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- /**************************************************************************/
- /* test_navigation_obstacle_3d.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef TEST_NAVIGATION_OBSTACLE_3D_H
- #define TEST_NAVIGATION_OBSTACLE_3D_H
- #include "scene/3d/navigation_obstacle_3d.h"
- #include "scene/main/window.h"
- #include "tests/test_macros.h"
- namespace TestNavigationObstacle3D {
- TEST_SUITE("[Navigation]") {
- TEST_CASE("[SceneTree][NavigationObstacle3D] New obstacle should have valid RID") {
- NavigationObstacle3D *obstacle_node = memnew(NavigationObstacle3D);
- CHECK(obstacle_node->get_rid().is_valid());
- memdelete(obstacle_node);
- }
- TEST_CASE("[SceneTree][NavigationObstacle3D] New obstacle should attach to default map") {
- Node3D *node_3d = memnew(Node3D);
- SceneTree::get_singleton()->get_root()->add_child(node_3d);
- NavigationObstacle3D *obstacle_node = memnew(NavigationObstacle3D);
- // obstacle should not be attached to any map when outside of tree
- CHECK_FALSE(obstacle_node->get_navigation_map().is_valid());
- SUBCASE("Obstacle should attach to default map when it enters the tree") {
- node_3d->add_child(obstacle_node);
- CHECK(obstacle_node->get_navigation_map().is_valid());
- CHECK(obstacle_node->get_navigation_map() == node_3d->get_world_3d()->get_navigation_map());
- }
- memdelete(obstacle_node);
- memdelete(node_3d);
- }
- }
- } //namespace TestNavigationObstacle3D
- #endif // TEST_NAVIGATION_OBSTACLE_3D_H
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