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- /*
- ===========================================================================
- Doom 3 BFG Edition GPL Source Code
- Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
- Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #ifndef __STSTUFF_H__
- #define __STSTUFF_H__
- #include "doomtype.h"
- #include "d_event.h"
- // Size of statusbar.
- // Now sensitive for scaling.
- #define ST_HEIGHT 32*SCREEN_MUL
- #define ST_WIDTH ORIGINAL_WIDTH
- #define ST_Y (ORIGINAL_HEIGHT - ST_HEIGHT)
- //
- // STATUS BAR
- //
- // Called by main loop.
- qboolean ST_Responder (event_t* ev);
- // Called by main loop.
- void ST_Ticker (void);
- // Called by main loop.
- void ST_Drawer (qboolean fullscreen, qboolean refresh);
- // Called when the console player is spawned on each level.
- void ST_Start (void);
- // Called by startup code.
- void ST_Init (void);
- // States for status bar code.
- typedef enum
- {
- AutomapState,
- FirstPersonState
-
- } st_stateenum_t;
- // States for the chat code.
- typedef enum
- {
- StartChatState,
- WaitDestState,
- GetChatState
-
- } st_chatstateenum_t;
- qboolean ST_Responder(event_t* ev);
- #endif
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