Main.h 2.9 KB

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  1. /*
  2. ===========================================================================
  3. Doom 3 BFG Edition GPL Source Code
  4. Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
  5. This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
  6. Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
  7. it under the terms of the GNU General Public License as published by
  8. the Free Software Foundation, either version 3 of the License, or
  9. (at your option) any later version.
  10. Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
  11. but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. GNU General Public License for more details.
  14. You should have received a copy of the GNU General Public License
  15. along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
  16. In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
  17. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
  18. ===========================================================================
  19. */
  20. #ifndef _MAIN_H_
  21. #define _MAIN_H_
  22. #include "idlib/precompiled.h"
  23. #include "../doom/doomlib.h"
  24. #include "../doom/doominterface.h"
  25. #include "../doom/globaldata.h"
  26. // DHM - Nerve :: Enable demo recording for game clips
  27. #define _DEMO_RECORDING
  28. #ifdef _DEBUG
  29. #define safeOutputDebug(x) printf( "%s", x );
  30. #else
  31. #define safeOutputDebug(x)
  32. #endif
  33. struct SplitscreenData {
  34. int PLAYERCOUNT;
  35. int globalSkill;
  36. int globalEpisode;
  37. int globalLevel;
  38. int globalTimeLimit;
  39. int globalFragLimit;
  40. };
  41. void DL_InitNetworking( DoomInterface *pdi );
  42. extern int PLAYERCOUNT;
  43. extern bool globalNetworking;
  44. extern bool debugOutput;
  45. extern BOOL globalLicenseFullGame;
  46. extern int globalRichPresenceState; // values from spa.h X_CONTEXT_PRESENCE
  47. extern int globalNeedUpsell;
  48. // PS3
  49. //extern HXUISTRINGTABLE globalStrings; // gStrings for short
  50. extern bool globalPauseTime;
  51. enum MenuStates{
  52. MENU_NONE,
  53. MENU_XBOX_SYSTEM,
  54. MENU_PAUSE,
  55. MENU_UPSELL,
  56. MENU_UPSELL_INVITE,
  57. MENU_ENDLEVEL_UPSELL,
  58. MENU_ERROR_MESSAGE,
  59. MENU_ERROR_MESSAGE_FATAL,
  60. MENU_END_LEVEL,
  61. MENU_END_EPISODE,
  62. MENU_END_CAST,
  63. MENU_END_LEVEL_COOP,
  64. MENU_END_LEVEL_DM,
  65. MENU_END_GAME_LOBBY,
  66. MENU_END_GAME_LOBBY_PLAYER,
  67. MENU_LOBBY,
  68. MENU_LOBBY_PLAYER,
  69. MENU_INVITE,
  70. MENU_COUNT
  71. };
  72. typedef struct {
  73. int maxPing;
  74. const wchar_t * image;
  75. } PingImage_t;
  76. extern PingImage_t pingsImages[];
  77. #endif