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- /*
- Copyright (C) 1997-2001 Id Software, Inc.
- This program is free software; you can redistribute it and/or
- modify it under the terms of the GNU General Public License
- as published by the Free Software Foundation; either version 2
- of the License, or (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- See the GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- */
- // G:\quake2\baseq2\models/player_x/frames
- // This file generated by qdata - Do NOT Modify
- #define FRAME_stand01 0
- #define FRAME_stand02 1
- #define FRAME_stand03 2
- #define FRAME_stand04 3
- #define FRAME_stand05 4
- #define FRAME_stand06 5
- #define FRAME_stand07 6
- #define FRAME_stand08 7
- #define FRAME_stand09 8
- #define FRAME_stand10 9
- #define FRAME_stand11 10
- #define FRAME_stand12 11
- #define FRAME_stand13 12
- #define FRAME_stand14 13
- #define FRAME_stand15 14
- #define FRAME_stand16 15
- #define FRAME_stand17 16
- #define FRAME_stand18 17
- #define FRAME_stand19 18
- #define FRAME_stand20 19
- #define FRAME_stand21 20
- #define FRAME_stand22 21
- #define FRAME_stand23 22
- #define FRAME_stand24 23
- #define FRAME_stand25 24
- #define FRAME_stand26 25
- #define FRAME_stand27 26
- #define FRAME_stand28 27
- #define FRAME_stand29 28
- #define FRAME_stand30 29
- #define FRAME_stand31 30
- #define FRAME_stand32 31
- #define FRAME_stand33 32
- #define FRAME_stand34 33
- #define FRAME_stand35 34
- #define FRAME_stand36 35
- #define FRAME_stand37 36
- #define FRAME_stand38 37
- #define FRAME_stand39 38
- #define FRAME_stand40 39
- #define FRAME_run1 40
- #define FRAME_run2 41
- #define FRAME_run3 42
- #define FRAME_run4 43
- #define FRAME_run5 44
- #define FRAME_run6 45
- #define FRAME_attack1 46
- #define FRAME_attack2 47
- #define FRAME_attack3 48
- #define FRAME_attack4 49
- #define FRAME_attack5 50
- #define FRAME_attack6 51
- #define FRAME_attack7 52
- #define FRAME_attack8 53
- #define FRAME_pain101 54
- #define FRAME_pain102 55
- #define FRAME_pain103 56
- #define FRAME_pain104 57
- #define FRAME_pain201 58
- #define FRAME_pain202 59
- #define FRAME_pain203 60
- #define FRAME_pain204 61
- #define FRAME_pain301 62
- #define FRAME_pain302 63
- #define FRAME_pain303 64
- #define FRAME_pain304 65
- #define FRAME_jump1 66
- #define FRAME_jump2 67
- #define FRAME_jump3 68
- #define FRAME_jump4 69
- #define FRAME_jump5 70
- #define FRAME_jump6 71
- #define FRAME_flip01 72
- #define FRAME_flip02 73
- #define FRAME_flip03 74
- #define FRAME_flip04 75
- #define FRAME_flip05 76
- #define FRAME_flip06 77
- #define FRAME_flip07 78
- #define FRAME_flip08 79
- #define FRAME_flip09 80
- #define FRAME_flip10 81
- #define FRAME_flip11 82
- #define FRAME_flip12 83
- #define FRAME_salute01 84
- #define FRAME_salute02 85
- #define FRAME_salute03 86
- #define FRAME_salute04 87
- #define FRAME_salute05 88
- #define FRAME_salute06 89
- #define FRAME_salute07 90
- #define FRAME_salute08 91
- #define FRAME_salute09 92
- #define FRAME_salute10 93
- #define FRAME_salute11 94
- #define FRAME_taunt01 95
- #define FRAME_taunt02 96
- #define FRAME_taunt03 97
- #define FRAME_taunt04 98
- #define FRAME_taunt05 99
- #define FRAME_taunt06 100
- #define FRAME_taunt07 101
- #define FRAME_taunt08 102
- #define FRAME_taunt09 103
- #define FRAME_taunt10 104
- #define FRAME_taunt11 105
- #define FRAME_taunt12 106
- #define FRAME_taunt13 107
- #define FRAME_taunt14 108
- #define FRAME_taunt15 109
- #define FRAME_taunt16 110
- #define FRAME_taunt17 111
- #define FRAME_wave01 112
- #define FRAME_wave02 113
- #define FRAME_wave03 114
- #define FRAME_wave04 115
- #define FRAME_wave05 116
- #define FRAME_wave06 117
- #define FRAME_wave07 118
- #define FRAME_wave08 119
- #define FRAME_wave09 120
- #define FRAME_wave10 121
- #define FRAME_wave11 122
- #define FRAME_point01 123
- #define FRAME_point02 124
- #define FRAME_point03 125
- #define FRAME_point04 126
- #define FRAME_point05 127
- #define FRAME_point06 128
- #define FRAME_point07 129
- #define FRAME_point08 130
- #define FRAME_point09 131
- #define FRAME_point10 132
- #define FRAME_point11 133
- #define FRAME_point12 134
- #define FRAME_crstnd01 135
- #define FRAME_crstnd02 136
- #define FRAME_crstnd03 137
- #define FRAME_crstnd04 138
- #define FRAME_crstnd05 139
- #define FRAME_crstnd06 140
- #define FRAME_crstnd07 141
- #define FRAME_crstnd08 142
- #define FRAME_crstnd09 143
- #define FRAME_crstnd10 144
- #define FRAME_crstnd11 145
- #define FRAME_crstnd12 146
- #define FRAME_crstnd13 147
- #define FRAME_crstnd14 148
- #define FRAME_crstnd15 149
- #define FRAME_crstnd16 150
- #define FRAME_crstnd17 151
- #define FRAME_crstnd18 152
- #define FRAME_crstnd19 153
- #define FRAME_crwalk1 154
- #define FRAME_crwalk2 155
- #define FRAME_crwalk3 156
- #define FRAME_crwalk4 157
- #define FRAME_crwalk5 158
- #define FRAME_crwalk6 159
- #define FRAME_crattak1 160
- #define FRAME_crattak2 161
- #define FRAME_crattak3 162
- #define FRAME_crattak4 163
- #define FRAME_crattak5 164
- #define FRAME_crattak6 165
- #define FRAME_crattak7 166
- #define FRAME_crattak8 167
- #define FRAME_crattak9 168
- #define FRAME_crpain1 169
- #define FRAME_crpain2 170
- #define FRAME_crpain3 171
- #define FRAME_crpain4 172
- #define FRAME_crdeath1 173
- #define FRAME_crdeath2 174
- #define FRAME_crdeath3 175
- #define FRAME_crdeath4 176
- #define FRAME_crdeath5 177
- #define FRAME_death101 178
- #define FRAME_death102 179
- #define FRAME_death103 180
- #define FRAME_death104 181
- #define FRAME_death105 182
- #define FRAME_death106 183
- #define FRAME_death201 184
- #define FRAME_death202 185
- #define FRAME_death203 186
- #define FRAME_death204 187
- #define FRAME_death205 188
- #define FRAME_death206 189
- #define FRAME_death301 190
- #define FRAME_death302 191
- #define FRAME_death303 192
- #define FRAME_death304 193
- #define FRAME_death305 194
- #define FRAME_death306 195
- #define FRAME_death307 196
- #define FRAME_death308 197
- #define MODEL_SCALE 1.000000
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