m_player.h 7.5 KB

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  1. /*
  2. Copyright (C) 1997-2001 Id Software, Inc.
  3. This program is free software; you can redistribute it and/or
  4. modify it under the terms of the GNU General Public License
  5. as published by the Free Software Foundation; either version 2
  6. of the License, or (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
  10. See the GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program; if not, write to the Free Software
  13. Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
  14. */
  15. // G:\quake2\baseq2\models/player_x/frames
  16. // This file generated by qdata - Do NOT Modify
  17. #define FRAME_stand01 0
  18. #define FRAME_stand02 1
  19. #define FRAME_stand03 2
  20. #define FRAME_stand04 3
  21. #define FRAME_stand05 4
  22. #define FRAME_stand06 5
  23. #define FRAME_stand07 6
  24. #define FRAME_stand08 7
  25. #define FRAME_stand09 8
  26. #define FRAME_stand10 9
  27. #define FRAME_stand11 10
  28. #define FRAME_stand12 11
  29. #define FRAME_stand13 12
  30. #define FRAME_stand14 13
  31. #define FRAME_stand15 14
  32. #define FRAME_stand16 15
  33. #define FRAME_stand17 16
  34. #define FRAME_stand18 17
  35. #define FRAME_stand19 18
  36. #define FRAME_stand20 19
  37. #define FRAME_stand21 20
  38. #define FRAME_stand22 21
  39. #define FRAME_stand23 22
  40. #define FRAME_stand24 23
  41. #define FRAME_stand25 24
  42. #define FRAME_stand26 25
  43. #define FRAME_stand27 26
  44. #define FRAME_stand28 27
  45. #define FRAME_stand29 28
  46. #define FRAME_stand30 29
  47. #define FRAME_stand31 30
  48. #define FRAME_stand32 31
  49. #define FRAME_stand33 32
  50. #define FRAME_stand34 33
  51. #define FRAME_stand35 34
  52. #define FRAME_stand36 35
  53. #define FRAME_stand37 36
  54. #define FRAME_stand38 37
  55. #define FRAME_stand39 38
  56. #define FRAME_stand40 39
  57. #define FRAME_run1 40
  58. #define FRAME_run2 41
  59. #define FRAME_run3 42
  60. #define FRAME_run4 43
  61. #define FRAME_run5 44
  62. #define FRAME_run6 45
  63. #define FRAME_attack1 46
  64. #define FRAME_attack2 47
  65. #define FRAME_attack3 48
  66. #define FRAME_attack4 49
  67. #define FRAME_attack5 50
  68. #define FRAME_attack6 51
  69. #define FRAME_attack7 52
  70. #define FRAME_attack8 53
  71. #define FRAME_pain101 54
  72. #define FRAME_pain102 55
  73. #define FRAME_pain103 56
  74. #define FRAME_pain104 57
  75. #define FRAME_pain201 58
  76. #define FRAME_pain202 59
  77. #define FRAME_pain203 60
  78. #define FRAME_pain204 61
  79. #define FRAME_pain301 62
  80. #define FRAME_pain302 63
  81. #define FRAME_pain303 64
  82. #define FRAME_pain304 65
  83. #define FRAME_jump1 66
  84. #define FRAME_jump2 67
  85. #define FRAME_jump3 68
  86. #define FRAME_jump4 69
  87. #define FRAME_jump5 70
  88. #define FRAME_jump6 71
  89. #define FRAME_flip01 72
  90. #define FRAME_flip02 73
  91. #define FRAME_flip03 74
  92. #define FRAME_flip04 75
  93. #define FRAME_flip05 76
  94. #define FRAME_flip06 77
  95. #define FRAME_flip07 78
  96. #define FRAME_flip08 79
  97. #define FRAME_flip09 80
  98. #define FRAME_flip10 81
  99. #define FRAME_flip11 82
  100. #define FRAME_flip12 83
  101. #define FRAME_salute01 84
  102. #define FRAME_salute02 85
  103. #define FRAME_salute03 86
  104. #define FRAME_salute04 87
  105. #define FRAME_salute05 88
  106. #define FRAME_salute06 89
  107. #define FRAME_salute07 90
  108. #define FRAME_salute08 91
  109. #define FRAME_salute09 92
  110. #define FRAME_salute10 93
  111. #define FRAME_salute11 94
  112. #define FRAME_taunt01 95
  113. #define FRAME_taunt02 96
  114. #define FRAME_taunt03 97
  115. #define FRAME_taunt04 98
  116. #define FRAME_taunt05 99
  117. #define FRAME_taunt06 100
  118. #define FRAME_taunt07 101
  119. #define FRAME_taunt08 102
  120. #define FRAME_taunt09 103
  121. #define FRAME_taunt10 104
  122. #define FRAME_taunt11 105
  123. #define FRAME_taunt12 106
  124. #define FRAME_taunt13 107
  125. #define FRAME_taunt14 108
  126. #define FRAME_taunt15 109
  127. #define FRAME_taunt16 110
  128. #define FRAME_taunt17 111
  129. #define FRAME_wave01 112
  130. #define FRAME_wave02 113
  131. #define FRAME_wave03 114
  132. #define FRAME_wave04 115
  133. #define FRAME_wave05 116
  134. #define FRAME_wave06 117
  135. #define FRAME_wave07 118
  136. #define FRAME_wave08 119
  137. #define FRAME_wave09 120
  138. #define FRAME_wave10 121
  139. #define FRAME_wave11 122
  140. #define FRAME_point01 123
  141. #define FRAME_point02 124
  142. #define FRAME_point03 125
  143. #define FRAME_point04 126
  144. #define FRAME_point05 127
  145. #define FRAME_point06 128
  146. #define FRAME_point07 129
  147. #define FRAME_point08 130
  148. #define FRAME_point09 131
  149. #define FRAME_point10 132
  150. #define FRAME_point11 133
  151. #define FRAME_point12 134
  152. #define FRAME_crstnd01 135
  153. #define FRAME_crstnd02 136
  154. #define FRAME_crstnd03 137
  155. #define FRAME_crstnd04 138
  156. #define FRAME_crstnd05 139
  157. #define FRAME_crstnd06 140
  158. #define FRAME_crstnd07 141
  159. #define FRAME_crstnd08 142
  160. #define FRAME_crstnd09 143
  161. #define FRAME_crstnd10 144
  162. #define FRAME_crstnd11 145
  163. #define FRAME_crstnd12 146
  164. #define FRAME_crstnd13 147
  165. #define FRAME_crstnd14 148
  166. #define FRAME_crstnd15 149
  167. #define FRAME_crstnd16 150
  168. #define FRAME_crstnd17 151
  169. #define FRAME_crstnd18 152
  170. #define FRAME_crstnd19 153
  171. #define FRAME_crwalk1 154
  172. #define FRAME_crwalk2 155
  173. #define FRAME_crwalk3 156
  174. #define FRAME_crwalk4 157
  175. #define FRAME_crwalk5 158
  176. #define FRAME_crwalk6 159
  177. #define FRAME_crattak1 160
  178. #define FRAME_crattak2 161
  179. #define FRAME_crattak3 162
  180. #define FRAME_crattak4 163
  181. #define FRAME_crattak5 164
  182. #define FRAME_crattak6 165
  183. #define FRAME_crattak7 166
  184. #define FRAME_crattak8 167
  185. #define FRAME_crattak9 168
  186. #define FRAME_crpain1 169
  187. #define FRAME_crpain2 170
  188. #define FRAME_crpain3 171
  189. #define FRAME_crpain4 172
  190. #define FRAME_crdeath1 173
  191. #define FRAME_crdeath2 174
  192. #define FRAME_crdeath3 175
  193. #define FRAME_crdeath4 176
  194. #define FRAME_crdeath5 177
  195. #define FRAME_death101 178
  196. #define FRAME_death102 179
  197. #define FRAME_death103 180
  198. #define FRAME_death104 181
  199. #define FRAME_death105 182
  200. #define FRAME_death106 183
  201. #define FRAME_death201 184
  202. #define FRAME_death202 185
  203. #define FRAME_death203 186
  204. #define FRAME_death204 187
  205. #define FRAME_death205 188
  206. #define FRAME_death206 189
  207. #define FRAME_death301 190
  208. #define FRAME_death302 191
  209. #define FRAME_death303 192
  210. #define FRAME_death304 193
  211. #define FRAME_death305 194
  212. #define FRAME_death306 195
  213. #define FRAME_death307 196
  214. #define FRAME_death308 197
  215. #define MODEL_SCALE 1.000000