_CPP_CL_SC=\
- ".\client\cdaudio.h"\
- ".\client\client.h"\
- ".\client\console.h"\
- ".\client\input.h"\
- ".\client\keys.h"\
- ".\client\ref.h"\
- ".\client\screen.h"\
- ".\client\sound.h"\
- ".\client\vid.h"\
- ".\game\q_shared.h"\
- ".\qcommon\qcommon.h"\
- ".\qcommon\qfiles.h"\
-
- !ENDIF
- # End Source File
- # Begin Source File
- SOURCE=.\client\cl_tent.c
- !IF "$(CFG)" == "quake2 - Win32 Release"
- !ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
- !ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
- DEP_CPP_CL_TE=\
- ".\client\cdaudio.h"\
- ".\client\client.h"\
- ".\client\console.h"\
- ".\client\input.h"\
- ".\client\keys.h"\
- ".\client\ref.h"\
- ".\client\screen.h"\
- ".\client\sound.h"\
- ".\client\vid.h"\
- ".\game\q_shared.h"\
- ".\qcommon\qcommon.h"\
- ".\qcommon\qfiles.h"\
-
- !ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
- DEP_CPP_CL_TE=\
- ".\client\cdaudio.h"\
- ".\client\client.h"\
- ".\client\console.h"\
- ".\client\input.h"\
- ".\client\keys.h"\
- ".\client\ref.h"\
- ".\client\screen.h"\
- ".\client\sound.h"\
- ".\client\vid.h"\
- ".\game\q_shared.h"\
- ".\qcommon\qcommon.h"\
- ".\qcommon\qfiles.h"\
-
- !ENDIF
- # End Source File
- # Begin Source File
- SOURCE=.\client\cl_view.c
- !IF "$(CFG)" == "quake2 - Win32 Release"
- !ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
- !ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
- DEP_CPP_CL_VI=\
- ".\client\cdaudio.h"\
- ".\client\client.h"\
- ".\client\console.h"\
- ".\client\input.h"\
- ".\client\keys.h"\
- ".\client\ref.h"\
- ".\client\screen.h"\
- ".\client\sound.h"\
- ".\client\vid.h"\
- ".\game\q_shared.h"\
- ".\qcommon\qcommon.h"\
- ".\qcommon\qfiles.h"\
-
- !ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
- DEP_CPP_CL_VI=\
- ".\client\cdaudio.h"\
- ".\client\client.h"\
- ".\client\console.h"\
- ".\client\input.h"\
- ".\client\keys.h"\
- ".\client\ref.h"\
- ".\client\screen.h"\
- ".\client\sound.h"\
- ".\client\vid.h"\
- ".\game\q_shared.h"\
- ".\qcommon\qcommon.h"\
- ".\qcommon\qfiles.h"\
-
- !ENDIF
- # End Source File
- # Begin Source File
- SOURCE=.\qcommon\cmd.c
- !IF "$(CFG)" == "quake2 - Win32 Release"
- !ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
- !ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
- DEP_CPP_CMD_C=\
- ".\game\q_shared.h"\
- ".\qcommon\qcommon.h"\
- ".\qcommon\qfiles.h"\
-
- !ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
- DEP_CPP_CMD_C=\
- ".\game\q_shared.h"\
- ".\qcommon\qcommon.h"\
- ".\qcommon\qfiles.h"\
-
- !ENDIF
- # End Source File
- # Begin Source File
- SOURCE=.\qcommon\cmodel.c
- !IF "$(CFG)" == "quake2 - Win32 Release"
- !ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
- !ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
- DEP_CPP_CMODE=\
- ".\game\q_shared.h"\
- ".\qcommon\qcommon.h"\
- ".\qcommon\qfiles.h"\
-
- !ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
- DEP_CPP_CMODE=\
- ".\game\q_shared.h"\
- ".\qcommon\qcommon.h"\
- ".\qcommon\qfiles.h"\
-
- !ENDIF
- # End Source File
- # Begin Source File
- SOURCE=.\qcommon\common.c
- !IF "$(CFG)" == "quake2 - Win32 Release"
- !ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
- !ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
- DEP_CPP_COMMO=\
- ".\client\anorms.h"\
- ".\game\q_shared.h"\
- ".\qcommon\qcommon.h"\
- ".\qcommon\qfiles.h"\
-
- !ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
- DEP_CPP_COMMO=\
- ".\client\anorms.h"\
- ".\game\q_shared.h"\
- ".\qcommon\qcommon.h"\
- ".\qcommon\qfiles.h"\
-
- !ENDIF
- # End Source File
- # Begin Source File
- SOURCE=.\win32\conproc.c
- !IF "$(CFG)" == "quake2 - Win32 Release"
- !ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
- !ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
- DEP_CPP_CONPR=\
- ".\win32\conproc.h"\
-
- !ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
- DEP_CPP_CONPR=\
- ".\win32\conproc.h"\
-
- !ENDIF
- # End Source File
- # Begin Source File
- SOURCE=.\client\console.c
- !IF "$(CFG)" == "quake2 - Win32 Release"
- !ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
- !ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
- DEP_CPP_CONSO=\
- ".\client\cdaudio.h"\
- ".\client\client.h"\
- ".\client\console.h"\
- ".\client\input.h"\
- ".\client\keys.h"\
- ".\client\ref.h"\
- ".\client\screen.h"\
- ".\client\sound.h"\
- ".\client\vid.h"\
- ".\game\q_shared.h"\
- ".\qcommon\qcommon.h"\
- ".\qcommon\qfiles.h"\
-
- !ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
- DEP_CPP_CONSO=\
- ".\client\cdaudio.h"\
- ".\client\client.h"\
- ".\client\console.h"\
- ".\client\input.h"\
- ".\client\keys.h"\
- ".\client\ref.h"\
- ".\client\screen.h"\
- ".\client\sound.h"\
- ".\client\vid.h"\
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- ".\qcommon\qfiles.h"\
-
- !ENDIF
- # End Source File
- # Begin Source File
- SOURCE=.\qcommon\crc.c
- !IF "$(CFG)" == "quake2 - Win32 Release"
- !ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
- !ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
- DEP_CPP_CRC_C=\
- ".\game\q_shared.h"\
- ".\qcommon\qcommon.h"\
- ".\qcommon\qfiles.h"\
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- !ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
- DEP_CPP_CRC_C=\
- ".\game\q_shared.h"\
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- ".\qcommon\qfiles.h"\
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- !ENDIF
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- SOURCE=.\qcommon\cvar.c
- !IF "$(CFG)" == "quake2 - Win32 Release"
- !ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
- !ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
- DEP_CPP_CVAR_=\
- ".\game\q_shared.h"\
- ".\qcommon\qcommon.h"\
- ".\qcommon\qfiles.h"\
-
- !ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
- DEP_CPP_CVAR_=\
- ".\game\q_shared.h"\
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- ".\qcommon\qfiles.h"\
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- !ENDIF
- # End Source File
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- !IF "$(CFG)" == "quake2 - Win32 Release"
- !ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
- !ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
- DEP_CPP_FILES=\
- ".\game\q_shared.h"\
- ".\qcommon\qcommon.h"\
- ".\qcommon\qfiles.h"\
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- !ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
- DEP_CPP_FILES=\
- ".\game\q_shared.h"\
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- ".\qcommon\qfiles.h"\
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- !ENDIF
- # End Source File
- # Begin Source File
- SOURCE=.\win32\in_win.c
- !IF "$(CFG)" == "quake2 - Win32 Release"
- !ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
- !ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
- DEP_CPP_IN_WI=\
- ".\client\cdaudio.h"\
- ".\client\client.h"\
- ".\client\console.h"\
- ".\client\input.h"\
- ".\client\keys.h"\
- ".\client\ref.h"\
- ".\client\screen.h"\
- ".\client\sound.h"\
- ".\client\vid.h"\
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- ".\win32\winquake.h"\
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- !ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
- DEP_CPP_IN_WI=\
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- !ENDIF
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- DEP_CPP_KEYS_=\
- ".\client\cdaudio.h"\
- ".\client\client.h"\
- ".\client\console.h"\
- ".\client\input.h"\
- ".\client\keys.h"\
- ".\client\ref.h"\
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- !ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
- DEP_CPP_KEYS_=\
- ".\client\cdaudio.h"\
- ".\client\client.h"\
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- !ENDIF
- # End Source File
- # Begin Source File
- SOURCE=.\game\m_flash.c
- !IF "$(CFG)" == "quake2 - Win32 Release"
- !ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
- !ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
- DEP_CPP_M_FLA=\
- ".\game\q_shared.h"\
-
- !ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
- DEP_CPP_M_FLA=\
- ".\game\q_shared.h"\
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- !ENDIF
- # End Source File
- # Begin Source File
- SOURCE=.\qcommon\md4.c
- !IF "$(CFG)" == "quake2 - Win32 Release"
- !ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
- !ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
- !ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
- !ENDIF
- # End Source File
- # Begin Source File
- SOURCE=.\client\menu.c
- !IF "$(CFG)" == "quake2 - Win32 Release"
- !ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
- !ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
- DEP_CPP_MENU_=\
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- ".\client\client.h"\
- ".\client\console.h"\
- ".\client\input.h"\
- ".\client\keys.h"\
- ".\client\qmenu.h"\
- ".\client\ref.h"\
- ".\client\screen.h"\
- ".\client\sound.h"\
- ".\client\vid.h"\
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- ".\qcommon\qfiles.h"\
-
- !ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
- DEP_CPP_MENU_=\
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- ".\client\client.h"\
- ".\client\console.h"\
- ".\client\input.h"\
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- ".\client\ref.h"\
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- ".\client\sound.h"\
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-
- !ENDIF
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- !IF "$(CFG)" == "quake2 - Win32 Release"
- !ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
- !ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
- DEP_CPP_NET_C=\
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- ".\qcommon\qcommon.h"\
- ".\qcommon\qfiles.h"\
-
- !ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
- DEP_CPP_NET_C=\
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- ".\qcommon\qfiles.h"\
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- !ENDIF
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- # Begin Source File
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- !ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
- !ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
- DEP_CPP_NET_W=\
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-
- !ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
- DEP_CPP_NET_W=\
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- !ENDIF
- # End Source File
- # Begin Source File
- SOURCE=.\qcommon\pmove.c
- !IF "$(CFG)" == "quake2 - Win32 Release"
- !ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
- !ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
- DEP_CPP_PMOVE=\
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- ".\qcommon\qcommon.h"\
- ".\qcommon\qfiles.h"\
-
- !ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
- DEP_CPP_PMOVE=\
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- ".\qcommon\qcommon.h"\
- ".\qcommon\qfiles.h"\
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- !ENDIF
- # End Source File
- # Begin Source File
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- !IF "$(CFG)" == "quake2 - Win32 Release"
- !ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
- !ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
- DEP_CPP_Q_SHA=\
- ".\game\q_shared.h"\
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- !ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
- DEP_CPP_Q_SHA=\
- ".\game\q_shared.h"\
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- !ENDIF
- # End Source File
- # Begin Source File
- SOURCE=.\win32\q_shwin.c
- !IF "$(CFG)" == "quake2 - Win32 Release"
- !ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
- !ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
- DEP_CPP_Q_SHW=\
- ".\game\q_shared.h"\
- ".\qcommon\qcommon.h"\
- ".\qcommon\qfiles.h"\
- ".\win32\winquake.h"\
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- !ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
- DEP_CPP_Q_SHW=\
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- ".\win32\winquake.h"\
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- !ENDIF
- # End Source File
- # Begin Source File
- SOURCE=.\client\qmenu.c
- !IF "$(CFG)" == "quake2 - Win32 Release"
- !ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
- !ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
- DEP_CPP_QMENU=\
- ".\client\cdaudio.h"\
- ".\client\client.h"\
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