test_texture_progress_bar.h 4.5 KB

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  1. /**************************************************************************/
  2. /* test_texture_progress_bar.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef TEST_TEXTURE_PROGRESS_BAR_H
  31. #define TEST_TEXTURE_PROGRESS_BAR_H
  32. #include "scene/gui/texture_progress_bar.h"
  33. #include "tests/test_macros.h"
  34. namespace TestTextureProgressBar {
  35. TEST_CASE("[SceneTree][TextureProgressBar]") {
  36. TextureProgressBar *texture_progress_bar = memnew(TextureProgressBar);
  37. SUBCASE("[TextureProgressBar] set_radial_initial_angle() should wrap angle between 0 and 360 degrees (inclusive).") {
  38. texture_progress_bar->set_radial_initial_angle(0.0);
  39. CHECK(Math::is_equal_approx(texture_progress_bar->get_radial_initial_angle(), (float)0.0));
  40. texture_progress_bar->set_radial_initial_angle(360.0);
  41. CHECK(Math::is_equal_approx(texture_progress_bar->get_radial_initial_angle(), (float)360.0));
  42. texture_progress_bar->set_radial_initial_angle(30.5);
  43. CHECK(Math::is_equal_approx(texture_progress_bar->get_radial_initial_angle(), (float)30.5));
  44. texture_progress_bar->set_radial_initial_angle(-30.5);
  45. CHECK(Math::is_equal_approx(texture_progress_bar->get_radial_initial_angle(), (float)(360 - 30.5)));
  46. texture_progress_bar->set_radial_initial_angle(36000 + 30.5);
  47. CHECK(Math::is_equal_approx(texture_progress_bar->get_radial_initial_angle(), (float)30.5));
  48. texture_progress_bar->set_radial_initial_angle(-(36000 + 30.5));
  49. CHECK(Math::is_equal_approx(texture_progress_bar->get_radial_initial_angle(), (float)(360 - 30.5)));
  50. }
  51. SUBCASE("[TextureProgressBar] set_radial_initial_angle() should not set non-finite values.") {
  52. texture_progress_bar->set_radial_initial_angle(30.5);
  53. ERR_PRINT_OFF;
  54. texture_progress_bar->set_radial_initial_angle(INFINITY);
  55. ERR_PRINT_ON;
  56. CHECK(Math::is_equal_approx(texture_progress_bar->get_radial_initial_angle(), (float)30.5));
  57. ERR_PRINT_OFF;
  58. texture_progress_bar->set_radial_initial_angle(-INFINITY);
  59. ERR_PRINT_ON;
  60. CHECK(Math::is_equal_approx(texture_progress_bar->get_radial_initial_angle(), (float)30.5));
  61. ERR_PRINT_OFF;
  62. texture_progress_bar->set_radial_initial_angle(NAN);
  63. ERR_PRINT_ON;
  64. CHECK(Math::is_equal_approx(texture_progress_bar->get_radial_initial_angle(), (float)30.5));
  65. ERR_PRINT_OFF;
  66. texture_progress_bar->set_radial_initial_angle(-NAN);
  67. ERR_PRINT_ON;
  68. CHECK(Math::is_equal_approx(texture_progress_bar->get_radial_initial_angle(), (float)30.5));
  69. }
  70. memdelete(texture_progress_bar);
  71. }
  72. } // namespace TestTextureProgressBar
  73. #endif // TEST_TEXTURE_PROGRESS_BAR_H