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- /**************************************************************************/
- /* test_texture_progress_bar.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef TEST_TEXTURE_PROGRESS_BAR_H
- #define TEST_TEXTURE_PROGRESS_BAR_H
- #include "scene/gui/texture_progress_bar.h"
- #include "tests/test_macros.h"
- namespace TestTextureProgressBar {
- TEST_CASE("[SceneTree][TextureProgressBar]") {
- TextureProgressBar *texture_progress_bar = memnew(TextureProgressBar);
- SUBCASE("[TextureProgressBar] set_radial_initial_angle() should wrap angle between 0 and 360 degrees (inclusive).") {
- texture_progress_bar->set_radial_initial_angle(0.0);
- CHECK(Math::is_equal_approx(texture_progress_bar->get_radial_initial_angle(), (float)0.0));
- texture_progress_bar->set_radial_initial_angle(360.0);
- CHECK(Math::is_equal_approx(texture_progress_bar->get_radial_initial_angle(), (float)360.0));
- texture_progress_bar->set_radial_initial_angle(30.5);
- CHECK(Math::is_equal_approx(texture_progress_bar->get_radial_initial_angle(), (float)30.5));
- texture_progress_bar->set_radial_initial_angle(-30.5);
- CHECK(Math::is_equal_approx(texture_progress_bar->get_radial_initial_angle(), (float)(360 - 30.5)));
- texture_progress_bar->set_radial_initial_angle(36000 + 30.5);
- CHECK(Math::is_equal_approx(texture_progress_bar->get_radial_initial_angle(), (float)30.5));
- texture_progress_bar->set_radial_initial_angle(-(36000 + 30.5));
- CHECK(Math::is_equal_approx(texture_progress_bar->get_radial_initial_angle(), (float)(360 - 30.5)));
- }
- SUBCASE("[TextureProgressBar] set_radial_initial_angle() should not set non-finite values.") {
- texture_progress_bar->set_radial_initial_angle(30.5);
- ERR_PRINT_OFF;
- texture_progress_bar->set_radial_initial_angle(INFINITY);
- ERR_PRINT_ON;
- CHECK(Math::is_equal_approx(texture_progress_bar->get_radial_initial_angle(), (float)30.5));
- ERR_PRINT_OFF;
- texture_progress_bar->set_radial_initial_angle(-INFINITY);
- ERR_PRINT_ON;
- CHECK(Math::is_equal_approx(texture_progress_bar->get_radial_initial_angle(), (float)30.5));
- ERR_PRINT_OFF;
- texture_progress_bar->set_radial_initial_angle(NAN);
- ERR_PRINT_ON;
- CHECK(Math::is_equal_approx(texture_progress_bar->get_radial_initial_angle(), (float)30.5));
- ERR_PRINT_OFF;
- texture_progress_bar->set_radial_initial_angle(-NAN);
- ERR_PRINT_ON;
- CHECK(Math::is_equal_approx(texture_progress_bar->get_radial_initial_angle(), (float)30.5));
- }
- memdelete(texture_progress_bar);
- }
- } // namespace TestTextureProgressBar
- #endif // TEST_TEXTURE_PROGRESS_BAR_H
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