g_game.h 2.6 KB

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  1. /*
  2. ===========================================================================
  3. Doom 3 BFG Edition GPL Source Code
  4. Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
  5. This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
  6. Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
  7. it under the terms of the GNU General Public License as published by
  8. the Free Software Foundation, either version 3 of the License, or
  9. (at your option) any later version.
  10. Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
  11. but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. GNU General Public License for more details.
  14. You should have received a copy of the GNU General Public License
  15. along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
  16. In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
  17. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
  18. ===========================================================================
  19. */
  20. #ifndef __G_GAME__
  21. #define __G_GAME__
  22. #include "doomdef.h"
  23. #include "d_event.h"
  24. //
  25. // GAME
  26. //
  27. void G_DeathMatchSpawnPlayer (int playernum);
  28. void G_InitNew ( skill_t skill, int episode, int map );
  29. // Can be called by the startup code or M_Responder.
  30. // A normal game starts at map 1,
  31. // but a warp test can start elsewhere
  32. void G_DeferedInitNew (skill_t skill, int episode, int map);
  33. void G_DeferedPlayDemo (char* demo);
  34. // Can be called by the startup code or M_Responder,
  35. // calls P_SetupLevel or W_EnterWorld.
  36. void G_LoadGame (char* name);
  37. qboolean G_DoLoadGame ();
  38. // Called by M_Responder.
  39. void G_SaveGame (int slot, char* description);
  40. // Only called by startup code.
  41. void G_RecordDemo (char* name);
  42. void G_BeginRecording (void);
  43. void G_PlayDemo (char* name);
  44. void G_TimeDemo (char* name);
  45. qboolean G_CheckDemoStatus (void);
  46. void G_ExitLevel (void);
  47. void G_SecretExitLevel (void);
  48. void G_WorldDone (void);
  49. void G_Ticker (void);
  50. qboolean G_Responder (event_t* ev);
  51. void G_ScreenShot (void);
  52. #define MAXDEMOSIZE 512 * 1024
  53. #define SAVEGAMESIZE 256 * 1024 + MAXDEMOSIZE
  54. #endif