test_navigation_obstacle_3d.h 3.4 KB

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  1. /**************************************************************************/
  2. /* test_navigation_obstacle_3d.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
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  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef TEST_NAVIGATION_OBSTACLE_3D_H
  31. #define TEST_NAVIGATION_OBSTACLE_3D_H
  32. #include "scene/3d/navigation_obstacle_3d.h"
  33. #include "scene/main/window.h"
  34. #include "tests/test_macros.h"
  35. namespace TestNavigationObstacle3D {
  36. TEST_SUITE("[Navigation]") {
  37. TEST_CASE("[SceneTree][NavigationObstacle3D] New obstacle should have valid RID") {
  38. NavigationObstacle3D *obstacle_node = memnew(NavigationObstacle3D);
  39. CHECK(obstacle_node->get_rid().is_valid());
  40. memdelete(obstacle_node);
  41. }
  42. TEST_CASE("[SceneTree][NavigationObstacle3D] New obstacle should attach to default map") {
  43. Node3D *node_3d = memnew(Node3D);
  44. SceneTree::get_singleton()->get_root()->add_child(node_3d);
  45. NavigationObstacle3D *obstacle_node = memnew(NavigationObstacle3D);
  46. // obstacle should not be attached to any map when outside of tree
  47. CHECK_FALSE(obstacle_node->get_navigation_map().is_valid());
  48. SUBCASE("Obstacle should attach to default map when it enters the tree") {
  49. node_3d->add_child(obstacle_node);
  50. CHECK(obstacle_node->get_navigation_map().is_valid());
  51. CHECK(obstacle_node->get_navigation_map() == node_3d->get_world_3d()->get_navigation_map());
  52. }
  53. memdelete(obstacle_node);
  54. memdelete(node_3d);
  55. }
  56. }
  57. } //namespace TestNavigationObstacle3D
  58. #endif // TEST_NAVIGATION_OBSTACLE_3D_H