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- /*
- ===========================================================================
- Doom 3 BFG Edition GPL Source Code
- Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
- Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #ifndef __I_VIDEO__
- #define __I_VIDEO__
- #include "doomtype.h"
- #include "d_event.h"
- #ifdef __GNUG__
- #pragma interface
- #endif
- // Called by D_DoomMain,
- // determines the hardware configuration
- // and sets up the video mode
- void I_InitGraphics (void);
- void I_ShutdownGraphics(void);
- // Takes full 8 bit values.
- void I_SetPalette (byte* palette);
- void I_UpdateNoBlit (void);
- void I_FinishUpdate (void);
- // Wait for vertical retrace or pause a bit.
- void I_WaitVBL(int count);
- void I_ReadScreen (byte* scr);
- void I_BeginRead (void);
- void I_EndRead (void);
- void I_InitInput (void);
- void I_ShutdownInput( void ) ;
- void I_InputFrame( void );
- void I_UpdateControllerState(void);
- struct controller_t;
- int I_PollMouseInputEvents( controller_t * ) ;
- int I_ReturnMouseInputEvent( const int n, event_t* e);
- int I_PollJoystickInputEvents( controller_t * ) ;
- int I_ReturnJoystickInputEvent( const int n, event_t* e);
- void I_EndJoystickInputEvents( void );
- #endif
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