st_stuff.h 2.4 KB

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  1. /*
  2. ===========================================================================
  3. Doom 3 BFG Edition GPL Source Code
  4. Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
  5. This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
  6. Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
  7. it under the terms of the GNU General Public License as published by
  8. the Free Software Foundation, either version 3 of the License, or
  9. (at your option) any later version.
  10. Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
  11. but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. GNU General Public License for more details.
  14. You should have received a copy of the GNU General Public License
  15. along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
  16. In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
  17. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
  18. ===========================================================================
  19. */
  20. #ifndef __STSTUFF_H__
  21. #define __STSTUFF_H__
  22. #include "doomtype.h"
  23. #include "d_event.h"
  24. // Size of statusbar.
  25. // Now sensitive for scaling.
  26. #define ST_HEIGHT 32*SCREEN_MUL
  27. #define ST_WIDTH ORIGINAL_WIDTH
  28. #define ST_Y (ORIGINAL_HEIGHT - ST_HEIGHT)
  29. //
  30. // STATUS BAR
  31. //
  32. // Called by main loop.
  33. qboolean ST_Responder (event_t* ev);
  34. // Called by main loop.
  35. void ST_Ticker (void);
  36. // Called by main loop.
  37. void ST_Drawer (qboolean fullscreen, qboolean refresh);
  38. // Called when the console player is spawned on each level.
  39. void ST_Start (void);
  40. // Called by startup code.
  41. void ST_Init (void);
  42. // States for status bar code.
  43. typedef enum
  44. {
  45. AutomapState,
  46. FirstPersonState
  47. } st_stateenum_t;
  48. // States for the chat code.
  49. typedef enum
  50. {
  51. StartChatState,
  52. WaitDestState,
  53. GetChatState
  54. } st_chatstateenum_t;
  55. qboolean ST_Responder(event_t* ev);
  56. #endif