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- /*
- ===========================================================================
- Doom 3 BFG Edition GPL Source Code
- Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
- Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #ifndef __G_GAME__
- #define __G_GAME__
- #include "doomdef.h"
- #include "d_event.h"
- //
- // GAME
- //
- void G_DeathMatchSpawnPlayer (int playernum);
- void G_InitNew ( skill_t skill, int episode, int map );
- // Can be called by the startup code or M_Responder.
- // A normal game starts at map 1,
- // but a warp test can start elsewhere
- void G_DeferedInitNew (skill_t skill, int episode, int map);
- void G_DeferedPlayDemo (char* demo);
- // Can be called by the startup code or M_Responder,
- // calls P_SetupLevel or W_EnterWorld.
- void G_LoadGame (char* name);
- qboolean G_DoLoadGame ();
- // Called by M_Responder.
- void G_SaveGame (int slot, char* description);
- // Only called by startup code.
- void G_RecordDemo (char* name);
- void G_BeginRecording (void);
- void G_PlayDemo (char* name);
- void G_TimeDemo (char* name);
- qboolean G_CheckDemoStatus (void);
- void G_ExitLevel (void);
- void G_SecretExitLevel (void);
- void G_WorldDone (void);
- void G_Ticker (void);
- qboolean G_Responder (event_t* ev);
- void G_ScreenShot (void);
- #define MAXDEMOSIZE 512 * 1024
- #define SAVEGAMESIZE 256 * 1024 + MAXDEMOSIZE
- #endif
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