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- /*
- ===========================================================================
- Doom 3 BFG Edition GPL Source Code
- Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
- Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #ifndef _MAIN_H_
- #define _MAIN_H_
- #include "idlib/precompiled.h"
- #include "../doom/doomlib.h"
- #include "../doom/doominterface.h"
- #include "../doom/globaldata.h"
- // DHM - Nerve :: Enable demo recording for game clips
- #define _DEMO_RECORDING
- #ifdef _DEBUG
- #define safeOutputDebug(x) printf( "%s", x );
- #else
- #define safeOutputDebug(x)
- #endif
- struct SplitscreenData {
- int PLAYERCOUNT;
- int globalSkill;
- int globalEpisode;
- int globalLevel;
- int globalTimeLimit;
- int globalFragLimit;
- };
- void DL_InitNetworking( DoomInterface *pdi );
- extern int PLAYERCOUNT;
- extern bool globalNetworking;
- extern bool debugOutput;
- extern BOOL globalLicenseFullGame;
- extern int globalRichPresenceState; // values from spa.h X_CONTEXT_PRESENCE
- extern int globalNeedUpsell;
- // PS3
- //extern HXUISTRINGTABLE globalStrings; // gStrings for short
- extern bool globalPauseTime;
- enum MenuStates{
- MENU_NONE,
- MENU_XBOX_SYSTEM,
- MENU_PAUSE,
- MENU_UPSELL,
- MENU_UPSELL_INVITE,
- MENU_ENDLEVEL_UPSELL,
- MENU_ERROR_MESSAGE,
- MENU_ERROR_MESSAGE_FATAL,
- MENU_END_LEVEL,
- MENU_END_EPISODE,
- MENU_END_CAST,
- MENU_END_LEVEL_COOP,
- MENU_END_LEVEL_DM,
- MENU_END_GAME_LOBBY,
- MENU_END_GAME_LOBBY_PLAYER,
- MENU_LOBBY,
- MENU_LOBBY_PLAYER,
- MENU_INVITE,
- MENU_COUNT
- };
- typedef struct {
- int maxPing;
-
- const wchar_t * image;
- } PingImage_t;
- extern PingImage_t pingsImages[];
- #endif
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