i_video.h 2.5 KB

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  1. /*
  2. ===========================================================================
  3. Doom 3 BFG Edition GPL Source Code
  4. Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
  5. This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
  6. Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
  7. it under the terms of the GNU General Public License as published by
  8. the Free Software Foundation, either version 3 of the License, or
  9. (at your option) any later version.
  10. Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
  11. but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. GNU General Public License for more details.
  14. You should have received a copy of the GNU General Public License
  15. along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
  16. In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
  17. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
  18. ===========================================================================
  19. */
  20. #ifndef __I_VIDEO__
  21. #define __I_VIDEO__
  22. #include "doomtype.h"
  23. #include "d_event.h"
  24. #ifdef __GNUG__
  25. #pragma interface
  26. #endif
  27. // Called by D_DoomMain,
  28. // determines the hardware configuration
  29. // and sets up the video mode
  30. void I_InitGraphics (void);
  31. void I_ShutdownGraphics(void);
  32. // Takes full 8 bit values.
  33. void I_SetPalette (byte* palette);
  34. void I_UpdateNoBlit (void);
  35. void I_FinishUpdate (void);
  36. // Wait for vertical retrace or pause a bit.
  37. void I_WaitVBL(int count);
  38. void I_ReadScreen (byte* scr);
  39. void I_BeginRead (void);
  40. void I_EndRead (void);
  41. void I_InitInput (void);
  42. void I_ShutdownInput( void ) ;
  43. void I_InputFrame( void );
  44. void I_UpdateControllerState(void);
  45. struct controller_t;
  46. int I_PollMouseInputEvents( controller_t * ) ;
  47. int I_ReturnMouseInputEvent( const int n, event_t* e);
  48. int I_PollJoystickInputEvents( controller_t * ) ;
  49. int I_ReturnJoystickInputEvent( const int n, event_t* e);
  50. void I_EndJoystickInputEvents( void );
  51. #endif